..
ActionInput.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionInput.h
temp commit
2018-01-21 12:47:32 +01:00
ActionMapper.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
ActionMapper.h
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
ActionSet.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionSet.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionStatus.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionStatus.h
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
AfterEffect.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
AfterEffect.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
Base.cpp
remove pointless self-refs (dsq->... and core->...) in DSQ
2023-05-31 17:37:20 +02:00
Base.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
BaseText.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
bithacks.h
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
BitmapFont.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
BitmapFont.h
BmpFont usage is now a ref instead of a ptr, const-ify glfont
2023-05-31 17:08:52 +02:00
CMakeLists.txt
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Cocoa.mm
Core.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
Core.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DarkLayer.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DarkLayer.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DataStructures.cpp
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
DataStructures.h
More work on tile rendering:
2023-08-09 02:41:04 +02:00
DebugFont.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
DebugFont.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Emitter.cpp
tentative fix for particle flip not working properly in some cases
2023-10-20 03:53:29 +02:00
EngineEnums.h
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
Event.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Event.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
FmodOpenALBridge.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
FmodOpenALBridge.h
FrameBuffer.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
FrameBuffer.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
GameKeyNames.cpp
Fix crash in static initializer (how did this ever work?)
2017-02-27 02:03:46 +01:00
GameKeyNames.h
Turns out using IDs was a bad idea, reverting to KEY_* strings
2017-02-18 22:09:43 +01:00
GameKeys.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
GLLoad.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
GLLoad.h
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
Gradient.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Gradient.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Image.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Image.h
support loading *.qoi images
2023-05-31 18:07:55 +02:00
Interpolators.cpp
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Interpolators.h
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Joystick.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Joystick.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Localization.cpp
Localization.h
MathFunctions.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
MT.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
MT.h
OpenGLStubs.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
OSFunctions.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
OSFunctions.h
show better errors when we fail to start up
2022-06-20 04:25:18 +02:00
ParticleEffect.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
ParticleManager.cpp
remove iprof and BBGE_PROF ( #74 )
2022-03-17 20:50:42 +01:00
Particles.h
tentative fix for particle flip not working properly in some cases
2023-10-20 03:53:29 +02:00
Precacher.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Precacher.h
Rework texture loading, part 1
2023-05-31 00:55:16 +02:00
Quad.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
Quad.h
editor: fix multi-select, scaling, sideways-scaling, texcoords
2023-10-21 00:33:49 +02:00
QuadGrid.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
QuadGrid.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
ReadXML.cpp
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
ReadXML.h
Put tinyxml2 in subdir so that system header is respected
2017-02-10 10:01:24 +00:00
Rect.h
Cleanup underwater checks, fix rectangular water bubbles
2023-06-23 15:05:05 +02:00
Refcounted.h
Drop textures when no longer needed
2023-05-31 01:36:50 +02:00
RenderBase.cpp
RenderBase.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
RenderGrid.cpp
only update VBO if texcoords actually change
2023-10-25 01:52:03 +02:00
RenderGrid.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
RenderObject.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RenderObject.h
get rid of beforeScaleOffset
2023-08-26 00:58:47 +02:00
RenderObject_inline.h
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
RenderObjectLayer.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
RenderRect.cpp
Remove RenderObject::setColorMult() hack and related members
2022-05-21 16:31:10 +02:00
RenderState.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RenderState.h
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RoundedRect.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
RoundedRect.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
ScreenTransition.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
ScreenTransition.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
ScriptObject.cpp
ScriptObject.h
More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
2022-05-18 19:44:42 +02:00
Shader.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
Shader.h
Change some stuff for butt-endian architectures
2021-01-11 12:28:27 +01:00
SimpleIStringStream.h
fix derp in 4c52a147b0
2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp
fix bone with spline deform not deforming (forgot tp update VBO)
2024-02-06 01:36:38 +01:00
SkeletalSprite.h
add AC_SET_FH bone command; rework bone frames; some skel cleanups
2023-12-21 06:04:09 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
SoundManager.h
Fix some warnings
2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
SplineGrid.cpp
fix bone with spline deform not deforming (forgot tp update VBO)
2024-02-06 01:36:38 +01:00
SplineGrid.h
Merge branch 'experimental' into tile-optimization
2023-10-26 01:41:51 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
StateManager.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
StringBank.cpp
very slightly more verbose loading
2023-06-01 12:59:07 +02:00
StringBank.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Texture.cpp
undo parts of prev commits; move old fudge from font atlas code to tile rendering.
2023-10-20 02:06:45 +02:00
Texture.h
only update VBO if texcoords actually change
2023-10-25 01:52:03 +02:00
TextureMgr.cpp
compile fixes for clang when c++98 is enforced
2024-02-07 03:26:18 +01:00
TextureMgr.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Tile.cpp
fix waving for tiles with EFX_WAVY set; minor optimizations
2024-02-06 04:01:13 +01:00
Tile.h
fix waving for tiles with EFX_WAVY set; minor optimizations
2024-02-06 04:01:13 +01:00
TileRender.cpp
some more TileRender optimization
2024-01-11 23:02:34 +01:00
TileRender.h
fixes to SceneEditor, some more things are working again
2023-10-20 00:35:25 +02:00
Tileset.cpp
more editor fixes:
2023-10-25 00:46:12 +02:00
Tileset.h
more editor fixes:
2023-10-25 00:46:12 +02:00
TTFFont.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
TTFFont.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Vector.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Vector.h
fix Hair, now using VBO and working
2023-10-26 22:18:19 +02:00
VertexBuffer.cpp
fix some oversights in vertex buffer binding cache
2024-01-11 22:59:26 +01:00
VertexBuffer.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Window.cpp
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
Window.h
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
Window_SDL1.cpp
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
Window_SDL2.cpp
Experimenting with GL debug context and GL_ARB_debug_output
2023-08-09 02:34:12 +02:00