re3/src/core/Stats.h

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#pragma once
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#include "PedType.h"
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class CStats
{
public:
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enum {
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TOTAL_FASTEST_TIMES = 23,
TOTAL_HIGHEST_SCORES = 5,
TOTAL_BEST_POSITIONS = 1
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};
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//TODO
static int32 SeagullsKilled;
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static int32 DaysPassed;
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static int32 HeadsPopped;
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static int32 CommercialPassed;
static int32 IndustrialPassed;
static int32 SuburbanPassed;
static int32 NumberKillFrenziesPassed;
static int32 PeopleKilledByOthers;
static int32 HelisDestroyed;
static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
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static float DistanceTravelledInVehicle;
static float DistanceTravelledOnFoot;
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static int32 CarsExploded;
static int32 PeopleKilledByPlayer;
static int32 ProgressMade;
static int32 TotalProgressInGame;
static float MaximumJumpDistance;
static float MaximumJumpHeight;
static int32 MaximumJumpFlips;
static int32 MaximumJumpSpins;
static int32 BestStuntJump;
static int32 NumberOfUniqueJumpsFound;
static int32 TotalNumberOfUniqueJumps;
static int32 PassengersDroppedOffWithTaxi;
static int32 MoneyMadeWithTaxi;
static int32 MissionsGiven;
static int32 MissionsPassed;
static char LastMissionPassedName[8];
static int32 TotalLegitimateKills;
static int32 ElBurroTime;
static int32 Record4x4One;
static int32 Record4x4Two;
static int32 Record4x4Three;
static int32 Record4x4Mayhem;
static int32 LivesSavedWithAmbulance;
static int32 CriminalsCaught;
static int32 HighestLevelAmbulanceMission;
static int32 FiresExtinguished;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
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static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
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static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
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static int32 BestPositions[TOTAL_BEST_POSITIONS];
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static int32 PropertyDestroyed;
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static int32 PamphletMissionPassed;
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static int32 Sprayings;
static float AutoPaintingBudget;
static int32 NoMoreHurricanes;
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static float FashionBudget;
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static int32 SafeHouseVisits;
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static int32 TyresPopped;
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public:
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static void Init(void);
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static void RegisterFastestTime(int32, int32);
static void RegisterHighestScore(int32, int32);
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static void RegisterBestPosition(int32, int32);
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static void RegisterElBurroTime(int32);
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static void Register4x4OneTime(int32);
static void Register4x4TwoTime(int32);
static void Register4x4ThreeTime(int32);
static void Register4x4MayhemTime(int32);
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static void AnotherLifeSavedWithAmbulance();
static void AnotherCriminalCaught();
static void RegisterLevelAmbulanceMission(int32);
static void AnotherFireExtinguished();
static wchar *FindCriminalRatingString();
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static void RegisterTimeTakenDefuseMission(int32);
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static void AnotherKillFrenzyPassed();
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static void SetTotalNumberKillFrenzies(int32);
static void SetTotalNumberMissions(int32);
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static int32 FindCriminalRatingNumber();
static void SaveStats(uint8 *buf, uint32 *size);
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static void LoadStats(uint8 *buf, uint32 size);
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static float GetPercentageProgress();
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static void MoneySpentOnFashion(int32);
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};