Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
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* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf
* rename Matrix_RotateRPYf to Matrix_JointPosition
* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
krimtonz
4961eb0a90
SkelAnime Updates ( #78 )
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* update naming, minor updates
* rename postLimbUpdate to postLimbDraw
* recently decompiled actor naming update
2020-04-18 14:08:12 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
43acba22a9
Fixes in PR #50 (3)
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- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
168d90b6b0
Add log macros
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- Add log macros required to match `Graph_GetNextGameState`
2020-04-04 19:28:53 +02:00
Random
f818fb5299
Decompile graph.c
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- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
KrimtonZ
3ab1af0c24
pr updates
2020-04-02 12:44:19 -05:00
KrimtonZ
32bda67e0f
Name a few unknown parameters
2020-03-31 20:53:53 -05:00
KrimtonZ
f069777b19
name more skelanime struct members, match all but 1 function, name more functions, some documentation
2020-03-31 20:19:21 -05:00
KrimtonZ
75f570f4ac
skelanime wip
2020-03-31 18:29:09 -05:00
KrimtonZ
8f54c82a96
rename SkelAnime_ChangeAnimation functions
2020-03-30 22:37:01 -05:00
KrimtonZ
6d6299cb0b
use ONE_THIRD define for 0.333f
2020-03-30 22:22:10 -05:00
KrimtonZ
b9f2d4c707
more skelanime wip
2020-03-30 20:12:49 -05:00
KrimtonZ
24babfa95a
skelanime update wip
2020-03-30 17:53:26 -05:00
KrimtonZ
e03c7377b9
name SkelAnime struct members
2020-03-25 22:01:24 -05:00
KrimtonZ
2a4dd0b013
add non_matching code for func_800A29BC
2020-03-25 16:33:26 -05:00
KrimtonZ
dc35cba293
naming update
2020-03-25 14:44:42 -05:00
KrimtonZ
864cb28e27
remove skelanime data files, few extra namings, add non_matching for func_800A2E70
2020-03-25 14:38:16 -05:00
KrimtonZ
095924d05a
clang formatting
2020-03-25 11:07:09 -05:00
KrimtonZ
8970968cfc
name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
2020-03-25 10:51:25 -05:00
KrimtonZ
a99840162b
minor formatting updates, match func_800A4A20
2020-03-24 14:01:00 -05:00
KrimtonZ
f2c65d615b
fix jenkins build errors, small prototype update
2020-03-24 13:06:15 -05:00
KrimtonZ
db3cfe1b61
use clang, modify z64animation.h and z64dma.h to use open braces on newline
2020-03-24 12:16:13 -05:00
KrimtonZ
ac4a51bf8f
Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
2020-03-24 11:52:12 -05:00
KrimtonZ
0d93e48035
skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
2020-03-23 16:31:24 -05:00
KrimtonZ
6072055c85
fix merge conflics
2020-03-22 20:57:25 -05:00
KrimtonZ
d136468ace
Merge branch 'master' into skelanime
2020-03-22 20:35:10 -05:00
KrimtonZ
2a158f79ce
skelanime WIP
2020-03-22 20:24:00 -05:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
KrimtonZ
96ba073f19
skelanime, wip
2020-03-20 21:51:12 -05:00
KrimtonZ
db5f70ad1c
skelanime wip
2020-03-20 16:12:26 -05:00
KrimtonZ
aa2d45310d
start z_skelanime.c
2020-03-17 22:15:19 -05:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00