fgenesis
49b6234ac8
Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property.
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- shot_setDamageType()
- shot_setCheckDamageTarget()
- shot_isCheckDamageTarget()
- shot_setTrailPrt()
2013-07-21 17:09:47 +02:00
fgenesis
c6ae568ed8
More Lua functions; allow specifying ingredient type by ID
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- avatar_setBlockBackflip()
- avatar_isBlockBackflip()
- inv_getNumItems()
- inv_getItemName()
- getIngredientDataSize()
- getIngredientDataName()
2013-07-21 04:28:45 +02:00
fgenesis
08821f5156
Oops, copypaste typo
2013-07-20 23:25:00 +02:00
fgenesis
06e0be0856
Fix (harmless?) division by zero, show gamespeed in console
2013-07-20 22:49:28 +02:00
fgenesis
c2506d5bb2
Make some ints floats.
2013-07-20 20:17:57 +02:00
fgenesis
9f4c55c177
More new Lua functions.
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- shot_getMaxSpeed()
- shot_setMaxSpeed()
- shot_getHomingness()
- shot_setHomingness()
- shot_getLifeTime()
- shot_setLifeTime()
- getScreenVirtualSize()
2013-07-20 20:16:26 +02:00
fgenesis
7fb9204e97
Minor changes & simplifications to Lua interface. 5 new functions.
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This changes all typical vector interpolation functions that get
value, time, loopType, pingPong, ease as args from the Lua state;
use unified functions for all value type occurances.
This fixes the slightly annoying problem that it was not possible to
pass a boolean true to pingPong or ease, because lua_tonumber() would
always return 0 in that case.
Also changed:
- obj_getWorldPosition() now takes optional x,y-vector
New:
- obj_getWorldPositionAndRotation() is a more efficient shortcut,
as often both position and rotation are retrieved together,
and the underlying matrix chain operation is rather expensive.
- entity_getEmitter()
- entity_getNumEmitters()
- setSceneColor2()
- getSceneColor2()
2013-07-20 17:44:27 +02:00
fgenesis
34fbbae71a
Add Lua function rumble() to script force feedback
2013-07-20 04:03:15 +02:00
fgenesis
dd46839ff6
Fix compile on win32.
2013-07-20 03:51:37 +02:00
fgenesis
b945343326
Fix compile on win32.
2013-07-20 03:51:13 +02:00
fgenesis
f4ea746497
Merge branch 'master' into sdl2
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Conflicts:
CMakeLists.txt
2013-07-20 03:43:58 +02:00
Sam S
4ef6786886
Port FindSDL2.cmake to actually find SDL2 rather than SDL, and include it in CMakeLists.txt
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(following instructions at http://www.cmake.org/Wiki/CMake:How_To_Find_Libraries )
2013-07-20 03:11:53 +02:00
Sam S
7511794153
Add a copy of FindSDL.cmake from CMake 2.8.11.2, renamed to FindSDL2.cmake
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Unfortunately CMake does not yet ship a FindSDL2.cmake, so let's bundle our
own (using the existing FindSDL.cmake as a base)
2013-07-20 03:11:52 +02:00
fgenesis
45ba35ca4b
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
...
This means there are no longer two builds necessary (one normal,
one dev), and all mod deveopment can be done using one build,
by setting
Demo builds now allow browsing the online mod list, but neither
downloading nor starting mods or applying patches.
2013-07-20 02:27:53 +02:00
fgenesis
1386e9edb3
Win32 resource file update, icons, and one little float->int cast fix in ScriptInterface
2013-07-20 00:54:28 +02:00
fgenesis
91bb344c9a
Add some files missing in the HiB vesions for MacOSX/Linux, for completeness.
...
They are not GPL licensed but for the sake of easier updating it's better
to have them in the repo.
I've been shipping them with the updatepacks I posted at the forums:
http://www.bit-blot.com/forum/index.php?topic=4313.0
In case of doubt, here's a twitter conversation that putting
those files out was okay:
https://twitter.com/fgblurb/status/173485302416023552
https://twitter.com/infinite_ammo/status/173501010008997888
https://twitter.com/fgblurb/status/173506934467592193
https://twitter.com/infinite_ammo/status/173508138207686657
https://twitter.com/fgblurb/status/173508595755925504
2013-07-20 00:52:09 +02:00
fgenesis
416cebd6bc
vcproj fix for "Debug" config
2013-07-20 00:23:03 +02:00
fgenesis
3361baf91a
Update SDL2 win32 libs
2013-07-20 00:20:36 +02:00
fgenesis
d0623c2e8f
Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
...
Tested on WinXP with wired XBox360 controller.
2013-07-19 13:43:26 +02:00
fgenesis
f7a49c471e
vcproj update
2013-07-18 23:30:31 +02:00
fgenesis
03f99058c3
Apply SDL2 patch by ryan, with some adjustments to apply properly.
...
The fix as suggested by Jonas Kulla on the mailing list is also in.
There hasn't been any extensive testing, and it may not yet compile
on platforms other than win32.
2013-07-18 23:29:55 +02:00
fgenesis
8455939e2e
Add SDL2 libs and headers (only win32, for now)
2013-07-18 22:01:11 +02:00
fgenesis
93c59fdb28
Minor extensions to script interface:
...
