3907ef6d6d
Move movement logic out from the gameplay scene.
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Character now knows how to move by itself.
2017-01-30 12:29:57 +00:00
7a0d2c3267
Center viewport on the character when possible.
2017-01-27 19:39:47 +00:00
4715552b44
Update to latest vectorwrapper.
2017-01-27 19:37:20 +00:00
952a8af9c6
Register things that need the world size as observers to WorldGrid.
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Character and WorldViewport get notified when the world size is set.
This way even if world size never changes they still get notified
about the proper world size as soon as that information is ready,
be it during instantiation or registration. Previously I was having
trouble because at the point where Character was instantiated, the
world size was not known yet. As such, I had to call a
character.update_world_size() function after it became available. The
same happened for the viewport, and this looked a bit too brittle
from the programmer's perspective. Now you just instantiate the
Character and things get sorted out automatically.
2017-01-27 16:07:50 +00:00
0dab671ce4
Forgot to commit this
2017-01-26 19:47:37 +00:00
19889313e2
Make a ConstrainedPosition helper class.
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Use the new class to replace the ad-hoc code in worldviewport.
2017-01-26 17:37:12 +00:00
7971e85be5
Fix url to vectorwrapper submodule
2016-11-23 18:25:09 +01:00
9a0e7abb52
Attach GPL3 licence.
2016-11-23 17:54:41 +01:00
38826b94b8
Fix randomly happening floating point error during clipping.
2016-11-09 01:46:36 +01:00
e65c2341c2
Draw a test character to start experimenting.
2016-11-09 01:46:10 +01:00
4c105fc3df
Don't move the viewport if it would generate gaps in the map.
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In other words, don't let the player see past the end of the world.
2016-11-08 20:34:04 +01:00
5d231206ef
Fix rect clipping
2016-11-08 20:15:19 +01:00
89ac57eee7
Don't crash when going past the bottom/right border.
2016-11-07 22:31:52 +01:00
20f8e75937
Use boost spirit to load csv files.
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Allow loading of multiple csv files. Iterating on tiles now returns
a list of tiles, in back-to-front order.
Add a nicer tileset (although it's non-free and needs permission from
its author, need to get in touch in due time).
2016-11-07 22:02:46 +01:00
1313dad568
Allow moving past the top-left edge of the world.
2016-11-04 20:31:41 +01:00
d7868800d4
Temporary code to load a csv tilemap from Tiled.
2016-11-04 20:31:17 +01:00
087e1cd8b1
Make the viewport able to return the tile of a given index.
2016-10-31 01:36:30 +01:00
458ec6bcce
Make m_index uint16 again and replace magic -1 number.
2016-10-30 23:41:14 +01:00
5da4cef4a5
Move clipping and drawing to base class and fix int<->float warnings.
2016-10-30 23:30:32 +01:00
c8920ea997
Implementation of vector_cast that works with vwr::Vec.
2016-10-28 22:20:23 +02:00
629a3d9e08
Add movingobject
2016-10-28 21:06:19 +02:00
f1467d7d99
Use pimpl to hide properties used by the gameplay scene.
2016-10-28 01:45:45 +02:00
33c18680d6
Make scrolling speed depend on frame duration.
2016-10-28 01:31:34 +02:00
7e8657b9d8
Allow viewport to move past the top-left edge of the map.
2016-10-27 10:29:37 +02:00
86bf492507
Allow navigating with the keyboard arrows.
2016-10-27 02:05:26 +02:00
a70c97a569
Fix input update.
2016-10-27 02:05:05 +02:00
b8840045a5
Load and display actual tiles
2016-10-27 00:06:59 +02:00
b5a6b9f9bc
Quick dirty implementation of a world grid+viewport+iterator.
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This commit makes the program quit immediately.
Prints debug info about iterator.
Incomplete, no actual tile being iterated.
2016-10-26 02:24:59 +02:00
92a1069324
Show window and allow user to close it to quit.
2016-10-26 01:20:01 +02:00
6afa1a4cd4
Make virtual methods protected.
2016-10-26 00:50:14 +02:00
482a13ea47
Import DeathHandler.
2016-10-25 01:28:05 +02:00
865efc3eb4
Update VectorWrapper
2016-10-25 01:24:23 +02:00
95499e3d77
First commit
2016-10-24 00:48:30 +02:00