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195 commits

Author SHA1 Message Date
krimtonz
d1a5ea5110
Audio WIP (#836)
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-27 19:44:58 -04:00
engineer124
cc9a04feb4
Match Interface_Draw (z_parameter OK) (#876)
* Interface_Draw down to permuter score = 175

* Fix typo

* Matched Interface_Draw!

* clean-up

* Another touch-up

* a little more cleanup

* No more direct gGameInfo->data access
2021-07-28 01:20:25 +02:00
Random
d223e246c7
db_camera (#842)
* Decompile shrink_window.c

* progress

* progress

* makefile

* progress

* match 8 functions

* 1 more match

* match 2 functions

* decompile func_800B9638

* fix flow

* migrate .bss

* doc

* name some stuff

* fixes

* comment fix

* remove scene .c files

* old z_camera .s files

* revert z_camera change

* revert unwanted z_camera change

* fixes

* remove unused files, run clang-format and fix non-matching

* fix clang-format causing non-matching

* remove newline + old comment in func_800B3BD4

* make db_camera global variables static

* add s prefix to startic variables

* change magic constants

* rename "unk_50"

* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)

* Lots of progress on update

* Mainly cleanup

* run format.sh + remove unused asm

* replace chevrons with add quotes

* remove useless cast + use correct empty argument function declaration

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2021-07-26 00:34:25 +02:00
Tharo
cd9a2ed648
Some progress on z_vr_box.c (#838)
* z_vr_box.c progress

* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY

* Fix

* renamed dlistBuf to dListBuf and split large string further
2021-07-04 11:43:04 -04:00
Synray
7984c1c514
Match Math3D_LineSegMakePerpLineSeg (#854)
* Match Math3D_LineSegMakePerpLineSeg

Also renamed to Math3D_LineVsLineClosestTwoPoints

* Fix UB
2021-06-19 19:21:07 +02:00
engineer124
557c47113a
Match Camera_PrintSettings (z_camera OK) (#853)
* Match Camera_PrintSettings

* rm asm
2021-06-17 20:02:07 +02:00
Zelllll
c644aaa2ee
Interface improvements (#822)
* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-06-15 13:29:10 -04:00
Roman971
2efeeff7c7
Match Jpeg_Decode (z_jpeg.c OK) (#839) 2021-06-01 15:27:07 -04:00
Zelllll
451f2536ae
z_sram OK (#834)
* match z_sram

* format and remove unused asm, also make some data static

* review comments

* another change
2021-06-01 13:31:29 -04:00
Roman971
2c4dac2884
Match ViMode_Configure (z_vimode.c OK) (#830) 2021-05-29 09:41:39 -04:00
Roman971
9098b0fe22
Match 2 more functions in z_eff_blure.c (#831) 2021-05-29 03:30:48 -04:00
louist103
201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
Vijfhoek
36fead60a0
Improve z_jpeg documentation (#825)
* Improve z_jpeg documentation

* JpegWork::data is probably better than address

* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask

* Rename njpegUCode to gJpegUCode

* Rename GetU16 to GetUnalignedU16 and improve docs
2021-05-26 20:46:07 +02:00
Zach Banks
7c77253eca
ViMode progress (#802)
* ViMode OK

* Fix variable name in regconvert tool

* ViMode: fix formatting

* Add nonmatching impl for ViMode_Configure, respond to PR

- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
    video mode
- Used @Random06457's implementation of `ViMode_LogPrint`

* Use plain LOG_ADDRESS in ViMode_LogPrint

* Incorporate PR feedback from Roman971
2021-05-03 21:49:09 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
petrie911
3c18de2f83
Match func_800344BC and make func_8002FBAC equivalent (#778)
* format

* now equivalent

* another match

* cleanup

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-15 01:10:03 +02:00
petrie911
792056699d
Match two functions in z_eff_blure (#764)
* new matches

* format

* .s

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-07 20:13:32 -04:00
Roman971
03882c9214
Match the last function in PreRender.c (#763) 2021-04-06 14:56:30 -04:00
Roman971
2126685472
Match the last 4 functions in sys_matrix.c (#761) 2021-04-05 23:56:52 -04:00
Roman971
7e8d74d6ca
Match Sram_OpenSave from z_sram.c (#759) 2021-04-05 21:07:53 -04:00
Roman971
7d3692a266
Match the last function in z_skin_awb.c (#760) 2021-04-05 20:40:04 -04:00
petrie911
9b4482314a
OnePointDemo OK (#719)
* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-31 12:18:31 -04:00
fig02
1639417327
code_80110450 (game over) OK* (#739)
* OK (sort of)

* remove hack

* clean up comments
2021-03-28 19:50:46 -04:00
fig02
187d2d1500
document code_8008E6A0 (frame advance) (#737)
* OK

* fixes

* format

* remove gotos, thanks petrie
2021-03-28 19:35:16 -04:00
petrie911
d141e39e77
Finished decomp of code_800F7260 (1 non-matching) (#733)
* improved match

* decomped

* I dunno

* matched

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-27 21:01:50 +01:00
petrie911
8f0549cd9a
PreRender decomped and equivalent (one small non-matching) (#723)
* now equivalent

