.. |
2dEffect.h
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Antennas.cpp
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rubbish done
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2020-08-09 16:49:15 +02:00 |
Antennas.h
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Clouds.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Clouds.h
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Console.cpp
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Console.h
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Coronas.cpp
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
Coronas.h
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coronas done
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2020-08-09 13:17:48 +02:00 |
Credits.cpp
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merge master to miami
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2021-01-01 14:53:20 +03:00 |
Credits.h
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CutsceneShadow.cpp
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fixes
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2020-08-04 16:24:59 +03:00 |
CutsceneShadow.h
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Update CutsceneShadow.h
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2020-08-05 17:13:21 +03:00 |
Draw.cpp
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sync with re3
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2021-01-09 01:01:41 +03:00 |
Draw.h
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sync with re3
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2021-01-09 01:01:41 +03:00 |
Fluff.cpp
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merge attempt
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2020-12-19 03:21:04 +03:00 |
Fluff.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
Font.cpp
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More font fix
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2021-01-10 22:37:11 +02:00 |
Font.h
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Partial controller buttons support
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2021-01-02 12:51:09 +02:00 |
Glass.cpp
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merge attempt
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2020-12-19 03:21:04 +03:00 |
Glass.h
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Miami Glass
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2020-10-15 00:33:57 +03:00 |
Hud.cpp
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
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2021-01-09 01:02:17 +03:00 |
Hud.h
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ps2 hud, restore original code
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2020-12-07 21:12:13 +03:00 |
Instance.cpp
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Instance.h
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More refs removed
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2020-04-16 15:30:47 +03:00 |
Lines.cpp
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Lines.h
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MBlur.cpp
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fix mblur stencil
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2020-12-26 13:02:30 +01:00 |
MBlur.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
Occlusion.cpp
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
Occlusion.h
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
Particle.cpp
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
Particle.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
ParticleMgr.cpp
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ParticleMgr.h
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ParticleType.h
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useless fix
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2021-01-09 03:37:59 +03:00 |
PlayerSkin.cpp
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some PS2 things
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2020-12-20 14:27:48 +01:00 |
PlayerSkin.h
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PointLights.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
PointLights.h
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pointlights done
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2020-08-09 15:45:38 +02:00 |
RenderBuffer.cpp
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RenderBuffer.h
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Renderer.cpp
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moved new renderer
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2021-01-09 18:22:09 +01:00 |
Renderer.h
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removed renderer stuff
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2020-12-19 14:52:32 +03:00 |
Rubbish.cpp
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Rubbish.h
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Merge remote-tracking branch 'origin/master' into miami
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2020-08-07 12:34:41 +03:00 |
ShadowCamera.cpp
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update librw (shadows are working now)
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2020-08-10 17:04:57 +02:00 |
ShadowCamera.h
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Shadows.cpp
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
Shadows.h
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small stuff
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2020-08-19 21:58:00 +02:00 |
Skidmarks.cpp
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Skidmarks.h
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SpecialFX.cpp
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Fix font on green screen counter
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2021-01-07 23:47:17 +02:00 |
SpecialFX.h
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typo fixes
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2020-10-17 19:05:41 +03:00 |
Sprite.cpp
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sync with re3
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2021-01-09 01:01:41 +03:00 |
Sprite.h
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Sprite2d.cpp
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finished sprites
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2020-08-24 14:26:17 +02:00 |
Sprite2d.h
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fixes to HUD and sprite2d
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2020-08-13 18:47:39 +02:00 |
TexList.cpp
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TexList.h
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Timecycle.cpp
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little fixes
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2021-01-08 13:51:42 +01:00 |
Timecycle.h
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
VarConsole.cpp
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
VarConsole.h
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
WaterCannon.cpp
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Fixes and style changes from miami
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2020-10-18 19:16:37 +03:00 |
WaterCannon.h
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WaterCreatures.cpp
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
WaterCreatures.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
WaterLevel.cpp
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Encode files to UTF-8
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2021-01-01 21:07:39 +01:00 |
WaterLevel.h
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sync WaterLevelInit with master, and other small fixes
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2020-12-15 21:55:04 +01:00 |
Weather.cpp
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rain fix
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2021-01-01 18:37:17 +01:00 |
Weather.h
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CWeather done
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2020-08-23 13:27:56 +02:00 |
WindModifiers.cpp
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tiny cleanup
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2020-11-01 10:29:28 +01:00 |
WindModifiers.h
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CWindModifiers
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2020-08-09 12:32:30 -07:00 |