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673 commits

Author SHA1 Message Date
Valentin Ochs
092559f4d3 Add travis.yml config 2017-01-14 12:06:06 +01:00
fgenesis
8e576b66e7 Better FindTinyXML2.cmake. Fixes #44. 2017-01-13 13:11:11 +01:00
fgenesis
bb7cb7df71 update libogg, libvorbis, minihttp + enable /MP for vs2008 debug builds. 2017-01-13 13:09:16 +01:00
False.Genesis
6f4474df36 Merge pull request #45 from Cat-Ion/issue15
Fix charIsUpper().
2017-01-13 11:32:45 +01:00
Valentin Ochs
a317a0d273 Fix charIsUpper(). Solves issue #15. 2017-01-13 10:17:06 +01:00
fgenesis
d84a8bb2c2 fix possible startup crash 2017-01-12 23:57:21 +01:00
fgenesis
ffa26e4105 Update inlcuded ttvfs 2017-01-12 23:53:13 +01:00
False.Genesis
fe0a91129f Merge pull request #42 from Cat-Ion/foodholders
FoodHolder changes
2017-01-12 23:53:38 +01:00
Valentin Ochs
585489611b [foodholders] Foodholder changes
- Add convenience functions toggleValid() and isValid() to wrap around
  the alpha/alphaMod members
- Fix bug #37 that allows cooking with the third slot at all times
2017-01-12 23:38:07 +01:00
fgenesis
8af953cb63 Replace spaces with tabs (future self: i'm sorry)
In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd Merge pull request #41 2017-01-12 22:14:26 +01:00
fgenesis
548da72632 Merge branch 'master' into experimental
Conflicts:
	BBGE/SoundManager.cpp
	BBGE/SoundManager.h
2016-06-20 02:05:42 +02:00
fgenesis
84366ad533 hopefully fix build on gcc6, tiny cleanup
... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis
96206dd82a Fix yet another oopsie RenderObject::setTexture()
Didn't apply empty ("") texture when another texture was already set.
2016-06-19 00:42:13 +02:00
fgenesis
06963a8d6a Implement loadXMLTable() Lua function 2016-06-10 02:26:43 +02:00
fgenesis
82c2122774 Do not restart DamageSprite scale interpolation when healed 2016-05-25 02:11:20 +02:00
fgenesis
589e5a90d4 derp 2016-05-14 17:50:39 +02:00
fgenesis
15c7776763 Remove TimeUpdateType enum and related code. Dynamic timestep was used all the time anyway. 2016-05-14 17:23:48 +02:00
fgenesis
9bb4226626 Remove RenderObjectLayer::sort() and related 2016-05-14 17:20:13 +02:00
fgenesis
c4b0decc10 Add some RenderObject child related functions:
+ obj_getChild()
+ obj_removeChild()
+ obj_removeChildIdx()
+ obj_removeAllChildren()
+ obj_getNumChildren()
2016-05-14 17:14:14 +02:00
fgenesis
65179870a9 Fix possible crash when loading applying a skeletal twice in one frame.
Possibly a regression from 300f326777.
2016-05-12 00:25:00 +02:00
fgenesis
d6dc3a8a09 Merge branch 'experimental' into moreclean
Conflicts:
	Aquaria/Avatar.cpp
	Aquaria/BoxElement.cpp
	Aquaria/BubbleRender.cpp
	Aquaria/FFTNotes.cpp
	Aquaria/StarRenderer.cpp
	Aquaria/WaterFont.cpp
	Aquaria/resource.h
	BBGE/AnimatedSprite.cpp
	BBGE/AnimatedSprite.h
	BBGE/BloomEffect.cpp
	BBGE/CShim.cpp
	BBGE/Collision.cpp
	BBGE/Collision.h
	BBGE/Core.cpp
	BBGE/Core.h
	BBGE/Cube.cpp
	BBGE/Cutscene.cpp
	BBGE/DFSprite.cpp
	BBGE/DFSprite.h
	BBGE/Datafile.cpp
	BBGE/Datafile.h
	BBGE/Flags.h
	BBGE/Interpolator.cpp
	BBGE/Light.cpp
	BBGE/Light.h
	BBGE/LightCone.cpp
	BBGE/Model.cpp
	BBGE/Model.h
	BBGE/OggStream.cpp
	BBGE/PackRead.cpp
	BBGE/PointSprites.cpp
	BBGE/RenderObject.cpp
	BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
False.Genesis
0ced7c1d50 Merge pull request #27 from nbraud/unifdef
More cleanups
2016-05-10 10:20:36 +02:00
fgenesis
2f0940f1df Fix yet another oopsie RenderObject::setTexture()
Didn't apply empty ("") texture when another texture was already set.
