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Commit graph

11 commits

Author SHA1 Message Date
fgenesis
063c270e6a fix bone with spline deform not deforming (forgot tp update VBO)
also fix SplineGrid to actually deform own texture
(note to self: GRID_WAVY resets deform in update(). oops)
2024-02-06 01:36:38 +01:00
fgenesis
d33e8f9116 Merge branch 'experimental' into tile-optimization
# Conflicts:
#	Aquaria/ScriptInterface.cpp
#	BBGE/AfterEffect.cpp
#	BBGE/RenderGrid.cpp
#	BBGE/SkeletalSprite.cpp
2023-10-26 01:41:51 +02:00
fgenesis
c1084a022d forgot a virtual dtor 2023-08-25 20:14:30 +02:00
fgenesis
6a7aa66bab splinegrid: allow changing point size to better acommodate very large or very small textures 2023-08-22 21:28:05 +02:00
fgenesis
368271c40e More work on tile rendering:
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again

Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
976ce8ff3e split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
fgenesis
575a83abd6 Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
fgenesis
8e979e0e05 simplify Quad::drawGrid 2022-09-14 05:11:56 +02:00
fgenesis
29fd4ec44e clean up interpolators; WIP towards bspline support in anim editor 2022-09-13 18:38:44 +02:00
fgenesis
0afd09dc75 bspline wip more 2022-09-05 17:19:34 +02:00
fgenesis
214590742d wip splines 2022-09-04 17:16:35 +02:00