Commit graph

4091 commits

Author SHA1 Message Date
aap
3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
erorcun
ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
erorcun
469deeb141
Merge pull request #861 from erorcun/miami
Stats page
2020-12-03 05:22:42 +03:00
erorcun
8b47774aee Stats page 2020-12-03 02:09:35 +03:00
aap
448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap
50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13 PlayerPed and "Redefine controls" menu done, fixes 2020-12-02 14:21:46 +03:00
aap
1172056833 cam lod dist fix 2020-12-02 10:39:23 +01:00
aap
f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap
fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Nikolay Korolev
c0ca3c7a3e Merge remote-tracking branch 'upstream/master' 2020-12-02 02:18:38 +03:00
Sergeanur
43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Sergeanur
a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
24b5406a1d Add GTA_REPLAY
# Conflicts:
#	src/control/Replay.cpp
#	src/control/Replay.h
2020-12-01 22:53:09 +02:00
Sergeanur
0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur
9461998304 TexturePools 2020-12-01 22:12:46 +02:00
IlDucci
1a30d94523 Removing iOS strings as requested. 2020-12-01 22:08:48 +02:00
IlDucci
4980386e9a Spanish translation: adding new re3 strings. 2020-12-01 22:08:48 +02:00
Sergeanur
e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap
83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap
b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf plane fix 2020-12-01 10:19:11 +01:00
aap
d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
majestic
cd23695116 skimmer shadow 2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2 Add multisampling to librw
# Conflicts:
#	src/core/config.h
#	vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
Nikolay Korolev
bcc51f4a28 Merge remote-tracking branch 'upstream/master' 2020-12-01 01:47:10 +03:00
aap
4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
aap
356a32eb09
Merge pull request #850 from aap/master
GTA_VERSION define and some config.h cleanup
2020-11-30 18:27:46 +01:00
Walied K. Yassen
1dcd7c5b14
Fix the code style issues 2020-11-30 08:36:06 +02:00
Walied K. Yassen
ac7ea2b9fa
Implement the missing damage effects and fix the existing ones 2020-11-30 02:09:35 +02:00
Nikolay Korolev
a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap
d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap
566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap
5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
Walied K. Yassen
a1ab82b188
Implement MI_BEACHBALL behaviours 2020-11-29 09:14:15 +02:00
Walied K. Yassen
afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive 2020-11-29 08:53:54 +02:00
Walied K. Yassen
03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point 2020-11-29 04:20:28 +02:00
Nikolay Korolev
8cb3c07151 some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00