cadmic
1b0e35c89a
Extract NTSC assets for gc-us ( #1973 )
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* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
louist103
71be03da7c
Asset header split ( #1023 )
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* merge master
* gi objects
* Some more and fix dungeon keep and field keep
* the rest of them
* fix field keep
* Remove extra underscore
2022-01-17 17:38:32 -05:00
Dragorn421
4a3809d4d2
Cleanup asset xmls ( #1044 )
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* Consistent order for attributes of `Texture` nodes in asset xmls
* Consistent order for attributes of `Blob` nodes in asset xmls
* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls
* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00
Dragorn421
063b4aed0c
Cleanup symbols from undefined_syms.txt (3rd round) ( #938 )
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* Cleanup symbols from undefined_syms.txt (3rd round)
* Add comments in xmls near symbols that cause ZAPD issues
* Group `D_01000000` symbol definitions
2021-09-28 17:17:04 -04:00
Dragorn421
5e071a014d
Symbol cleanup ( #897 )
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* symbol cleanup
* run formatter
* run formatter
* remove duplicate z_demo_ik symbols
* run formatter
2021-08-22 11:52:02 -04:00
Anghelo Carvajal
ca2ea1ce2d
Automatic objects 2 ( #889 )
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* adding missing objects
* update rgba16 format
* comment blobs
* Fix blobs
* add another missing one
* add newlines to XMLs
* remove objects from other PRs
* add TlutOffset
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 15:18:29 -04:00