1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-26 10:13:49 +00:00
Commit graph

1118 commits

Author SHA1 Message Date
fgenesis
e661743775 Be less spammy when loading textures
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
2016-03-15 03:38:01 +01:00
fgenesis
65e2bd83b2 Implement setSceneDisplayNameInSave() Lua function.
This allows to specify pretty map names to be shown in save slots for mods.
2016-03-15 02:19:39 +01:00
fgenesis
abc35b4c9d Fix save slot index confusion in dev mode. + tiny cleanup. 2016-03-13 02:50:43 +01:00
fgenesis
4585bb19ca Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental 2016-03-13 01:37:56 +01:00
fgenesis
62c949f640 Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873. 2016-03-13 01:37:43 +01:00
fgenesis
77c7aed8a0 Merge branch 'master' into experimental 2016-02-15 17:17:59 +01:00
fgenesis
6971e7898f Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls. 2016-02-15 17:17:18 +01:00
fgenesis
198f0353d5 Fix typo in entity_getBoneByInternalId(), add obj_getBlendType() 2016-01-10 23:49:11 +01:00
fgenesis
f55a70b459 Give script-spawned entities a negative ID.
This should prevent most ID conflicts and problems related to that,
e.g. spurious changes to entity positions while working on a map.
2015-11-29 21:43:21 +01:00
fgenesis
d8da8576e8 Fix moveToBack/moveToFront when used on objects that have a parent 2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
3ebf99acfa Fix msvc2008 project files 2015-11-11 23:28:23 +01:00
fgenesis
4cc21619d4 Little int->float conversion 2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7 Fix font bounds calculation
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
d41375d5d2 Remove unmaintained VS2010 project files 2015-09-30 23:58:07 +02:00
fgenesis
fd2d076052 Fix vcproj 2015-09-30 23:57:22 +02:00
False.Genesis
b1e3cfbcba Merge pull request #19 from jbeich/glm095
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
False.Genesis
aa7afa1b00 Merge pull request #20 from jbeich/system-ftgl
Allow using system FTGL
2015-09-30 23:23:26 +02:00
False.Genesis
2d6a0ee2f2 Merge pull request #22 from jbeich/cmake-misc
Minor cmake fixes
2015-09-30 23:22:14 +02:00
False.Genesis
26ab331ef7 Merge pull request #21 from jbeich/freebsd
Unbreak build on FreeBSD
2015-09-30 23:19:29 +02:00
Jan Beich
74d95c7ee8 build: make -Wno-invalid-offsetof more specific 2015-09-18 08:26:39 +03:00
Jan Beich
2a31f932f9 build: add -DNDEBUG for Clang builds 2015-09-18 08:26:38 +03:00
Jan Beich
451d27a1d5 build: make tinyxml2 export multiple include dirs like advertised 2015-09-18 08:26:38 +03:00
Jan Beich
a888a44623 build: drop redundant check for bundled tinyxml2 2015-09-18 08:26:38 +03:00
Jan Beich
3bcbc30697 build: tinyxml2 needs module path set (like sdl2) 2015-09-18 08:25:59 +03:00
Jan Beich
d1654506d6 minihttp: include netinet/in.h for sockaddr_in 2015-09-18 04:28:16 +00:00
Jan Beich
5e64e66714 build: add option to use system FTGL 2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858 BBGE: use vector glm functions
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b86133f3e9 Merge branch 'master' of github.com:AquariaOSE/Aquaria 2015-08-16 15:19:19 +02:00
fgenesis
b320739684 Avoid sending an action multiple times in a row 2015-08-16 02:24:14 +02:00
fgenesis
9285ce49bd Make world map respect SeeMapMode (like the minimap already does)
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d Add script functions:
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480 Add Lua functions:
+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis
5410028906 Constify some things, no functional changes 2015-08-03 20:33:22 +02:00
fgenesis
20ee050c7b Fix build with SDL1.2 that i accidentally broke 2015-08-03 20:32:41 +02:00
fgenesis
9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
c4b531ed5e Add glm 0.9.2 2015-07-12 22:07:27 +02:00
fgenesis
21545e1a24 Show refresh rate in resolution selector 2015-07-12 20:25:46 +02:00
fgenesis
e285c26e05 Add world map gem Lua functions:
setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
af1b831c85 attempt to fix sounds from zip files not loading properly 2015-07-07 01:16:59 +02:00
fgenesis
43a4f60ab1 Little fix to world map partial reveal method coloring.
Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200 Add node_setActivationRange() 2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165 Add isSkippingCutscene() Lua function 2015-06-22 23:58:07 +02:00
fgenesis
209964034d Make maxSpeed float, little cleanup, minor Lua API stuff
Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()

The following old functions (plus all of the above) return float now
(how long moving will take):

* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis
8bd40be8aa Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar. 2015-06-10 01:49:12 +02:00
fgenesis
1af3a580ed Minor Lua changes:
+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00
fgenesis
b71c21a0b3 Clear skel cache in animation editor 2015-06-08 02:13:52 +02:00
fgenesis
236096683a Clear animLayers properly 2015-06-03 04:04:19 +02:00
fgenesis
778a275ce2 RenderObject::updateCull is now float, some Lua additions
- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00