* stuff

* remove struct

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-20 15:10:10 -04:00
Roman971
d30ef91417
Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
Synray
79c8accfab
z_play.c OK (#701)
* z_play.c OK

* Change ~0x13 -> -20

* Back to hex
2021-02-15 18:29:06 +01:00
louist103
f214743494
Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)
* mark func_800BC5E0 NON_EQUIVALENT

* fixed
2021-02-13 17:45:00 +01:00
Chris Teague
bcf2694f93
Make func_800C213C match original ROM (#678)
* Make func_800C213C match original ROM

The C code for this function was very close to done, and was
functionally equivalent to the ROM.  This commit uses a few tricks
to convince the compiler to allocate the same registers as the original
ROM.  The two tricks used are:
1. Introduced a new temporary variable "yinc".
2. Added a "do while(0) {}" line in two places.

Both of these ideas came from the decomp-permuter tool.  I took the
do/while idea and guess as to what it might have been in the original
code.  I imagined that the "do while(0) {}" was probably left over from
a standard multi-line macro, which for some reason had an empty body.
I further suggest that maybe the empty body is because it was a feature
compiled out during RELEASE builds - perhaps a debug logging macro.

* Use simpler code for func_800C213C

Replaced dummy LOG macro with "do {} while(0);".  This version makes
less assumptions about what the original code looked like.
2021-02-12 17:26:42 -05:00
petrie911
5f552a369c
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
* skin_awb some functions done

* more matches

* stuff

* matching skins

* closer?

* less skin

* skin

* format

* one thing

* merge actor

Co-authored-by: gns <adamkiddle23@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-02-12 20:41:34 +01:00
Zelllll
20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00
fig02
00a5edea71
Actor Struct Changes (and a few related things) (#617)
* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
2021-01-18 16:04:04 -05:00
zelda2774
20206fba0d
Fix non-matching in audio_heap (#640)
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-01-17 21:31:47 -05:00
petrie911
02994f5339
Document Collision_Check (#468)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-17 21:13:36 -05:00
petrie911
d8f146519c
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
* first pass

* match z_fbdemo

* .s

* Update src/code/gfxprint.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-12 23:59:23 -05:00
Synray
6e278847c9
z_lifemeter OK (#622)
* z_lifemeter OK

There were a few versions that matched, so the duplicate `ddfactor`
might be fake. The `if (interfaceCtx)` at the start seems to be required.

I think `sHeartsPrimFactors[0]` vs `sHeartsDDPrimFactors[ddtype]` is
real, because the asm loads `sHeartsDDPrimFactors` for each access,
while it only loads `sHeartsPrimFactors` once. It could have something
to do with `reduceixa` in uopt.

* Make vars function-static

* Fix names
2021-01-12 22:08:56 -05:00
Lucas Shaw
a169932c75
Gameplay_Init matched (#585)
* Gameplay_Init ok

* add (void)0 to prevent warnings in gameplay_init

* update nigthflag

* .

* remove tools/ZAP2 from origin master

* made suggested change

* made sgugested changes
2021-01-12 20:02:56 -05:00
Zelllll
a0e2ce7211
Cleanup z_lifemeter (#552)
* z_lifemeter cleanup finished, one non-matching

* made Health_UpdateData a bit better, nowhere near matching still

* lifemeter done for now

* fixed define issue

* improve z_lifemeter, still doesn't match

* z_lifemeter done

* Rename functions

* Add files via upload

* Update Health_Update.s

* fix missing symbols in asm file

* Update Health_Update.s

* Update Health_Update.s

* fixed stuff

* Add files via upload

* Delete Health_Update.s

* Rename things according to Roman's suggestions

* lifemeter done hopefully

* fix unused asm that for some reason didn't merge

* fix feedback

* compiles right now

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2021-01-10 16:33:58 -05:00
Synray
7a171488d2
bgcheck OK (#613)
* bgcheck OK

* Remove comments
2021-01-08 22:14:43 -05:00
mzxrules
3cef03f5ff
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 06:12:58 -05:00
petrie911
1facd83c38
jpegdecoder OK (#574)
* new match

* and the .s

* merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-29 22:45:01 -05:00
petrie911
2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
Tharo
b50e079e1b
Decompile z_skin.c (#548)
* z_skin progress

* Some more progress

* Some real progress

* Decompiled, 1 nonmatching

* Remove unused asm

* pad -> D_80160FC0

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-12-29 00:30:23 -05:00
petrie911
3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
petrie911
a8ae9f48b7
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo

* the view is clear

* more matchings

* scene table doesn't want to be nice

* small thing in view

* can do

* accidentally a value
2020-12-25 16:19:52 -05:00
petrie911
e4b84365ff
z_collision_check OK (#558)
* another match

* fix variables

* comment

* functions.h

* last match
2020-12-22 15:59:56 -05:00
petrie911
2373c779d1
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* small improvement

* also minor

* merge

* matches

* the room?

* woo matches

* spelling fix
2020-12-18 22:09:38 -05:00