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18 commits

Author SHA1 Message Date
fgenesis
dd7ab0448f warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
many many more to do but it's a little step closer to get rid of warnings
2024-04-16 01:43:36 +02:00
fgenesis
4990ae3bf6 Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
fgenesis
5f2eafad7c temp commit 2018-01-21 12:47:32 +01:00
Valentin Ochs
f9357e7fca Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
fgenesis
9d80077754 Preparations to get rid of DSQ::inputMode -- Pass device to action() methods. 2017-01-14 22:53:20 +01:00
Valentin Ochs
fe0ab0418b Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2017-01-14 18:10:20 +01:00
fgenesis
3de004262b Attempt to fix joystick enabled/disabled state 2016-07-19 02:45:56 +02:00
fgenesis
619d3d531b Remove some now unused/unneeded leftovers 2016-07-18 01:34:43 +02:00
fgenesis
dcf09343b5 Correctly distinguish between action sources when evaluating ActionMapper
I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
77e4bfd292 Various improvements and fixes 2016-07-17 05:54:09 +02:00
fgenesis
671d0ace1b Fix some regressions + improvements:
- ACTION_MENU* not sent
- allow using the game UI with keyboard only
- allow mapping ACTION_MENU to controller inputs
- fix joystick axis (-) not working due to typo
2016-07-17 02:34:34 +02:00
fgenesis
bf94d541cd More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
fgenesis
b438064517 Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
fgenesis
2fd181913e Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
fgenesis
881226fe43 Minor cosmetic fixes + prevent heap overflow after on taking more than 99999999 screenshots
Gotta be correct!!11
2016-07-14 05:01:30 +02:00
fgenesis
9414be864a Huge Game.cpp refactor and various other things
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.

Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
fgenesis
3096eaf5e2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00