Lucas Shaw
36d4756e59
z_construct.c retail OK ( #1716 )
2024-02-05 02:17:23 -05:00
Derek Hensley
f3df4d13b8
Overlay Effects Retail OK ( #1717 )
...
* Effect_Ss_Bomb Retail OK
* Effect_Ss_Bomb2 Retail OK
* Effect_Ss_Stone1 Retail OK
2024-02-05 02:12:28 -05:00
Lucas Shaw
7d2b7bce50
PreRender.c retail 1 not matching ( #1710 )
...
* one more function in prerender
* one non matching
* ran format.py
* var name change
2024-02-05 06:19:02 +01:00
fig02
a46941a195
Retail Player Matches part 1 ( #1712 )
...
* player matches part 1
* remove noclip if for now
* remove direvtive
2024-02-04 23:38:28 -05:00
cadmic
54ffd50fa2
Extract ROM segments from gc-eu-mq (take 2) ( #1709 )
...
* Extract ROM segments from gc-eu-mq (take 2)
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Typo
* dma_{start,names} -> dmadata_{start,names}
* Restore dest
* Don't assume rom location == vrom location
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-04 22:59:09 -05:00
cadmic
454b1caa52
Match more retail actors ( #1711 )
...
* More actors
* Format
2024-02-04 22:28:18 -05:00
cadmic
d674dad3da
Match compression for gc-eu-mq ( #1704 )
...
* Improve compression
* Format
* Typo
* Use Python assignment expression in tools/dmadata.py
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Review decompress_baserom.py
* Replace DEFINE_DEBUG_SCENE with CPP defines
* Pass is_zlib_compressed instead of version
* Reword NOLOAD comment in write_compress_ranges
* Remove redundant comment
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-03 23:59:19 +01:00
cadmic
0cbcebfded
Match some overlay effects files ( #1705 )
2024-02-03 17:36:35 -05:00
cadmic
178e95ae50
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c ( #1700 )
2024-02-03 10:59:25 -05:00
cadmic
d9a1148d13
Match retail __osMalloc.c ( #1684 )
...
* Match retail __osMalloc.c
* Add TODO about N64 ArenaNode debug info
* FLAG prefix -> FLAG suffix
2024-02-02 17:37:32 -05:00
Derek Hensley
5785c7adfb
Move roms to build folder ( #1651 )
...
* Move built roms to build directory, along with rename map and linker script
* PR review
* sym_info fix
* Revert docs/tutorial/data.md change
2024-02-02 16:34:20 -05:00
cadmic
8db76a27da
Match retail system_malloc.c and z_malloc.c ( #1683 )
...
* Match system_malloc.c and z_malloc.c
* Rename CHECK_POINTER
2024-02-02 15:01:49 -05:00
Dragorn421
0444a6f094
.clang-format
: break short enums, TypenameMacros (#1671 )
...
* IndentPPDirectives: AfterHash
* AllowShortEnumsOnASingleLine: false
* IndentPPDirectives: BeforeHash
* format
* format
* TypenameMacros: [BAD_RETURN]
* IndentPPDirectives: None
2024-02-02 14:46:12 -05:00
cadmic
8c909c5d98
Match retail logutils.c and z_locale.c ( #1699 )
...
* Match retail logutils.c and z_locale.c
* Update src/boot/logutils.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-02-02 13:45:02 -05:00
cadmic
a337416530
Match retail code_800D31A0.c ( #1698 )
2024-02-02 13:33:00 -05:00
cadmic
67d4f0f36a
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c ( #1697 )
...
* Match retail z_skin_matrix.c
* Match retail z_skin_awb.c
* Match retail z_skin.c
* Remove same-line hacks
2024-02-02 13:29:58 -05:00
engineer124
f23a05eecd
Misc Small Retail Files Part 2 OK ( #1696 )
...
* z_draw.c OK
* more files
2024-02-02 13:15:38 -05:00
engineer124
387149fda0
Retail File Select OK ( #1695 )
...
* file select OK
* cleanup
* oops
* cleanup
2024-02-02 12:54:41 -05:00
fig02
23de92d2f9
Match z_debug for retail ( #1694 )
...
* match z_debug for retail
* prototype
* directive
2024-02-02 12:44:31 -05:00
cadmic
4e2d2885bc
Match retail padmgr.c and sys_rumble.c ( #1693 )
...
* Match retail padmgr.c
* Match retail sys_rumble.c
* Poke jenkins
2024-02-02 12:25:44 -05:00
cadmic
8f481b648d
Match retail effects files in code ( #1690 )
...
* Match code effects files
* Poke jenkins
2024-02-02 11:45:50 -05:00
cadmic
3be307bf35
Match stackcheck.c and code_800FC620.c ( #1656 )
...
* Match stackcheck.c
* Match code_800FC620.c
2024-02-01 23:17:17 -05:00
fig02
c701a2181f
match z_actor_dlftbls ( #1679 )
2024-02-01 22:56:17 -05:00
fig02
8d0076b010
Match retail Title and Sample gamestates ( #1692 )
...
* match title and sample
* change to directive
* no bad return
2024-02-01 19:52:52 -05:00
engineer124
9289b0211d
Retail z_player_lib.c
OK ( #1689 )
...
