fgenesis
b320739684
Avoid sending an action multiple times in a row
2015-08-16 02:24:14 +02:00
fgenesis
9285ce49bd
Make world map respect SeeMapMode (like the minimap already does)
...
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d
Add script functions:
...
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480
Add Lua functions:
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+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis
5410028906
Constify some things, no functional changes
2015-08-03 20:33:22 +02:00
fgenesis
20ee050c7b
Fix build with SDL1.2 that i accidentally broke
2015-08-03 20:32:41 +02:00
fgenesis
9faa503f32
Use glm for matrix math instead of the OpenGL stack
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Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.
Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
c4b531ed5e
Add glm 0.9.2
2015-07-12 22:07:27 +02:00
fgenesis
21545e1a24
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
fgenesis
e285c26e05
Add world map gem Lua functions:
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setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
af1b831c85
attempt to fix sounds from zip files not loading properly
2015-07-07 01:16:59 +02:00
fgenesis
43a4f60ab1
Little fix to world map partial reveal method coloring.
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Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200
Add node_setActivationRange()
2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165
Add isSkippingCutscene() Lua function
2015-06-22 23:58:07 +02:00
fgenesis
209964034d
Make maxSpeed float, little cleanup, minor Lua API stuff
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Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()
The following old functions (plus all of the above) return float now
(how long moving will take):
* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis
8bd40be8aa
Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
2015-06-10 01:49:12 +02:00
fgenesis
1af3a580ed
Minor Lua changes:
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+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00
fgenesis
b71c21a0b3
Clear skel cache in animation editor
2015-06-08 02:13:52 +02:00
fgenesis
236096683a
Clear animLayers properly
2015-06-03 04:04:19 +02:00
fgenesis
778a275ce2
RenderObject::updateCull is now float, some Lua additions
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- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00
fgenesis
f0d580d873
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
fgenesis
66cf20ffa9
Allow loading eats.txt from mods
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Thx Daxar for pointing out this was forgotten.
2015-03-16 03:48:20 +01:00
fgenesis
9973afbac6
Allow custom capes in mods
2015-03-09 04:55:03 +01:00
fgenesis
b70de7f94b
Add Lua function text_getStringWidth()
2015-03-08 20:44:14 +01:00
fgenesis
dee156cf7a
Remove some unnecessary code from StateMachine
2015-03-08 20:44:14 +01:00
fgenesis
db2faf026c
Merge branch 'experimental' of github.com:fgenesis/Aquaria_clean into experimental
2015-01-28 01:31:22 +00:00
fgenesis
2ddaa0d100
linking against openalsoft; system AL isn't necessary anymore iirc
2015-01-28 01:28:39 +00:00
fgenesis
220c8f1c08
add Lua function: setBGGradient()
2015-01-28 02:21:48 +01:00
fgenesis
2612b6e251
tiny cleanup
2015-01-28 01:45:52 +01:00
fgenesis
f54d341242
Allow obj_addChild() to specify front or back order
2015-01-14 21:49:04 +01:00
fgenesis
4b32c4364f
Allow interactive parallax layer elements
2015-01-14 21:48:37 +01:00
fgenesis
ba9c37f704
Make RenderObject::moveTo[Front|Back]() work for things that have a parent.
2015-01-14 21:42:54 +01:00
fgenesis
0fdc0e8acc
Delete spinycrab glow on death. Fixes #16 .
2015-01-14 21:40:54 +01:00
fgenesis
b4906a3840
Fix possible dangling pointer / crash in predatorytunicate script
2014-12-29 00:36:00 +01:00
fgenesis
aab0dad1cb
Allow Shift+G to increase game time 10x
2014-09-17 05:11:26 +02:00
fgenesis
15379db4b8
Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file.
...
Also fix skeletal cache memory leak.
2014-09-16 00:29:57 +02:00
fgenesis
26dc8560b7
Fix gcc compile (broke in 300f326777
)
2014-09-15 20:59:21 +02:00
fgenesis
d82553d6a7
Fixes to element interaction.
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It now works with multiple entities doing interaction, and the correct
update list is used, which should save a bit more CPU.
2014-09-13 16:33:32 +02:00
fgenesis
e8ff469205
Revert "Fix crash when adding a gem in entity init()", broke world map.
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This reverts commit 17b8cd2079
.
2014-08-15 21:18:43 +02:00
fgenesis
07807bfa36
Minor SDL lib file update for win32. Add isShot() Lua function that was forgotten.
2014-08-15 20:29:22 +02:00
fgenesis
e03e2ad3b7
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2014-07-21 21:29:57 +01:00
fgenesis
70e175c8d6
Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental
2014-07-21 22:22:30 +02:00
fgenesis
300f326777
Use std::vector instead of std::list for RenderObject children
2014-07-21 22:21:22 +02:00
fgenesis
35c8086802
Some changed to pathfinding. This hopefully gets rid of spikes in very short paths. Some untested changes.
2014-07-21 22:20:08 +02:00
C.W. Betts
bc260fa581
OS X: Fix a memory overrelease.
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CoreFoundation functions that have "Get" in their names usually don't need to be released.
2014-06-27 14:48:24 -06:00
fgenesis
2ad27b63de
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2014-06-22 23:41:43 +01:00
fgenesis
6b82ea86be
Add some Lua functons for shots:
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* shot_canHitEntity
* filterNearestShots
* filterNearestShotsAdd
* getNextFilteredShot
2014-06-22 02:19:45 +02:00
fgenesis
94cd430b84
oops
2014-06-21 18:47:05 +02:00
fgenesis
fceb1d1bcc
This should fix some problems on Linux/OSX, which uses absolute paths for mods. Thx Daxar.
2014-06-21 18:14:01 +02:00
fgenesis
b5d32906f7
Longer Lua tracebacks are better for debugging
2014-06-21 18:08:09 +02:00