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Aquaria/BBGE
fgenesis 5c419efd79 Remove RenderObject::updateAfterParent; simplify + clarify ParentManaged logic
SkeletalSprite was the only thing using it.
Instead of PM_STATIC it's now added to its Entity as PM_NONE.
PM_NONE is not auto-updated so SkeletalSprite::update() is now called
at the end of Entity::onUpdate()

(There's now a bug that during spirit form the screen stays black,
probably added that in an earlier commit. Will fix.)

(On second tought, maybe ParentManaged should be boolean.
Instead add a noAutoUpdate flag. But i'll save that for another time when i get around
to move all RenderObject bools into a bitmask.)
2022-05-20 03:27:15 +02:00
..
ActionInput.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
ActionInput.h temp commit 2018-01-21 12:47:32 +01:00
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.h temp commit 2018-01-21 12:47:32 +01:00
ActionStatus.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionStatus.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AfterEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
AfterEffect.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Base.cpp oops, spam a little less 2022-04-07 03:14:54 +02:00
Base.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
BaseText.h Fix some warnings 2017-01-20 19:10:40 +01:00
bithacks.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
BitmapFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
BitmapFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
CMakeLists.txt Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Cocoa.mm
Core.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Core.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
DarkLayer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DebugFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
DebugFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Effects.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
Effects.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Emitter.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp Preparations to get rid of DSQ::inputMode -- Pass device to action() methods. 2017-01-14 22:53:20 +01:00
Event.h Fix build on osx 2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp fix linux/gcc build 2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h
FrameBuffer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
FrameBuffer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
GameKeyNames.cpp Fix crash in static initializer (how did this ever work?) 2017-02-27 02:03:46 +01:00
GameKeyNames.h Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
GameKeys.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Image.cpp less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
Image.h less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
Joystick.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Joystick.h Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
LensFlare.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
LensFlare.h
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h
MathFunctions.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h
OpenGLStubs.h fix linux/gcc build 2022-04-07 03:11:24 +02:00
OSFunctions.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
OSFunctions.h Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
Particles.cpp
Particles.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Precacher.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Quad.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ReadXML.cpp remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ReadXML.h Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Delete duplicate GL headers 2017-02-09 21:08:57 +00:00
RenderObject.cpp Remove RenderObject::updateAfterParent; simplify + clarify ParentManaged logic 2022-05-20 03:27:15 +02:00
RenderObject.h Remove RenderObject::updateAfterParent; simplify + clarify ParentManaged logic 2022-05-20 03:27:15 +02:00
RenderObject_inline.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
RenderObjectLayer.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RenderRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RenderState.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RenderState.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScriptObject.cpp
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Shader.h Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
SimpleIStringStream.h Fix some warnings 2017-01-20 19:10:40 +01:00
SkeletalSprite.cpp Remove RenderObject::updateAfterParent; simplify + clarify ParentManaged logic 2022-05-20 03:27:15 +02:00
SkeletalSprite.h Remove RenderObject::updateAfterParent; simplify + clarify ParentManaged logic 2022-05-20 03:27:15 +02:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h
SoundManager.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SoundManager.h Fix some warnings 2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
StateManager.h Fix build on osx 2017-02-06 03:37:07 +01:00
StringBank.cpp Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
StringBank.h Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
Texture.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Texture.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Vector.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Vector.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Window.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window.h fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL1.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL2.cpp thanks clang 2022-03-30 19:32:37 +02:00