* Match even more actors
* Add macro for DebugDisplay_AddObject
* Prefer OOT_DEBUG &&
* Better EnReeba_Stunned match
* Revert "Add macro for DebugDisplay_AddObject"
This reverts commit 8197823abb.
* Prefer OOT_DEBUG && some more
* Reformatting
* Add fake match comment
* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format
Achieved by using the following regex:
(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)
replaced with
$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19
plus a change from /**/ to #if 0 #endif in docs/
* Manual fixes
* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
* Some cleanup on bgcheck waterbox y funcs
* Fix some typo/spelling
* EnFz_ApplyDamage match fixup
* Turn another sus construction into a switch
* Fixup comment on restoring MS as adult
* "doesnt, isnt" -> "doesn't, isn't"
* Hunt down whitespace at end of lines
* Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)
* Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source")
* static symbols: g -> s prefix
* Link young/old -> child/adult
* Fixups
* Get rid of signed vs unsigned comparison warning by changing room temps to s32
* waterbox search funcs consistency
* Revert "waterbox search funcs consistency"
This reverts commit 8f386e038f.
* `curWaterBox` -> `waterBox`
* Prioritize using clang-tidy 6 and improve format.sh
* Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name'
* Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings
* Remove -fsyntax-only since it serves no purpose in the context of clang-tidy
* Apply clang-tidy fixes for argument names
* Run format.sh again
* Use 'Strict' option instead of relying on clang-tidy 6
* Run format script
* Add --fix-notes to clang-tidy options for version 13+
* Fix reversed array access in z_boss_dodongo.c
* Remove useless return in z_en_encount2.c
* Remove some redundant externs or declarations
* Move some undefs to be performed as early as possible
* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves
The plural appears to be staves for the music term
* Remove some uses of UNK_PTR
* Use NULL for pointers set to 0 in z_game_dlftbls.c
* Remove useless !! in z_en_tk.c
* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"
This reverts commit 1b7fe62408.
* Remove more redundant externs from PR suggestion
* script-assisted `itemGetInf` flags
* comment near non-trivial `itemGetInf` usage
* Run formatter
* Try something with the itemgetinf flags that can't use the packed value
* Add defines for `eventChkInf` (direct access)
* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)
* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)
* Add defines for `infTable` (direct access)
* Add defines for `infTable` (used by `Flags_GetInfTable`)
* Add defines for `infTable` (used by `Flags_SetInfTable`)
* Add defines for `eventInf`
* parenthesis cleanup near `GET_EVENTCHKINF` usage
* parenthesis cleanup near `GET_ITEMGETINF` usage
* parenthesis cleanup near `GET_INFTABLE` usage
* fixup one `eventInf` usage
* parenthesis cleanup near `GET_EVENTINF` usage
* parenthesis cleanup near `Flags_GetEventChkInf` usage
* slight `z64save.h` formatting improvement
* Improve itemGetInf flags in z_bg_dy_yoseizo
* Questionable improvement in z_en_ge2
* Questionable improvement in z_en_daiku
* Questionable improvement in z_en_mu
* Run formatter
* Parentheses around `gSaveContext` macros arguments
* Move individual flags define to the end of z64save.h, and improve comments separating the groups
* Use `s32` as type instead of `StackStatus` enum type
* `bossLimbDl` -> `bossLimbDL`
* Fixup comment refering to `Actor.velocity` by struct offset
* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`
* Fixup `xyzDistToPlayerSq` comment
* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)
* Use enum names to refer to anim modes and break long lines in z64animation.h
* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`
* ichains cleanup
* Scene command ids usage cleanup
* Properly name unkXXX members as unk_XXX
* change `gSceneCmdHandlers` length in variables.h too
* Revert Unknown flags to unk0 & unk1
* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific
* `Struct_8011FAF0`: unk_00, unk_04
* Run formatter
* Do not break long lines in headers
* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"
This reverts commit c45b3611e7.
