fgenesis
361915947b
Tiny vector cleanup
2016-03-21 03:41:22 +01:00
fgenesis
ce7239056b
Minimap icon overhaul:
...
- Allow specifying custom minimap icons for nodes and entities
- Allow overriding minimap textures
- This removes various hacks in MiniMapRender and related
- Allow access to the MiniMapRender object via Lua
(don't delete it or the game will crash)
Little extra: Added destructors for some entity classes
2016-03-21 03:40:56 +01:00
fgenesis
9e0d59460a
Add getInterfaceFunctionNames(), isObstructedRaw(), OT_OUTOFBOUNDS
2016-03-20 19:19:21 +01:00
fgenesis
36f33da9a8
Remove some old, unused code
2016-03-20 19:14:48 +01:00
fgenesis
e661743775
Be less spammy when loading textures
...
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
2016-03-15 03:38:01 +01:00
fgenesis
65e2bd83b2
Implement setSceneDisplayNameInSave() Lua function.
...
This allows to specify pretty map names to be shown in save slots for mods.
2016-03-15 02:19:39 +01:00
fgenesis
abc35b4c9d
Fix save slot index confusion in dev mode. + tiny cleanup.
2016-03-13 02:50:43 +01:00
fgenesis
4585bb19ca
Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental
2016-03-13 01:37:56 +01:00
fgenesis
62c949f640
Fix rare texture loading problems introduced in 8bd40be8aa
and f0d580d873
.
2016-03-13 01:37:43 +01:00
fgenesis
77c7aed8a0
Merge branch 'master' into experimental
2016-02-15 17:17:59 +01:00
fgenesis
6971e7898f
Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls.
2016-02-15 17:17:18 +01:00
fgenesis
198f0353d5
Fix typo in entity_getBoneByInternalId(), add obj_getBlendType()
2016-01-10 23:49:11 +01:00
fgenesis
f55a70b459
Give script-spawned entities a negative ID.
...
This should prevent most ID conflicts and problems related to that,
e.g. spurious changes to entity positions while working on a map.
2015-11-29 21:43:21 +01:00
fgenesis
d8da8576e8
Fix moveToBack/moveToFront when used on objects that have a parent
2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7
Add two more font/text related Lua functions, and some more:
...
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
3ebf99acfa
Fix msvc2008 project files
2015-11-11 23:28:23 +01:00
fgenesis
4cc21619d4
Little int->float conversion
2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7
Fix font bounds calculation
...
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
d41375d5d2
Remove unmaintained VS2010 project files
2015-09-30 23:58:07 +02:00
fgenesis
fd2d076052
Fix vcproj
2015-09-30 23:57:22 +02:00
False.Genesis
b1e3cfbcba
Merge pull request #19 from jbeich/glm095
...
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
False.Genesis
aa7afa1b00
Merge pull request #20 from jbeich/system-ftgl
...
Allow using system FTGL
2015-09-30 23:23:26 +02:00
False.Genesis
2d6a0ee2f2
Merge pull request #22 from jbeich/cmake-misc
...
Minor cmake fixes
2015-09-30 23:22:14 +02:00
False.Genesis
26ab331ef7
Merge pull request #21 from jbeich/freebsd
...
Unbreak build on FreeBSD
2015-09-30 23:19:29 +02:00
Jan Beich
74d95c7ee8
build: make -Wno-invalid-offsetof more specific
2015-09-18 08:26:39 +03:00
Jan Beich
2a31f932f9
build: add -DNDEBUG for Clang builds
2015-09-18 08:26:38 +03:00
Jan Beich
451d27a1d5
build: make tinyxml2 export multiple include dirs like advertised
2015-09-18 08:26:38 +03:00
Jan Beich
a888a44623
build: drop redundant check for bundled tinyxml2
2015-09-18 08:26:38 +03:00
Jan Beich
3bcbc30697
build: tinyxml2 needs module path set (like sdl2)
2015-09-18 08:25:59 +03:00
Jan Beich
d1654506d6
minihttp: include netinet/in.h for sockaddr_in
2015-09-18 04:28:16 +00:00
Jan Beich
5e64e66714
build: add option to use system FTGL
2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858
BBGE: use vector glm functions
...
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b86133f3e9
Merge branch 'master' of github.com:AquariaOSE/Aquaria
2015-08-16 15:19:19 +02:00
fgenesis
b320739684
Avoid sending an action multiple times in a row
2015-08-16 02:24:14 +02:00
fgenesis
9285ce49bd
Make world map respect SeeMapMode (like the minimap already does)
...
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d
Add script functions:
...
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480
Add Lua functions:
...
+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis
5410028906
Constify some things, no functional changes
2015-08-03 20:33:22 +02:00
fgenesis
20ee050c7b
Fix build with SDL1.2 that i accidentally broke
2015-08-03 20:32:41 +02:00
fgenesis
9faa503f32
Use glm for matrix math instead of the OpenGL stack
...
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.
Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
c4b531ed5e
Add glm 0.9.2
2015-07-12 22:07:27 +02:00
fgenesis
21545e1a24
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
fgenesis
e285c26e05
Add world map gem Lua functions:
...
setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
af1b831c85
attempt to fix sounds from zip files not loading properly
2015-07-07 01:16:59 +02:00
fgenesis
43a4f60ab1
Little fix to world map partial reveal method coloring.
...
Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200
Add node_setActivationRange()
2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165
Add isSkippingCutscene() Lua function
2015-06-22 23:58:07 +02:00
fgenesis
209964034d
Make maxSpeed float, little cleanup, minor Lua API stuff
...
Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()
The following old functions (plus all of the above) return float now
(how long moving will take):
* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis
8bd40be8aa
Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
2015-06-10 01:49:12 +02:00
fgenesis
1af3a580ed
Minor Lua changes:
...
+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00