re3/src/peds/Gangs.h

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#pragma once
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#include "PedType.h"
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struct CGangInfo
{
int32 m_nVehicleMI;
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int32 m_nPedModel1MI;
int32 m_nPedModel2MI;
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int8 m_nPedModelOverride;
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int32 m_Weapon1;
int32 m_Weapon2;
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CGangInfo();
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};
VALIDATE_SIZE(CGangInfo, 0x10);
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enum {
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GANG_CUBAN = 0,
GANG_HAITIAN,
GANG_STREET,
GANG_DIAZ,
GANG_SECURITY,
GANG_BIKER,
GANG_PLAYER,
GANG_GOLFER,
GANG_9,
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NUM_GANGS
};
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class CGangs
{
public:
static void Initialise(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, int32, int32);
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static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
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static void SetGangPedModels(int16, int32, int32);
static void SetWillAttackPlayerWithCops(ePedType type, bool will);
static bool GetWillAttackPlayerWithCops(ePedType type);
static int32 ChooseGangPedModel(int16);
static bool HaveGangModelsLoaded(int16 gang);
static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; }
static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; }
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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static CGangInfo Gang[NUM_GANGS];
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static bool GangAttackWithCops[NUM_GANGS];
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};