cadmic
e10ecb2fa3
Set up iQue disassembly ( #2384 )
...
* Set up iQue disassembly
* Label libultra vimodes
* Format
* skapi.c -> skapi.s
* Fix AudioDebug functions
* Group D_80134488 with fp.s in disassembly
* Label boot bss
* Add bss split for siacs
2024-12-26 08:54:26 -05:00
Tharo
fbeb477e68
iQue text extraction ( #2383 )
...
* iQue text extraction
* More consistent terminology
* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h
* Merge nes and chn in DEFINE_MESSAGE macros
* Remove redundant defines in nes_message_data_static
2024-12-25 12:07:08 -05:00
cadmic
8a48c17cc8
Move D_80134488 from system_heap.c to fp.s ( #2387 )
...
* Move D_80134488 from system_heap.c to fp.s
* Add declarations
* Fix bss
2024-12-24 12:49:31 -05:00
cadmic
970639b38b
Fix editing PATH in macOS build instructions ( #2379 )
...
* Fix editing PATH in macOS build instructions
* Need quotes for paths with spaces
2024-12-21 16:48:48 -05:00
mzxrules
ee4b3474a5
Restructure event flags in z64save.h (1/?) ( #2380 )
...
* Simplify most event flags
* EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES
* Add missing index numbers
* pr suggestions
* Clean up INGO_RACE flags
2024-12-21 16:03:10 -05:00
cadmic
471fe51c82
Set up build system for ique-cn ( #2382 )
...
* Set up build system for ique-cn
* Fix size of fbdemo_circle assets
* Treat iQue as NTSC and Use "NES" for Chinese text
* Revert z_kanfont
2024-12-21 14:13:56 -05:00
Tharo
81df2d4ba3
Move const-qualified data from session_config.c to session_init.c, no longer qualify them as const and incrementally link instead ( #2381 )
2024-12-20 20:41:14 -05:00
mzxrules
1adf696588
Document z_horse.c and related actors ( #2278 )
...
* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
2024-12-17 10:51:56 -05:00
cadmic
524597dc14
Reformat item00 drop tables ( #2377 )
2024-12-17 07:54:19 -05:00
Jordan Longstaff
fdcfe49b44
Rename event check flags for boss battles ( #2376 )
2024-12-16 18:08:25 -05:00
Yanis
f88e62bfe1
fix tiny mistake ( #2368 )
2024-12-16 10:53:59 -05:00
Yanis
34c1b41780
Name cutscenes from the Master Sword and Deku Tree Mouth actors ( #2364 )
...
* name cs from master sword & deku tree actors
* review 1
* review 2
* choice declined/accepted renames
* review 3
* updated comment about the ms reveal flag
2024-12-16 07:12:44 -05:00
ptweezy
15ed658547
Docker Build Change Proposal ( #2373 )
...
* removing due to deprecation
* addressing docker build console issues, updating to latest LTS ubuntu, addressing Ubuntu + Python .venv requirements, standardizing environment
* Update Dockerfile
* proposed docker build changes
* improving parallel build
* removing
* keep image open after build
* updating based on feedback
* update
* fixed typo
* revert
---------
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: Parker <parker@runforyour.money>
2024-12-15 19:12:09 -05:00
cadmic
81f89b52c9
Add libiconv to text too ( #2375 )
2024-12-15 18:59:29 -05:00
cadmic
bdb3656af9
Use iconv from Homebrew on macOS ( #2374 )
...
* Use iconv from Homebrew on macOS
* Use `brew --prefix`
2024-12-15 17:53:07 -05:00
ptweezy
4873788e2d
Dockerfile Update ( #2372 )
...
* removing due to deprecation
* addressing docker build console issues, updating to latest LTS ubuntu, addressing Ubuntu + Python .venv requirements, standardizing environment
* Update Dockerfile
---------
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: Parker <parker@runforyour.money>
2024-12-15 15:52:08 -05:00
Yanis
582f040789
use CS_TEXT_NORMAL
when needed ( #2367 )
2024-12-15 15:11:25 -05:00
Yanis
76c1b621ac
Name cutscenes of remaining actors ( #2366 )
...
