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oot/include
engineer124 67f6b50de3
Document Parts of Camera Data (#1054)
* Add Data enum and fill ARRAY_COUNT

* Clean-Up

* Document camera settings

* Document scenes further

* Minor edit

* Cleanup

* More cleanup

* Oof, that was tedious

* Align function look-up tables

* Remove comments

* format

* Cleanup

* formatter gone wrong, hid comments from me

* format

* Dragorn PR Review 1

* Change approach to camera data using macros

* Clean up function and data map

* Cleanup Comments
2022-01-10 20:51:57 -05:00
..
libc
tables
ultra64
alloca.h
color.h
command_macros_base.h
fp.h
functions.h Document code_8006BA00 (Audio Sound Sources) (#997) 2022-01-10 20:31:53 -05:00
global.h
ichain.h
macro.inc
macros.h Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
message_data_fmt.h
message_data_static.h
regs.h Document Parts of Camera Data (#1054) 2022-01-10 20:51:57 -05:00
segment_symbols.h
sequence.h Nature Ambience Documentation (#1063) 2021-12-27 12:35:05 -05:00
sfx.h
ultra64.h
unk.h
variables.h Objects4 (#1057) 2021-12-27 08:08:26 -05:00
vt.h
z64.h Document code_8006BA00 (Audio Sound Sources) (#997) 2022-01-10 20:31:53 -05:00
z64actor.h ACTOR_FLAG_11 -> ACTOR_FLAG_ENKUSA_CUT (#1065) 2021-12-27 13:24:41 -05:00
z64animation.h
z64audio.h
z64bgcheck.h
z64camera.h Document Parts of Camera Data (#1054) 2022-01-10 20:51:57 -05:00
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h
z64elf_message.h
z64environment.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h
z64math.h
z64object.h
z64player.h
z64save.h
z64scene.h Cleanup more u32 being used as pointers. (#1052) 2021-12-07 14:19:13 -05:00
z64transition.h