Commit graph

33 commits

Author SHA1 Message Date
3907ef6d6d Move movement logic out from the gameplay scene.
Character now knows how to move by itself.
2017-01-30 12:29:57 +00:00
7a0d2c3267 Center viewport on the character when possible. 2017-01-27 19:39:47 +00:00
4715552b44 Update to latest vectorwrapper. 2017-01-27 19:37:20 +00:00
952a8af9c6 Register things that need the world size as observers to WorldGrid.
Character and WorldViewport get notified when the world size is set.
This way even if world size never changes they still get notified
about the proper world size as soon as that information is ready,
be it during instantiation or registration. Previously I was having
trouble because at the point where Character was instantiated, the
world size was not known yet. As such, I had to call a
character.update_world_size() function after it became available. The
same happened for the viewport, and this looked a bit too brittle
from the programmer's perspective. Now you just instantiate the
Character and things get sorted out automatically.
2017-01-27 16:07:50 +00:00
0dab671ce4 Forgot to commit this 2017-01-26 19:47:37 +00:00
19889313e2 Make a ConstrainedPosition helper class.
Use the new class to replace the ad-hoc code in worldviewport.
2017-01-26 17:37:12 +00:00
7971e85be5 Fix url to vectorwrapper submodule 2016-11-23 18:25:09 +01:00
9a0e7abb52 Attach GPL3 licence. 2016-11-23 17:54:41 +01:00
38826b94b8 Fix randomly happening floating point error during clipping. 2016-11-09 01:46:36 +01:00
e65c2341c2 Draw a test character to start experimenting. 2016-11-09 01:46:10 +01:00
4c105fc3df Don't move the viewport if it would generate gaps in the map.
In other words, don't let the player see past the end of the world.
2016-11-08 20:34:04 +01:00
5d231206ef Fix rect clipping 2016-11-08 20:15:19 +01:00
89ac57eee7 Don't crash when going past the bottom/right border. 2016-11-07 22:31:52 +01:00
20f8e75937 Use boost spirit to load csv files.
Allow loading of multiple csv files. Iterating on tiles now returns
a list of tiles, in back-to-front order.
Add a nicer tileset (although it's non-free and needs permission from
its author, need to get in touch in due time).
2016-11-07 22:02:46 +01:00
1313dad568 Allow moving past the top-left edge of the world. 2016-11-04 20:31:41 +01:00
d7868800d4 Temporary code to load a csv tilemap from Tiled. 2016-11-04 20:31:17 +01:00
087e1cd8b1 Make the viewport able to return the tile of a given index. 2016-10-31 01:36:30 +01:00
458ec6bcce Make m_index uint16 again and replace magic -1 number. 2016-10-30 23:41:14 +01:00
5da4cef4a5 Move clipping and drawing to base class and fix int<->float warnings. 2016-10-30 23:30:32 +01:00
c8920ea997 Implementation of vector_cast that works with vwr::Vec. 2016-10-28 22:20:23 +02:00
629a3d9e08 Add movingobject 2016-10-28 21:06:19 +02:00
f1467d7d99 Use pimpl to hide properties used by the gameplay scene. 2016-10-28 01:45:45 +02:00
33c18680d6 Make scrolling speed depend on frame duration. 2016-10-28 01:31:34 +02:00
7e8657b9d8 Allow viewport to move past the top-left edge of the map. 2016-10-27 10:29:37 +02:00
86bf492507 Allow navigating with the keyboard arrows. 2016-10-27 02:05:26 +02:00
a70c97a569 Fix input update. 2016-10-27 02:05:05 +02:00
b8840045a5 Load and display actual tiles 2016-10-27 00:06:59 +02:00
b5a6b9f9bc Quick dirty implementation of a world grid+viewport+iterator.
This commit makes the program quit immediately.
Prints debug info about iterator.
Incomplete, no actual tile being iterated.
2016-10-26 02:24:59 +02:00
92a1069324 Show window and allow user to close it to quit. 2016-10-26 01:20:01 +02:00
6afa1a4cd4 Make virtual methods protected. 2016-10-26 00:50:14 +02:00
482a13ea47 Import DeathHandler. 2016-10-25 01:28:05 +02:00
865efc3eb4 Update VectorWrapper 2016-10-25 01:24:23 +02:00
95499e3d77 First commit 2016-10-24 00:48:30 +02:00