* name cs from remaining actors
* small change for consistency
* review
2024-12-15 14:29:52 -05:00
Yanis
b270d58f43
Name cutscenes from Temple of Time ( #2363 )
...
* name temple of time cutscenes
* review
2024-12-15 13:00:51 -05:00
cadmic
8056312c39
Remove ‾ character from source files ( #2371 )
2024-12-15 12:22:45 -05:00
cadmic
c9940faa22
Fix macOS build ( #2370 )
2024-12-15 11:47:39 -05:00
fig02
ff78b1263b
Add macros for line number differences ( #2365 )
...
* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
2024-12-15 11:07:21 -05:00
Yanis
2eb0b91516
Name cutscenes from Death Mountain Trail ( #2357 )
...
* name dmt cutscenes
* review
2024-12-15 07:24:17 -05:00
Parker Loflin
9801a624ff
removing due to deprecation ( #2369 )
...
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2024-12-15 06:13:55 -05:00
Yanis
db8d351c5b
Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) ( #2339 )
...
* name cs from graveyard, meadow and lake hylia
* `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
2024-12-14 19:53:28 -05:00
Leonid Kapitonov
0f27d2fea3
document func_8002F368
( #2358 )
2024-12-14 14:59:22 -05:00
Yanis
793516290e
name cs from chamber of sages, link's house, courtyard and shooting gallery ( #2362 )
2024-12-13 23:26:06 -05:00
Yanis
a59a60e414
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ( #2361 )
...
* name cs from dungeons
* review
2024-12-13 21:17:04 -05:00
Tharo
9170902f8d
Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines ( #2353 )
...
* Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines
* MAJOR+MINOR versions -> VERSION+PATCH, stringify build defines in makefile, let the libultra version determine the OPTFLAGS for libultra files
* Clang format moment
* Remove LIBULTRA_VERSION_ID, tweak OS_VERSION and libultra version definitions
* Better fix for formatting problems
2024-12-13 20:28:28 -05:00
Tharo
df5d4cb467
[Audio 10/10] Loose ends ( #2337 )
...
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
2024-12-13 19:26:36 -05:00
Yanis
4b20d8269b
Naming cutscenes from Lon-Lon Ranch ( #2359 )
...
* name cs from ranch
* fixed llr credits cs dest part 5 and 6 being inverted
* format
2024-12-13 18:28:48 -05:00
Yanis
d12750b956
Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert Colossus) ( #2355 )
...
* name cs from domain, fountain, lost woods and colossus
* review
2024-12-13 17:28:20 -05:00
Yanis
2f40fed5c1
Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron City) ( #2356 )
...
* name cs from gerudo fortress, dmc and goron city
* format and updated comment about the darunia dancing cutscene
* review 2
2024-12-13 17:03:51 -05:00
fig02
016aef482b
Document Culling ( #2318 )
...
* document culling
* format
* depth -> distance
* format
* var name
* new graph link
* rephrase actor flags
* tharo's comments + some more tweaks
* is this causing the problem?
* change wording
* cant scope the temp
* format
* dragorn review
* bad merge
* player -> camera in descriptions
* more its
* cadmic review
* goddamn it why do i have that habit
* projected
2024-12-13 08:12:52 -05:00
Jordan Longstaff
a897017af5
Rename EVENTCHKINF flags for payments to Happy Mask salesman ( #2331 )
...
* Rename EVENTCHKINF flags for payments to Happy Mask salesman
* Tweak renames
2024-12-12 21:24:47 -05:00
Yanis
0fc36972fb
Name Kokiri Forest cutscenes (and related ones) ( #2338 )
...
* named kokiri forest cutscenes (and related parts)
* added missing pal n64 names (and changes in code)
* removed unneeded comments
* add kokiri forest duplicates from spirit temple
* review 1
* review 2 (+ build fix)
2024-12-12 20:21:49 -05:00
Jordan Longstaff
c57dff4f78
Rename item get flags for Forest Stage upgrades ( #2333 )
...
