- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
- Unfortunately we need to enable exceptions for this :(
- Remove these defines:
* AQUARIA_BUILD_SCENEEDITOR (now always on)
* AQUARIA_BUILD_CONSOLE (now always on)
* BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
* BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
* BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.
Lots of cleanups on the way too. More dead/unused code removal.
Remove incrFlag(), decrFlag() Lua functions.