- quad_setRepeatTexture()
- quad_setRepeatScale()
- quad_isRepeatTexture()
(bone, entity, ... as well)
- getOldDT() - return unmodified dt
- getDT() - as passed to update(), for complicated edge cases
where dt is unavailable but required.
2013-07-15 03:22:41 +02:00
fgenesis
8ac88b9749
Fix logic bug causing oil drops to rotate. Really fixed now!
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This corrects 211eb80c0a
.
2013-07-15 03:19:42 +02:00
fgenesis
76cfa6fe33
Implement node messaging (node_msg() function); there is no reason entities have this but nodes do not.
...
Also made node script error messages a bit nicer.
2013-07-12 03:07:40 +02:00
fgenesis
3ad6eedd37
Add support for suppressing game actions from being handled, minor changes to actions
...
This allows to e.g. prevent ACTION_TOGGLEHELPSCREEN from being handled by
the game, and instead use a node's catch action functionality to handle the event.
Add related Lua functions:
- setIgnoreAction()
- isIgnoreAction()
- sendAction()
2013-07-11 23:49:39 +02:00
fgenesis
9e66c4cd69
Correct wrong mod precache logic
2013-07-11 15:07:39 +02:00
fgenesis
0431932b2b
More extensions to script interface:
...
- obj_fadeAlphaWithLife()
- obj_setOverrideRenderPass()
- setLayerRenderPass()
- debugBreak()
- saveMenu()
- setGemPosition()
- removeGem()
2013-07-11 15:06:38 +02:00
fgenesis
51ee827d98
Fix unsafe entity iteration.
...
It was possible to crash the game by creating many entities in a script
callback that iterates over entities, for example.
2013-07-05 00:06:28 +02:00
fgenesis
748dc6cd9d
Fix mantis.lua script warning, thx vegetamaker for reporting
2013-07-04 18:42:46 +02:00
fgenesis
c2689bb71c
Fix build on OSX
2013-06-26 15:15:19 +02:00
fgenesis
d485c11480
Lost commit?
2013-06-26 15:15:00 +02:00
fgenesis
632326dbdf
Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean
2013-06-26 04:23:54 +01:00
fgenesis
c243d6a69b
Fix typos in CMakeLists.txt
2013-06-26 05:22:13 +02:00
fgenesis
153dd522c9
Fixed handling of IET_SCRIPT, rename Lua callback func getIngredientString() to getIngredientEffectString(), compile fix
2013-06-26 00:34:35 +02:00
fgenesis
9d2dcc2d0f
Update ttvfs to current HEAD
2013-06-24 19:54:25 +02:00
fgenesis
1897329071
Allow downloading data while the game is minimized.
...
With this change, downloads should no longer abort when the game is
minimized for more than a few seconds.
2013-06-24 03:39:48 +02:00
fgenesis
9b658cb531
Allow overriding title screen version nuber completely.
2013-06-24 03:09:58 +02:00
fgenesis
aba216d1dd
Fix little problem added in 54d609a8b5
.
...
Respecting maxspeed lerp is not a good idea, there are nodes that set this
(normalpass, energypass, just to name two).
This causes way too fast swimming while the maxspeed lerp is > 1.
2013-06-24 02:54:57 +02:00
fgenesis
93abd03c27
Merge branch 'experimental'
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Conflicts:
BBGE/Shader.cpp
2013-06-24 02:48:17 +02:00
fgenesis
f8ed78d331
High framerate problem wasn't fully fixed, let's try this again.
...
Little addition to 7891a2f011
.
2013-06-23 22:41:35 +02:00
fgenesis
7dca65351c
Implement loading/saving some more state data.
...
This is the final commit for android savegame compatibility.
Thanks to Andrew Church for explaining the new attributes
and their format.
2013-06-23 22:28:46 +02:00
fgenesis
26d056d924
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
fgenesis
7faee73f14
Android save compat: Support "ch" (current health) value, and make maxHealth float.
2013-06-23 04:43:24 +02:00
fgenesis
318811f92d
Savefile: Use ingr only if ingrNames does not exist.
...
Using ingrNames is a lot safer for changing ingredients.txt.
2013-06-23 03:18:23 +02:00
fgenesis
2bc3882a69
Add missing map #55 to the world map: The whale.
2013-06-23 03:15:55 +02:00
fgenesis
7891a2f011
Fix naija not moving properly on machines with very high FPS.
...
This bug occured when standing still and attempting to move,
having high FPS and very low difftime.
With near-zero vel, it was not built up enough per frame,
therefore velLen was always < 2 and was subsequently reset back to 0,
which resulted in naija never actually moving.
This bug could be reproduced by holding Shift+F with 60 FPS, and then
holding an arrow key.
Thanks to `Nax for reporting the problem.
(Cleaned out some cruft too, the actual change is the last line of the diff)
2013-06-23 02:53:47 +02:00
fgenesis
211eb80c0a
Fix typo setting ingredient rotKind default value to the opposite of what it should be
2013-06-22 23:51:29 +02:00
fgenesis
8da8b5462b
Remove unnecessary exception handling. Hopefully fixes build on linux.
2013-06-21 20:35:24 +02:00
fgenesis
6e894c6def
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-06-21 02:35:45 +01:00