* Rename item get flags for Forest Stage upgrades
* Fix Jenkins build error
* Document shared flag bug
* Rename shared flag
* Massive documenting comments
* GDI - remove one trailing whitespace
2024-12-12 10:43:58 -05:00
Jordan Longstaff
c780c4e147
Rename EVENTCHKINF_69 ( #2330 )
...
* Rename EVENTCHKINF_69
* Rename CS flag
2024-12-11 05:51:51 -05:00
Jordan Longstaff
b01b20697e
Renamed EVENTCHKINF_3C ( #2324 )
...
* Renamed EVENTCHKINF_3C
* Renamed to Nabooru Knuckle
* Format for Jenkins
2024-12-10 11:00:18 -05:00
Jordan Longstaff
c04ed0e76c
Rename "temp" variables in Adult Ruto functions ( #2335 )
...
* Rename "temp" variables in Adult Ruto functions
* Change to yaw
2024-12-10 01:34:55 -05:00
Jordan Longstaff
07751d3d44
Rename symbols related to Kakariko Well being drained ( #2332 )
2024-12-10 00:18:40 -05:00
Jordan Longstaff
c21c3fe3da
Renamed EVENTCHKINF_33 ( #2326 )
...
* Renamed EVENTCHKINF_33
* Rename: Gave letter to King Zora
2024-12-09 23:53:41 -05:00
Jordan Longstaff
b76fe9d0b8
Rename EVENTCHKINF_4D ( #2329 )
...
* Rename EVENTCHKINF_4D
* Second rename
2024-12-09 22:24:06 -05:00
Leonid Kapitonov
9305a71458
Document Mido functions, fields, and animations ( #2289 )
...
* Document `func_80AAA250`
new name: `EnMd_ReverseAnimation`
* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`
* Document `struct EnMd` fields (and functions)
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
* Document `func_80AAB158`
new name: `EnMd_UpdateTalking`
* Document `func_80034DD4` @ `z_actor.c`
new name: `Actor_SmoothStep_Attention`
* Document `func_80AAB5A4`
new name: `EnMd_SmoothStep_Attention`
* Document Mido's action functions
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
* rename flag `temp2` -> `canUpdateTalking`
* (re)document Mido's animations
via blender and fast64
* marginally improve comments
* marginally improve comments
* actually, yes, let's name action functions as such
* Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
* rename `eyeIdx` -> `eyeTexIndex`
Mido has two eyes and different textures for them
* Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
* ugh, and fix a typo with blinking
rushing is no good
* drop the `Action` suffix
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
* rename animation states as sequences
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
* `func_80034DD4` -> `Actor_FadeInOut`
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
* rename animation states as sequences
a continuation of b11a9e9942
* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
* clarify a comment
* Document `actor.params` bits allocation
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
2024-12-09 08:06:05 -05:00
Jordan Longstaff
e9b165b6e5
Add names for Medallion cutscene data ( #2319 )
...
* Add names for Medallion cutscene data
* Rename to Cs at end
2024-12-08 20:45:02 -05:00
cadmic
d886e76960
Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c ( #2315 )
2024-12-08 19:38:58 -05:00
cadmic
40930acf11
Rename code_80069420.c -> z_memory_utils.c ( #2314 )
...
* Rename code_80069420.c -> z_memory.c
* z_memory -> z_memory_utils
2024-12-08 18:55:14 -05:00
cadmic
64de4a0f5d
Rename code_800BB0A0.c -> z_cutscene_spline.c ( #2313 )
...
* Rename code_800BB0A0.c -> z_camera_spline.c
* z_camera_spline -> z_cutscene_spline
2024-12-08 17:56:51 -05:00
cadmic
06ceb8e661
Use MM names for some unnamed code files ( #2312 )
2024-12-08 16:52:48 -05:00
fig02
bda5e94ded
Document Player Params ( #2307 )
...
* document player params
* better bgcamindex comment
* cant use -1 for condition
* fix match
* define for default bgcam
* doesnt work
* matches
* better comment
2024-12-08 14:56:01 -05:00