.. |
tables
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
ultra64
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Add do whiles to all remaining gbi macros (#946)
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2021-09-05 14:41:02 -04:00 |
alloca.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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convert remaining RGB5a1 to RGBA16 (#879)
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2021-08-01 19:15:21 +02:00 |
command_macros_base.h
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Add scene macros (#792)
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2021-05-08 17:16:21 -04:00 |
fp.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
functions.h
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code_800BB040 matched (#959)
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2021-09-13 15:29:11 -04:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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audio_synthesis OK + partially documented (#920)
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2021-08-31 18:53:35 -04:00 |
math.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
regs.h
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Document EnGoroiwa and BgJyaGoroiwa (#860)
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2021-08-22 11:25:17 -04:00 |
segment_symbols.h
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
sfx.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
stdarg.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
ultra64.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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audio_load OK (#948)
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2021-09-07 14:14:09 -04:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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Global Context And General Cleanup (#863)
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2021-08-15 19:15:58 -04:00 |
z64actor.h
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
z64animation.h
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Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849)
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2021-06-14 14:12:34 -04:00 |
z64audio.h
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audio_load OK (#948)
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2021-09-07 14:14:09 -04:00 |
z64bgcheck.h
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Global Context And General Cleanup (#863)
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2021-08-15 19:15:58 -04:00 |
z64camera.h
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Various minor cleanups (#940)
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2021-09-05 21:00:24 +09:00 |
z64collision_check.h
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Decompile Twinrova (#837)
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2021-08-04 14:13:00 -04:00 |
z64cutscene.h
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OnePointDemo OK (#719)
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2021-03-31 12:18:31 -04:00 |
z64cutscene_commands.h
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ovl_Demo_Kankyo OK (#608)
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2021-01-31 18:38:23 -05:00 |
z64dma.h
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
z64effect.h
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
z64interface.h
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Interface improvements (#822)
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2021-06-15 13:29:10 -04:00 |
z64item.h
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All* Get Item objects decompiled (#668)
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2021-02-12 22:57:06 +01:00 |
z64light.h
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
z64map_mark.h
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Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
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2021-04-28 05:10:23 -04:00 |
z64math.h
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En_anubice OK (#688)
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2021-02-15 16:27:22 -05:00 |
z64object.h
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Implement define tables for objects, actors and effect soft sprites (#906)
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2021-08-29 21:24:32 -04:00 |
z64player.h
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En_Horse OK (#554)
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2021-04-11 21:23:40 -04:00 |
z64save.h
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Decompile ovl_Door_Warp1 (#949)
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2021-09-12 11:10:10 -04:00 |
z64scene.h
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Global Context And General Cleanup (#863)
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2021-08-15 19:15:58 -04:00 |
z64transition.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |