2019-05-29 22:47:33 +00:00
# pragma once
2019-05-15 14:52:37 +00:00
enum Config {
2020-03-22 14:23:40 +00:00
NUMPLAYERS = 1 ,
2020-02-25 17:24:45 +00:00
NUMCDIMAGES = 12 , // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8 , // additional cdimages
2019-07-24 16:55:43 +00:00
MAX_CDCHANNELS = 5 ,
2019-05-15 14:52:37 +00:00
MODELINFOSIZE = 5500 ,
2020-08-18 08:58:15 +00:00
// TXDSTORESIZE = 850,
TXDSTORESIZE = 1024 , // for Xbox map
2019-05-15 14:52:37 +00:00
EXTRADIRSIZE = 128 ,
2019-09-28 15:16:52 +00:00
CUTSCENEDIRSIZE = 512 ,
2019-05-15 14:52:37 +00:00
SIMPLEMODELSIZE = 5000 ,
2020-01-20 20:41:41 +00:00
MLOMODELSIZE = 1 ,
MLOINSTANCESIZE = 1 ,
2019-05-15 14:52:37 +00:00
TIMEMODELSIZE = 30 ,
CLUMPMODELSIZE = 5 ,
PEDMODELSIZE = 90 ,
VEHICLEMODELSIZE = 120 ,
2020-01-20 20:41:41 +00:00
XTRACOMPSMODELSIZE = 2 ,
2019-05-15 14:52:37 +00:00
TWODFXSIZE = 2000 ,
2020-02-25 17:24:45 +00:00
MAXVEHICLESLOADED = 50 , // 70 on mobile
2019-06-20 12:49:16 +00:00
2019-06-12 09:08:56 +00:00
NUMOBJECTINFO = 168 , // object.dat
2019-05-15 14:52:37 +00:00
// Pool sizes
2019-06-12 09:08:56 +00:00
NUMPTRNODES = 30000 , // 26000 on PS2
NUMENTRYINFOS = 5400 , // 3200 on PS2
2020-02-25 17:24:45 +00:00
NUMPEDS = 140 , // 90 on PS2
NUMVEHICLES = 110 , // 70 on PS2
2019-06-12 09:08:56 +00:00
NUMBUILDINGS = 5500 , // 4915 on PS2
2019-05-15 14:52:37 +00:00
NUMTREADABLES = 1214 ,
NUMOBJECTS = 450 ,
2019-06-12 09:08:56 +00:00
NUMDUMMIES = 2802 , // 2368 on PS2
2019-05-15 14:52:37 +00:00
NUMAUDIOSCRIPTOBJECTS = 256 ,
2019-09-12 00:43:18 +00:00
NUMCUTSCENEOBJECTS = 50 ,
2019-05-15 14:52:37 +00:00
2020-05-08 18:58:40 +00:00
NUMANIMBLOCKS = 2 ,
NUMANIMATIONS = 250 ,
2019-07-08 19:37:47 +00:00
NUMTEMPOBJECTS = 30 ,
2019-08-09 17:42:18 +00:00
// Path data
NUM_PATHNODES = 4930 ,
NUM_CARPATHLINKS = 2076 ,
NUM_MAPOBJECTS = 1250 ,
NUM_PATHCONNECTIONS = 10260 ,
2019-05-15 14:52:37 +00:00
// Link list lengths
2020-04-16 09:44:04 +00:00
NUMALPHALIST = 20 ,
NUMALPHAENTITYLIST = 150 ,
2019-05-15 14:52:37 +00:00
NUMCOLCACHELINKS = 200 ,
NUMREFERENCES = 800 ,
// Zones
NUMAUDIOZONES = 36 ,
NUMZONES = 50 ,
NUMMAPZONES = 25 ,
// Cull zones
NUMCULLZONES = 512 ,
NUMATTRIBZONES = 288 ,
NUMZONEINDICES = 55000 ,
PATHNODESIZE = 4500 ,
NUMWEATHERS = 4 ,
NUMHOURS = 24 ,
2019-05-30 09:12:49 +00:00
2019-06-01 10:02:31 +00:00
NUMEXTRADIRECTIONALS = 4 ,
2019-05-30 09:12:49 +00:00
NUMANTENNAS = 8 ,
2019-06-01 17:18:19 +00:00
NUMCORONAS = 56 ,
2019-06-12 09:08:56 +00:00
NUMPOINTLIGHTS = 32 ,
2019-10-16 23:22:39 +00:00
NUM3DMARKERS = 32 ,
2020-04-07 14:48:49 +00:00
NUMBRIGHTLIGHTS = 32 ,
2020-04-07 10:33:14 +00:00
NUMSHINYTEXTS = 32 ,
2019-10-03 10:21:00 +00:00
NUMMONEYMESSAGES = 16 ,
2019-10-03 19:28:56 +00:00
NUMPICKUPMESSAGES = 16 ,
2020-03-22 10:20:36 +00:00
NUMBULLETTRACES = 16 ,
2020-04-07 20:26:01 +00:00
NUMMBLURSTREAKS = 4 ,
2020-04-08 14:35:23 +00:00
NUMSKIDMARKS = 32 ,
2019-06-12 09:08:56 +00:00
2019-06-24 22:42:23 +00:00
NUMONSCREENTIMERENTRIES = 1 ,
2019-06-23 11:11:41 +00:00
NUMRADARBLIPS = 32 ,
2019-10-03 19:28:56 +00:00
NUMGENERALPICKUPS = 320 ,
NUMSCRIPTEDPICKUPS = 16 ,
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS ,
NUMCOLLECTEDPICKUPS = 20 ,
2020-04-12 20:50:34 +00:00
NUMPACMANPICKUPS = 256 ,
2019-07-12 16:01:22 +00:00
NUMEVENTS = 64 ,
2019-07-27 18:28:18 +00:00
2019-09-11 18:42:34 +00:00
NUM_CARGENS = 160 ,
NUM_PATH_NODES_IN_AUTOPILOT = 8 ,
2019-09-14 23:28:07 +00:00
NUM_ACCIDENTS = 20 ,
2019-10-06 21:39:25 +00:00
NUM_FIRES = 40 ,
2020-01-03 16:48:13 +00:00
NUM_GARAGES = 32 ,
2020-01-12 11:31:04 +00:00
NUM_PROJECTILES = 32 ,
2019-10-06 21:39:25 +00:00
2020-04-01 21:04:56 +00:00
NUM_GLASSPANES = 45 ,
NUM_GLASSENTITIES = 32 ,
2020-02-25 17:24:45 +00:00
NUM_WATERCANNONS = 3 ,
2019-10-06 21:39:25 +00:00
NUMPEDROUTES = 200 ,
2019-11-25 02:25:10 +00:00
NUMPHONES = 50 ,
2020-02-16 02:15:58 +00:00
NUMPEDGROUPS = 31 ,
NUMMODELSPERPEDGROUP = 8 ,
2020-03-29 15:26:23 +00:00
NUMSHOTINFOS = 100 ,
2019-11-02 23:13:29 +00:00
2020-03-25 14:13:06 +00:00
NUMROADBLOCKS = 600 ,
2019-11-02 23:13:29 +00:00
NUMVISIBLEENTITIES = 2000 ,
NUMINVISIBLEENTITIES = 150 ,
2020-03-22 14:23:40 +00:00
2020-03-21 13:51:30 +00:00
NUM_AUDIOENTITY_EVENTS = 4 ,
NUM_PED_COMMENTS_BANKS = 2 ,
NUM_PED_COMMENTS_SLOTS = 20 ,
NUM_SOUNDS_SAMPLES_BANKS = 2 ,
NUM_SOUNDS_SAMPLES_SLOTS = 27 ,
NUM_AUDIOENTITIES = 200 ,
NUM_AUDIO_REFLECTIONS = 5 ,
NUM_SCRIPT_MAX_ENTITIES = 40 ,
2020-03-28 12:24:13 +00:00
2020-04-05 09:35:51 +00:00
NUM_GARAGE_STORED_CARS = 6 ,
2020-04-08 19:29:02 +00:00
NUM_CRANES = 8 ,
NUM_EXPLOSIONS = 48 ,
2019-05-15 14:52:37 +00:00
} ;
2019-05-30 21:49:06 +00:00
2019-07-06 10:27:21 +00:00
// We'll use this once we're ready to become independent of the game
// Use it to mark bugs in the code that will prevent the game from working then
//#define STANDALONE
2019-07-03 11:13:55 +00:00
2019-06-27 08:58:51 +00:00
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
# define GTA_PC
//#define GTA_PS2
//#define GTA_XBOX
2019-07-03 11:13:55 +00:00
// This enables things from the PS2 version on PC
# define GTA_PS2_STUFF
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
//#define FINAL
// This is enabled for all released games except mobile
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
# if defined GTA_PS2
2020-04-09 03:20:44 +00:00
# define GTA_PS2_STUFF
2019-07-03 11:13:55 +00:00
# define RANDOMSPLASH
2020-08-03 10:58:37 +00:00
# define VU_COLLISION
2019-07-03 11:13:55 +00:00
# elif defined GTA_PC
# define GTA3_1_1_PATCH
2019-08-02 20:20:12 +00:00
//# define GTA3_STEAM_PATCH
2019-07-03 11:13:55 +00:00
# ifdef GTA_PS2_STUFF
2020-04-19 04:14:13 +00:00
# define USE_PS2_RAND
2019-07-03 11:13:55 +00:00
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# elif defined GTA_XBOX
# endif
2020-08-03 10:58:37 +00:00
# ifdef VU_COLLISION
# define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
# endif
2019-07-03 11:13:55 +00:00
# ifdef MASTER
// only in master builds
# else
// not in master builds
2019-10-08 20:07:11 +00:00
# define VALIDATE_SAVE_SIZE
2019-07-03 11:13:55 +00:00
# endif
# ifdef FINAL
// in all games
# define USE_MY_DOCUMENTS // use my documents directory for user files
# else
// not in any game
# define NASTY_GAME // nasty game for all languages
# define NO_MOVIES // disable intro videos
2020-03-31 10:30:13 +00:00
# define NO_CDCHECK
2019-07-03 11:13:55 +00:00
# define CHATTYSPLASH // print what the game is loading
2020-05-09 13:06:13 +00:00
# define DEBUGMENU
2020-05-29 10:03:32 +00:00
# define TIMEBARS // print debug timers
2019-07-03 11:13:55 +00:00
# endif
2019-11-06 22:53:54 +00:00
# define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
2020-03-29 06:35:13 +00:00
# define MORE_LANGUAGES // Add more translations to the game
2020-05-28 08:49:58 +00:00
# define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
2020-10-02 14:36:56 +00:00
# define LOAD_INI_SETTINGS
2020-05-28 08:49:58 +00:00
// Rendering/display
2020-10-29 18:11:47 +00:00
# define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
// NB: keep this enabled unless your map IDEs have these flags baked in
2020-05-28 08:49:58 +00:00
# define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
2020-05-11 02:55:57 +00:00
# define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
2020-04-27 18:56:44 +00:00
# define USE_TXD_CDIMAGE // generate and load textures from txd.img
2020-07-29 12:31:34 +00:00
# define PS2_ALPHA_TEST // emulate ps2 alpha test
2020-04-29 16:08:54 +00:00
# define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
2020-07-09 17:40:15 +00:00
# define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
2020-08-16 14:26:44 +00:00
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
2020-04-17 05:54:14 +00:00
//#define USE_TEXTURE_POOL
2020-07-11 09:03:56 +00:00
# define CUTSCENE_BORDERS_SWITCH
2020-08-13 16:14:24 +00:00
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
2020-08-18 08:58:15 +00:00
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
2020-08-15 22:37:09 +00:00
# define MULTISAMPLING // adds MSAA option
# ifdef LIBRW
// these are not supported with librw yet
# undef MULTISAMPLING
# endif
2020-04-23 08:24:03 +00:00
// Particle
//#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
2019-10-05 13:44:03 +00:00
// Pad
2020-05-11 02:55:57 +00:00
# if !defined(RW_GL3) && defined(_WIN32)
2020-03-27 18:54:35 +00:00
# define XINPUT
2020-04-26 11:18:34 +00:00
# endif
2020-10-02 14:36:56 +00:00
# if !defined(_WIN32) && !defined(__SWITCH__)
# define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
2020-09-30 17:02:47 +00:00
# endif
2020-05-02 16:00:47 +00:00
# define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
2019-07-01 19:46:44 +00:00
# define KANGAROO_CHEAT
2020-04-25 18:25:14 +00:00
# define ALLCARSHELI_CHEAT
# define ALT_DODO_CHEAT
2020-04-12 17:22:28 +00:00
# define REGISTER_START_BUTTON
2020-08-20 16:40:35 +00:00
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
2019-10-05 13:44:03 +00:00
2020-01-07 14:23:09 +00:00
// Hud, frontend and radar
2020-05-11 02:55:57 +00:00
# define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
2020-09-27 16:21:16 +00:00
