..
libc
libultra files and directories restructure ( #1038 )
2021-11-30 19:08:57 -05:00
tables
Rework handling of dmadata ( #1036 )
2021-12-01 00:29:09 +01:00
ultra64
libultra files and directories restructure ( #1038 )
2021-11-30 19:08:57 -05:00
alloca.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
color.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
command_macros_base.h
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
fp.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
functions.h
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
global.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
ichain.h
File Select (z_file_choose) OK ( #1012 )
2021-11-15 22:33:44 +01:00
macro.inc
First proper commit.
2020-03-17 00:31:30 -04:00
macros.h
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
message_data_fmt.h
z_message_PAL, message_data_static and surrounding doc ( #996 )
2021-11-22 20:20:30 -05:00
message_data_static.h
z_message_PAL, message_data_static and surrounding doc ( #996 )
2021-11-22 20:20:30 -05:00
regs.h
Document Parts of Camera Data ( #1054 )
2022-01-10 20:51:57 -05:00
segment_symbols.h
Remove link_animetion related undefined sym ( #1039 )
2021-11-29 18:39:52 -05:00
sequence.h
Nature Ambience Documentation ( #1063 )
2021-12-27 12:35:05 -05:00
sfx.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
ultra64.h
libultra files and directories restructure ( #1038 )
2021-11-30 19:08:57 -05:00
unk.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
variables.h
Objects4 ( #1057 )
2021-12-27 08:08:26 -05:00
vt.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64.h
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
z64actor.h
ACTOR_FLAG_11
-> ACTOR_FLAG_ENKUSA_CUT
(#1065 )
2021-12-27 13:24:41 -05:00
z64animation.h
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
z64audio.h
z_message_PAL, message_data_static and surrounding doc ( #996 )
2021-11-22 20:20:30 -05:00
z64bgcheck.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64camera.h
Document Parts of Camera Data ( #1054 )
2022-01-10 20:51:57 -05:00
z64collision_check.h
Decomp BgHidanSekizou ( #970 )
2021-09-24 18:26:19 -04:00
z64cutscene.h
Cutscene Camera Commands: POS
-> EYE
, FOCUS
-> LOOK_AT
( #993 )
2021-12-02 22:04:55 +01:00
z64cutscene_commands.h
Cutscene Camera Commands: POS
-> EYE
, FOCUS
-> LOOK_AT
( #993 )
2021-12-02 22:04:55 +01:00
z64dma.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64effect.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64elf_message.h
Create macros for and decompile elf_message scripts ( #999 )
2021-11-16 18:04:31 -05:00
z64environment.h
Decomp the remaining functions in vr_box and import its data ( #917 )
2021-09-21 04:48:43 -04:00
z64interface.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64item.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64light.h
Decompile z_kankyo ( #956 )
2021-09-20 12:51:35 -04:00
z64map_mark.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64math.h
Fix/cleanup/rephrase miscellaneous stuff ( #983 )
2021-10-02 23:17:09 -04:00
z64object.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64player.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
z64save.h
Clean Up Sequence Structs in Scene/Save/z64 ( #1051 )
2021-12-03 09:49:32 -05:00
z64scene.h
Cleanup more u32 being used as pointers. ( #1052 )
2021-12-07 14:19:13 -05:00
z64transition.h
Extract the assets from most of the overlays ( #985 )
2021-11-08 20:51:45 -05:00