re3/src/render
2021-01-10 22:37:11 +02:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp rubbish done 2020-08-09 16:49:15 +02:00
Antennas.h
Clouds.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Clouds.h
Console.cpp
Console.h
Coronas.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Coronas.h coronas done 2020-08-09 13:17:48 +02:00
Credits.cpp merge master to miami 2021-01-01 14:53:20 +03:00
Credits.h
CutsceneShadow.cpp fixes 2020-08-04 16:24:59 +03:00
CutsceneShadow.h Update CutsceneShadow.h 2020-08-05 17:13:21 +03:00
Draw.cpp sync with re3 2021-01-09 01:01:41 +03:00
Draw.h sync with re3 2021-01-09 01:01:41 +03:00
Fluff.cpp merge attempt 2020-12-19 03:21:04 +03:00
Fluff.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
Font.cpp More font fix 2021-01-10 22:37:11 +02:00
Font.h Partial controller buttons support 2021-01-02 12:51:09 +02:00
Glass.cpp merge attempt 2020-12-19 03:21:04 +03:00
Glass.h Miami Glass 2020-10-15 00:33:57 +03:00
Hud.cpp Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2021-01-09 01:02:17 +03:00
Hud.h ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Instance.cpp
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp
Lines.h
MBlur.cpp fix mblur stencil 2020-12-26 13:02:30 +01:00
MBlur.h finished CMBlur 2020-12-16 21:53:47 +01:00
Occlusion.cpp CVarConsole 2021-01-02 13:32:25 +02:00
Occlusion.h CVarConsole 2021-01-02 13:32:25 +02:00
Particle.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Particle.h finished CMBlur 2020-12-16 21:53:47 +01:00
ParticleMgr.cpp
ParticleMgr.h
ParticleType.h useless fix 2021-01-09 03:37:59 +03:00
PlayerSkin.cpp some PS2 things 2020-12-20 14:27:48 +01:00
PlayerSkin.h
PointLights.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
PointLights.h pointlights done 2020-08-09 15:45:38 +02:00
RenderBuffer.cpp
RenderBuffer.h
Renderer.cpp moved new renderer 2021-01-09 18:22:09 +01:00
Renderer.h removed renderer stuff 2020-12-19 14:52:32 +03:00
Rubbish.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Rubbish.h Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ShadowCamera.cpp update librw (shadows are working now) 2020-08-10 17:04:57 +02:00
ShadowCamera.h
Shadows.cpp CVarConsole 2021-01-02 13:32:25 +02:00
Shadows.h small stuff 2020-08-19 21:58:00 +02:00
Skidmarks.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Skidmarks.h
SpecialFX.cpp Fix font on green screen counter 2021-01-07 23:47:17 +02:00
SpecialFX.h typo fixes 2020-10-17 19:05:41 +03:00
Sprite.cpp sync with re3 2021-01-09 01:01:41 +03:00
Sprite.h
Sprite2d.cpp finished sprites 2020-08-24 14:26:17 +02:00
Sprite2d.h fixes to HUD and sprite2d 2020-08-13 18:47:39 +02:00
TexList.cpp
TexList.h
Timecycle.cpp little fixes 2021-01-08 13:51:42 +01:00
Timecycle.h Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
VarConsole.cpp CVarConsole 2021-01-02 13:32:25 +02:00
VarConsole.h CVarConsole 2021-01-02 13:32:25 +02:00
WaterCannon.cpp Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
WaterCannon.h
WaterCreatures.cpp couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
WaterCreatures.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
WaterLevel.cpp Encode files to UTF-8 2021-01-01 21:07:39 +01:00
WaterLevel.h sync WaterLevelInit with master, and other small fixes 2020-12-15 21:55:04 +01:00
Weather.cpp rain fix 2021-01-01 18:37:17 +01:00
Weather.h CWeather done 2020-08-23 13:27:56 +02:00
WindModifiers.cpp tiny cleanup 2020-11-01 10:29:28 +01:00
WindModifiers.h CWindModifiers 2020-08-09 12:32:30 -07:00