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oot/include
Tharo 47ffb59f68
Generate gamestate overlay table with an include/tables/ header (#1504)
* Generate gamestate overlay table from an include/tables/ header

* GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment

* Shorten zeros in table definition

* Generate linker symbols, other suggested changes

* GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
2023-07-04 12:36:55 -04:00
..
libc Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 Fix misc 19 (#1488) 2023-01-10 13:03:31 -05:00
alignment.h
alloca.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h
command_macros_base.h
fault.h
fp.h
functions.h
gfxprint.h
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Skelanime/Animation header cleanup (#1434) 2022-11-30 18:46:12 +01:00
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h
message_data_static.h Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
padmgr.h
quake.h
regs.h
rumble.h
sched.h Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h
sequence.h
sfx.h Document Surface Material (#1447) 2022-11-26 18:11:06 -05:00
terminal.h Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
tha.h
thga.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
ultra64.h
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h
z64.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
z64actor.h Name movement related functions in z_actor (#1476) 2022-12-30 13:55:14 -05:00
z64animation.h Skelanime/Animation header cleanup (#1434) 2022-11-30 18:46:12 +01:00
z64animation_legacy.h
z64audio.h
z64bgcheck.h
z64camera.h Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z64collision_check.h Fix misc 18 (#1423) 2022-11-13 23:47:25 +01:00
z64curve.h Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
z64cutscene.h
z64cutscene_commands.h
z64dma.h More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z64effect.h Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z64environment.h
z64interface.h
z64item.h another round of trailing whitespaces (#1495) 2023-02-26 17:26:07 +01:00
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64ocarina.h
z64pause.h
z64player.h
z64quest_hint_commands.h
z64save.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64scene.h
z64skin.h
z64skybox.h Documentation for skybox drawing (#1515) 2023-07-03 22:30:53 -04:00
z64transition.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64view.h