..
ActionInput.cpp
Obsolete & remove BBGE_BUILD_SDL2. Closes #65 .
2022-04-05 09:58:57 +02:00
ActionInput.h
temp commit
2018-01-21 12:47:32 +01:00
ActionMapper.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
ActionMapper.h
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
ActionSet.cpp
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
ActionSet.h
temp commit
2018-01-21 12:47:32 +01:00
ActionStatus.cpp
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
ActionStatus.h
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
AfterEffect.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
AfterEffect.h
first step towards making the render process const
2022-05-19 05:17:00 +02:00
Base.cpp
show better errors when we fail to start up
2022-06-20 04:25:18 +02:00
Base.h
show better errors when we fail to start up
2022-06-20 04:25:18 +02:00
BaseText.h
Fix some warnings
2017-01-20 19:10:40 +01:00
bithacks.h
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
BitmapFont.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
BitmapFont.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
CMakeLists.txt
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
Cocoa.mm
Update Cocoa.mm
2014-04-22 16:11:17 -06:00
Core.cpp
ignore mouse motion events generated by SDL_WarpMouse().
2022-08-24 14:16:25 +02:00
Core.h
ignore mouse motion events generated by SDL_WarpMouse().
2022-08-24 14:16:25 +02:00
DarkLayer.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
DarkLayer.h
first step towards making the render process const
2022-05-19 05:17:00 +02:00
DataStructures.cpp
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
DataStructures.h
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
DebugFont.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
DebugFont.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Emitter.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
EngineEnums.h
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
Event.cpp
Preparations to get rid of DSQ::inputMode -- Pass device to action() methods.
2017-01-14 22:53:20 +01:00
Event.h
Fix build on osx
2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp
fix linux/gcc build
2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
FrameBuffer.h
first step towards making the render process const
2022-05-19 05:17:00 +02:00
GameKeyNames.cpp
Fix crash in static initializer (how did this ever work?)
2017-02-27 02:03:46 +01:00
GameKeyNames.h
Turns out using IDs was a bad idea, reverting to KEY_* strings
2017-02-18 22:09:43 +01:00
GameKeys.h
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
GLLoad.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
GLLoad.h
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
Gradient.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Gradient.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Image.cpp
less compression for screenshots so taking one is faster
2022-04-29 10:34:10 +02:00
Image.h
less compression for screenshots so taking one is faster
2022-04-29 10:34:10 +02:00
Joystick.cpp
Obsolete & remove BBGE_BUILD_SDL2. Closes #65 .
2022-04-05 09:58:57 +02:00
Joystick.h
Obsolete & remove BBGE_BUILD_SDL2. Closes #65 .
2022-04-05 09:58:57 +02:00
LensFlare.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Localization.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
MathFunctions.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
MT.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MT.h
OpenGLStubs.h
fix linux/gcc build
2022-04-07 03:11:24 +02:00
OSFunctions.cpp
git gud
2022-06-20 04:35:51 +02:00
OSFunctions.h
show better errors when we fail to start up
2022-06-20 04:25:18 +02:00
ParticleEffect.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
ParticleManager.cpp
remove iprof and BBGE_PROF ( #74 )
2022-03-17 20:50:42 +01:00
Particles.cpp
Particles.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Precacher.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Precacher.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Quad.cpp
undo prev. commit and fix this properly. i'm just blind.
2022-06-06 01:41:50 +02:00
Quad.h
remove Quad::createStrip(), related members, and cleanup Bone strip handling
2022-05-21 17:31:50 +02:00
QuadGrid.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
QuadGrid.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
ReadXML.cpp
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
ReadXML.h
Put tinyxml2 in subdir so that system header is respected
2017-02-10 10:01:24 +00:00
Rect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Refcounted.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
RenderBase.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderBase.h
Delete duplicate GL headers
2017-02-09 21:08:57 +00:00
RenderObject.cpp
attempt to fix crash when loading a saved game on a map with an already collected health upgrade
2022-07-18 23:00:22 +02:00
RenderObject.h
attempt to fix crash when loading a saved game on a map with an already collected health upgrade
2022-07-18 23:00:22 +02:00
RenderObject_inline.h
first step towards making the render process const
2022-05-19 05:17:00 +02:00
RenderObjectLayer.cpp
refactor rendering logic to be a lot less wasteful
2022-05-22 17:26:16 +02:00
RenderRect.cpp
Remove RenderObject::setColorMult() hack and related members
2022-05-21 16:31:10 +02:00
RenderState.cpp
refactor rendering logic to be a lot less wasteful
2022-05-22 17:26:16 +02:00
RenderState.h
refactor rendering logic to be a lot less wasteful
2022-05-22 17:26:16 +02:00
RoundedRect.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
RoundedRect.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
ScreenTransition.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
ScreenTransition.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
ScriptObject.cpp
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
ScriptObject.h
More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
2022-05-18 19:44:42 +02:00
Shader.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
Shader.h
Change some stuff for butt-endian architectures
2021-01-11 12:28:27 +01:00
SimpleIStringStream.h
Fix some warnings
2017-01-20 19:10:40 +01:00
SkeletalSprite.cpp
attempt to fix crash when loading a saved game on a map with an already collected health upgrade
2022-07-18 23:00:22 +02:00
SkeletalSprite.h
attempt to fix crash when loading a saved game on a map with an already collected health upgrade
2022-07-18 23:00:22 +02:00
Slider.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Slider.h
SoundManager.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
SoundManager.h
Fix some warnings
2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
StateMachine.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateMachine.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateManager.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
StateManager.h
Fix build on osx
2017-02-06 03:37:07 +01:00
StringBank.cpp
Include stringbank.txt into binary in case stringbank.txt is out of date
2018-01-02 20:59:38 +01:00
StringBank.h
Include stringbank.txt into binary in case stringbank.txt is out of date
2018-01-02 20:59:38 +01:00
Texture.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Texture.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
TTFFont.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
TTFFont.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Vector.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Vector.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Window.cpp
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
Window.h
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
Window_SDL1.cpp
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
Window_SDL2.cpp
thanks clang
2022-03-30 19:32:37 +02:00