fgenesis
063c270e6a
fix bone with spline deform not deforming (forgot tp update VBO)
...
also fix SplineGrid to actually deform own texture
(note to self: GRID_WAVY resets deform in update(). oops)
2024-02-06 01:36:38 +01:00
fgenesis
d33e8f9116
Merge branch 'experimental' into tile-optimization
...
# Conflicts:
# Aquaria/ScriptInterface.cpp
# BBGE/AfterEffect.cpp
# BBGE/RenderGrid.cpp
# BBGE/SkeletalSprite.cpp
2023-10-26 01:41:51 +02:00
fgenesis
c1084a022d
forgot a virtual dtor
2023-08-25 20:14:30 +02:00
fgenesis
6a7aa66bab
splinegrid: allow changing point size to better acommodate very large or very small textures
2023-08-22 21:28:05 +02:00
fgenesis
368271c40e
More work on tile rendering:
...
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again
Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
976ce8ff3e
split grid rendering off from Quad, to a new RenderGrid class
2023-07-10 17:23:19 +02:00
fgenesis
575a83abd6
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
fgenesis
8e979e0e05
simplify Quad::drawGrid
2022-09-14 05:11:56 +02:00
fgenesis
29fd4ec44e
clean up interpolators; WIP towards bspline support in anim editor
2022-09-13 18:38:44 +02:00
fgenesis
0afd09dc75
bspline wip more
2022-09-05 17:19:34 +02:00
fgenesis
214590742d
wip splines
2022-09-04 17:16:35 +02:00