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Aquaria/BBGE
fgenesis fef32b042c keep texture data in host RAM when pixel data are needed, eg. for collision calculations
This avoids downloading from the GPU *every single time*
the pixel data are needed
2024-09-23 03:28:03 +02:00
..
ActionInput.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionSet.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionStatus.cpp Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons 2024-09-22 02:36:18 +02:00
ActionStatus.h Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons 2024-09-22 02:36:18 +02:00
AfterEffect.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
AfterEffect.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
Base.cpp make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
Base.h make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
BaseText.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
bithacks.h
BitmapFont.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
BitmapFont.h BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
CMakeLists.txt integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
Cocoa.mm
Core.cpp derp 2024-06-25 04:53:31 +02:00
Core.h integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
DarkLayer.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
DarkLayer.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
DataStructures.cpp
DataStructures.h More work on tile rendering: 2023-08-09 02:41:04 +02:00
DebugFont.cpp fix a warning 2024-09-22 03:23:51 +02:00
DebugFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
DirWatcher.cpp make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
DirWatcher.h integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
Emitter.cpp tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
EngineEnums.h
Event.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Event.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
FmodOpenALBridge.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp unbind framebuffer after init; fixes loading bar screen staying black 2024-05-07 00:44:04 +02:00
FrameBuffer.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
GLLoad.cpp fix issues with glDrawBuffersARB() code path in prev commit 2024-04-26 03:28:07 +02:00
GLLoad.h
Gradient.cpp Preliminary support for vertial orientation: 2024-04-28 02:08:38 +02:00
Gradient.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Image.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Image.h support loading *.qoi images 2023-05-31 18:07:55 +02:00
Interpolators.cpp make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
Interpolators.h make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
Joystick.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Joystick.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
MT.h
OpenGLStubs.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
OSFunctions.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.h tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
Precacher.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Precacher.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Quad.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Quad.h editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
QuadGrid.cpp
QuadGrid.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ReadXML.cpp
ReadXML.h
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h Drop textures when no longer needed 2023-05-31 01:36:50 +02:00
RenderBase.cpp
RenderBase.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
RenderGrid.cpp only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
RenderGrid.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
RenderObject.cpp very minor perf thing: skip some RenderObject child checks when there are no children 2024-07-13 06:48:30 +02:00
RenderObject.h fix broken scrolling in mod selector in vertical mode 2024-04-28 13:15:41 +02:00
RenderObject_inline.h don't update render water surface framebuffer when off screen 2024-04-28 04:04:30 +02:00
RenderObjectLayer.cpp remove RenderObjectLayer::update. now all layers are updated, always. 2024-05-12 18:01:43 +02:00
RenderRect.cpp
RenderState.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RenderState.h remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RoundedRect.cpp
RoundedRect.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScreenTransition.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
ScreenTransition.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp bspline point gen is now properly integrated and only called while in the editor. 2024-07-07 03:30:54 +02:00
SkeletalSprite.h add AC_SET_FH bone command; rework bone frames; some skel cleanups 2023-12-21 06:04:09 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp ocd fix 2024-07-08 01:54:13 +02:00
SplineGrid.h make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StateManager.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
StringBank.cpp very slightly more verbose loading 2023-06-01 12:59:07 +02:00
StringBank.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Texture.cpp keep texture data in host RAM when pixel data are needed, eg. for collision calculations 2024-09-23 03:28:03 +02:00
Texture.h keep texture data in host RAM when pixel data are needed, eg. for collision calculations 2024-09-23 03:28:03 +02:00
TextureMgr.cpp integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
TextureMgr.h integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
Tile.cpp typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same) 2024-09-22 04:32:18 +02:00
Tile.h Fix logic oversights that would sometimes mess up map tiles when moved to front or back 2024-05-12 17:45:01 +02:00
TileRender.cpp make editor outline not so dull, closer to what it was 2024-05-06 04:27:28 +02:00
TileRender.h fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
Tileset.cpp more editor fixes: 2023-10-25 00:46:12 +02:00
Tileset.h more editor fixes: 2023-10-25 00:46:12 +02:00
TTFFont.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
TTFFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Vector.cpp
Vector.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
VertexBuffer.cpp fix some oversights in vertex buffer binding cache 2024-01-11 22:59:26 +01:00
VertexBuffer.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00