* Tool-assisted flags for `Actor_UpdateBgCheckInfo`
* Manual flags separation
* Run formatter
* Light doc on the flags
* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)
* Run formatter
* Run formatter
* First pass, tool assisted bgCheckFlags
* Few manual bgCheckFlags
* Run formatter
* Remove fake bgCheckFlags 10-15
* Move existing documentation to the defines
* Comment on `bgCheckFlags` and rephrase some doc
* Name obvious flags, and some cleanup
* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)
* Run formatter
* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`
* Touch up water-related bgcheckflags doc
* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
* script-assisted player state flags
* Run formatter
* manually convert state flags in `D_80116068`
* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`
* Run formatter
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro
* fix typos in z_en_skj
Co-authored-by: Yanis42 <yalink88@gmail.com>
* `unkSkjStruct` -> `EnSkjUnkStruct`
* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls
* Decimal for all `EffectSs_Spawn` priorities
* Use `OBJECT_INVALID` more
* `Object_IsLoaded` returns a boolean
* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct
* Fix typo `forc_structure_alignment` -> "force"
* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data
* Use `ALIGN16` macro more
* Use `ALIGN256` macro more
* Add `@bug` on two messed up 8-bytes-aligns
* Set `gSaveContext.nightFlag` to 0/1 instead of false/true
* Use `IS_DAY` macro more
* Run formatter
Co-authored-by: Yanis42 <yalink88@gmail.com>
* Name generic anim info structs and cleanup usage
* Make `EnDaiku` use generic struct
* Add `/* decimalid */` comments to all added enums
* small fixes
* Two more generic animinfo structs
* Cleanup usage of newly generic structs
* Cleanup x2 usage of newly generic structs
* `transitionRate` -> `morphFrames`
* Properly name generic anim structs (attempt to at least)
* `anim` -> `animation`
* fixes
* run formatter
* Use consistent prototypes for each actor's ChangeAnim helper
* run formatter
* minor cleanup
* Run formatter
* `Animation_ChangeInfo` -> `Animation_ChangeByInfo`
* Document nature ambience io data
* Document nature ambience functions
* Function headers
* Doc storing main bgm for nature/miniboss bgm
* Give temporary names to functions
* small cleanup
* add docs to clarify
* Break up nature ambience channel io data for easier reading
* Add info to where each nature ambience Id is used
* Name environmental sequence functions
* Use channel macros globally
* Add nature enum, revert env name
* Revert tough-to-name functions, use nature channel enum instead
* Fill in remaining enums from sequence 1
* PR Suggestions
* Improve macros
* remove clang-format off
* MINI_GAME_2 -> TIMED_MINI_GAME
* Revert to generic name
* Fix Spacing
* Add ACTOR_FLAG_ defines
* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere
* Remove unused ACTOR_FLAG_* constants
* actor flags in bigokuta & ko
* actor flags in obj_mure
* actor flags in stalfos, twinrova & ganon2
* actor flags in morpha & barinade
* name some previously missed actor flags
* found some comments using hex for actor flags
* Actor flags in ovl_En_Ganon_Mant
* Actor flags in EnWf
* Flags in en_zf
* Actor flags in BossGanon (FeelsOKMan)
* Remove `ACTOR_FLAG_NONE`
* Wrap expansion of `FLAGS` in parentheses
* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`
* Move `CHECK_FLAG_ALL` to `macros.h`
* Run formatter
* Cleanup `UNK_TYPE`, `UNK_PTR` usage
* Add some missing empty lines after declarations
* Remove some legacy comments from non-matching times
* Fix some grammar (mostly "it's"/"its")
* Use proper names for two symbols after ZAPD bugfix
* Cleanup `place_title_cards.xml`
* Use `NULL` to check against `D_8012D260` pointer
* Parentheses around some macro arguments
* wip proofread headers up to z64animation.h
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles
* Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX`
* `Euler ***` -> `Tait-Bryan *** angles`
* Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ`
* Fix doc of `SkinMatrix_MtxFMtxFMult`
* Update docs of `SkinMatrix_Invert`
* Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ`
* Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate`
* Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate`
* Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate`
* Add renamed functions to `namefixer.py`
* Run formatter
* Consistent function names (`ABC()` if equivalent to `A() B() C()`)