2016-05-09 08:15:41 +02:00
fgenesis
e7791c5ddc Remove RenderObject::collisionRects.
Another vector that was always empty, optionally filled when specified
by a skeletal file, but none actually did this. Should be safe to remove.

Also small related optimization in Game::collideSkeletalVsCircle().
2016-05-07 01:00:16 +02:00
fgenesis
35a3888c94 Remove RenderObject::collidePosition and related code
This was always (0, 0) and optionally used for bones if defined in skeletal files.
None of the official skeletal files used this, so this should be safe to remove.
2016-05-07 00:47:45 +02:00
fgenesis
d4a1e1ef1d Remove another unnecessary file 2016-05-05 20:36:10 +02:00
fgenesis
c26174d750 oops 2016-05-05 20:29:59 +02:00
Nicolas Braud-Santoni
fb8732e97d
Eradicate remnents of BBGE_BUILD_GFLW & SDL 2016-05-05 20:24:42 +02:00
Nicolas Braud-Santoni
bb50895595
Removing Z2D_J2K texture option
Given that j2k-codec/ is nowhere to be found,
  this cannot possibly build.
2016-05-05 20:15:11 +02:00
fgenesis
caee9f8b0c remove some unused Avatar functions and variables 2016-05-05 20:11:49 +02:00
fgenesis
51baa76816 Remove unused files 2016-05-05 20:09:39 +02:00
Nicolas Braud-Santoni
b29e57d15b
Removing more build options
This times, it is `AQ_TEST_QUADTRAIL`, `AQUARIA_BUILD_MAPVIS`
  and `DISABLE_SUBS` that have disappeared.
2016-05-05 20:02:08 +02:00
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
0f39b825e1
Remove BBGE_BUILD_FMODEX option (always defined) 2016-05-05 15:45:31 +02:00
Nicolas Braud-Santoni
91c493344d
Removing obsolete build options
The game cannot work with those anyhow...

```c
 #undef BBGE_BUILD_IRRKLANG
 #undef BBGE_BUILD_OPENALOGG
 #undef BBGE_BUILD_XINPUT
 #undef BBGE_BUILD_DELAYXINPUT
```
2016-05-05 15:37:25 +02:00
Nicolas Braud-Santoni
9617bde3ec
Cleaning up RLT_* macros
```c
 #define RLT_FIXED 1
 #undef  RLT_DYNAMIC
 #undef  RLT_MAP
```
2016-05-05 15:21:44 +02:00
Nicolas Braud-Santoni
921e4ba101
Removing more commented-out, #if cruft 2016-05-05 04:52:51 +02:00
Nicolas Braud-Santoni
6bcee6a034
More cleanups.
```c
 #undef BBGE_BUILD_X360
 #undef BBGE_BUILD_GLFW
 #undef BBGE_BUILD_SDLMIXER
 #undef BBGE_BUILD_BASS20
```
2016-05-05 04:45:42 +02:00
fgenesis
903d222f65 Minor update to vc90 project files 2016-05-05 03:53:51 +02:00
fgenesis
b2a0694281 Very tiny cleanup 2016-05-05 03:52:22 +02:00
Nicolas Braud-Santoni
276265be1d Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
2016-05-05 03:49:41 +02:00
fgenesis
dff33b0530 Remove unused bones, don't crash when hardcoded bones are not found 2016-04-24 19:28:30 +02:00
fgenesis
6c56bc94a9 Add selectable flag for bones.
Setting sel="0" in an anim's XML file prevents accidental modification
in the anim editor.
2016-04-18 22:08:36 +02:00
fgenesis
65ab23536e Fix AnimLayer not applying bug introduced in 339490e3e9. 2016-04-18 21:07:46 +02:00
fgenesis
b4c1b811ce Make BoneCommand::parse() a bit more resilient and bail out when something is wrong 2016-04-17 15:16:55 +02:00
fgenesis
339490e3e9 Implemnt AC_SET_PASS and AC_RESET_PASS bone commands 2016-04-17 14:33:23 +02:00
fgenesis
7daf117744 Add findPathFreeMemory() Lua function 2016-04-09 00:01:38 +02:00
fgenesis
83ce096119 fix far off minimap symbols. broke in ce7239056 2016-04-08 23:58:48 +02:00
fgenesis
486541b1d7 actually fix incremental pathfinding for real this time 2016-04-08 23:14:33 +02:00