// #define BETA_SLIDING_TEXT
2020-06-29 07:29:02 +00:00
# define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
# define PC_MENU
# ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
2020-08-15 22:37:09 +00:00
# else
2020-06-29 07:29:02 +00:00
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
2020-09-27 01:39:25 +00:00
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
2020-08-19 17:30:57 +00:00
# define CUSTOM_FRONTEND_OPTIONS
2020-08-24 19:42:26 +00:00
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
2020-06-29 07:29:02 +00:00
# endif
2019-10-05 13:44:03 +00:00
// Script
2020-05-29 10:03:32 +00:00
# define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
2020-02-16 20:08:54 +00:00
# define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
# define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
2020-06-29 07:29:02 +00:00
# ifdef PC_MENU
# define MISSION_REPLAY // mobile feature
# endif
2020-05-26 21:25:12 +00:00
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
2020-07-02 22:28:41 +00:00
# define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
2020-06-21 10:46:23 +00:00
# define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
2019-10-05 13:44:03 +00:00
2020-06-28 08:59:20 +00:00
# ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
# define USE_BASIC_SCRIPT_DEBUG_OUTPUT
# endif
2020-03-15 15:47:21 +00:00
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
2019-10-05 13:44:03 +00:00
// Vehicles
2019-07-31 21:57:18 +00:00
# define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
2019-09-11 18:42:34 +00:00
//#define REMOVE_TREADABLE_PATHFIND
2019-10-05 13:44:03 +00:00
// Pickups
//#define MONEY_MESSAGES
2020-04-20 05:17:08 +00:00
# define CAMERA_PICKUP
2019-10-05 13:44:03 +00:00
// Peds
2020-05-02 20:52:41 +00:00
# define PED_SKIN // support for skinned geometry on peds
2019-10-05 13:44:03 +00:00
# define ANIMATE_PED_COL_MODEL
2020-07-02 13:01:42 +00:00
// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
2020-03-25 14:13:06 +00:00
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
2019-10-05 14:32:01 +00:00
# define CANCELLABLE_CAR_ENTER
2020-07-01 12:28:43 +00:00
//#define PEDS_REPORT_CRIMES_ON_PHONE
2020-03-26 13:16:06 +00:00
2020-03-29 12:05:21 +00:00
// Camera
2020-06-20 12:38:21 +00:00
//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
2020-03-26 13:16:06 +00:00
# define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
2020-04-02 10:48:01 +00:00
# define FREE_CAM // Rotating cam
2020-07-17 10:48:25 +00:00
// Audio
2020-07-25 18:25:34 +00:00
# ifndef AUDIO_OAL // is not working yet for openal
2020-07-17 10:48:25 +00:00
# define AUDIO_CACHE // cache sound lengths to speed up the cold boot
2020-07-25 18:25:34 +00:00
# endif
2020-08-03 01:00:12 +00:00
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
//#define SQUEEZE_PERFORMANCE
# ifdef SQUEEZE_PERFORMANCE
# undef PS2_ALPHA_TEST
# undef NO_ISLAND_LOADING
# define PC_PARTICLE
# define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
2020-10-02 14:36:56 +00:00
# endif