* z_player_lib OK
* space
* line break
2024-02-01 19:36:48 -05:00
engineer124
a6d5e00925
z_scene_table.c OK ( #1691 )
2024-02-01 19:07:37 -05:00
engineer124
1e21f69b37
z_play retail OK ( #1688 )
...
* z_play OK
* cleanup spacing
* PR
2024-02-01 17:00:27 -05:00
Dragorn421
64dd475a3a
[Faster CI] Make CI not run CC_CHECK ( #1686 )
...
* Make CI not run CC_CHECK
* I put it on the wrong step bruh
* Introduce RUN_CC_CHECK instead (like MM)
2024-02-01 15:08:45 -05:00
engineer124
e33d76568c
Misc Small Retail Files OK ( #1687 )
...
* shrink_window, z_lib, z_lights OK
* sys_cfb.c OK
* cleanup
2024-02-01 11:15:53 -05:00
cadmic
7c5ab8fcec
Use IDO_PRINTF_WORKAROUND everywhere ( #1685 )
2024-02-01 10:11:33 -05:00
cadmic
99fd784bc2
Match sys_matrix.c ( #1682 )
2024-02-01 09:13:24 -05:00
fig02
593a86014c
Retail z_scene matching ( #1677 )
...
* one left
* cursed match for Scene_CommandObjectList
* format
* revert printf modification for permuter
* more bad-returns
* format
* typedef scene command func
2024-02-01 09:29:02 +01:00
Tharo
5e8e01f110
z_view.c gc-eu-mq OK ( #1681 )
...
* z_view.c retail
* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition
* Macro-ify View_ErrorCheckEyePosition
2024-01-31 20:09:16 -05:00
Derek Hensley
2bc159e518
Irqmgr and Sched Retail OK ( #1678 )
...
* irqmgr OK
* sched OK
* PR review renames
2024-01-31 19:26:31 -05:00
Derek Hensley
06379c3109
Gamealloc, Graph, and Graphalloc retail OK ( #1675 )
...
* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
2024-01-31 19:07:12 -05:00
engineer124
a0d31dba68
Document Audio Thread Commands ( #1399 )
...
* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-31 18:25:23 -05:00
Dragorn421
d65fb6ed28
Check format: only check modified files, v2 ( #1680 )
...
* Check format: only check modified files, v2
* cheeky z_play edit
* format
* rename z_play.c -> z_play_.c
* Revert "rename z_play.c -> z_play_.c"
This reverts commit 9da9e76309
.
* rm z_moji.c
* Revert "rm z_moji.c"
This reverts commit bd2d5acb5a
.
2024-01-31 18:05:33 -05:00
cadmic
5c926fea0f
Remove Main_LogSystemHeap from functions.h ( #1676 )
2024-01-30 23:40:15 -05:00
Dragorn421
44408ce219
Only check formatting on modified files ( #1673 )
...
* only check formatting on modified files (attempt 1)
* foreshadow maximum command string length being an issue and pass files list using a file
* rm temp file list otherwise it shows in git status and counts as a "formatting diff"...
* cheeky z_play modif
* format
2024-01-30 22:25:24 -05:00
cadmic
87a886df5b
Match sys_math3d.c ( #1674 )
2024-01-30 21:42:15 -05:00
engineer124
8ae003b0d7
z_actor retail OK ( #1670 )
...
* actor ok
* cleanup
* cleanup
* cleanup
* player
* ACTOR_PRINTF
* PR Suggestion
* gcc
* c file
* ACTOR_DEBUG_PRINTF
* bool
* more review
* newline
2024-01-30 21:07:34 -05:00
cadmic
4bd005520d
Remove a double #endif ( #1672 )
2024-01-30 20:15:57 -05:00
cadmic
8ea4cb87e5
Match retail z_std_dma.c ( #1665 )
...
* Match z_std_dma.c
* Fix DmaMgr_Error doc comment
* Unindent
2024-01-30 19:53:16 -05:00
cadmic
17da5e7bf9
z_collision_check.c OK ( #1642 )
...
* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
2024-01-30 19:43:10 -05:00
Derek Hensley
77c9c97ff9
Overlay_Relocate and Overlay_Load retail OK ( #1662 )
...
* Overlay_Relocate OK
* Overlay_Load
* format
* PR + better match for Overlay_Load
2024-01-30 19:30:27 -05:00
Dragorn421
2beff8cbf4
Fixup vscode settings ( #1669 )
...
* Fixup VSCode settings
add missing include
explicitly define OOT_DEBUG to 1
* Change configuration name
* change config name
2024-01-30 19:20:45 -05:00
fig02
8be8848f85
z_demo retail code matched ( #1655 )
...
* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
2024-01-30 18:52:04 -05:00
engineer124
af6b821193
Audio retail OK ( #1650 )
...
* general OK
* wait for data
* sfx and sequence
* PR Suggestions
* debug file
* data
* PR
2024-01-30 18:24:13 -05:00
Dragorn421
17f08788aa
subrepo and update asm-differ ( #1664 )
...
* git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "11eee5916"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "11eee5916"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* ln -s ./tools/asm-differ/diff.py diff.py
2024-01-30 15:25:15 -05:00
cadmic
18b7030534
Revert bad uses of if (OOT_DEBUG)
( #1666 )
2024-01-30 15:19:00 -05:00