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oot/include
louist103 a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
..
libc
tables Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
ultra64
alloca.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
color.h
command_macros_base.h Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
fp.h
functions.h Doc dodongo's cavern stuff (#1019) 2021-12-10 20:21:19 -05:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h File Select (z_file_choose) OK (#1012) 2021-11-15 22:33:44 +01:00
macro.inc
macros.h Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
message_data_fmt.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
message_data_static.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
regs.h
segment_symbols.h Remove link_animetion related undefined sym (#1039) 2021-11-29 18:39:52 -05:00
sequence.h
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
ultra64.h
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Objects4 (#1057) 2021-12-27 08:08:26 -05:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Doc dodongo's cavern stuff (#1019) 2021-12-10 20:21:19 -05:00
z64actor.h Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
z64animation.h Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h
z64cutscene.h Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z64cutscene_commands.h
z64dma.h
z64effect.h
z64elf_message.h
z64environment.h Decomp the remaining functions in vr_box and import its data (#917) 2021-09-21 04:48:43 -04:00
z64interface.h
z64item.h
z64light.h
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h
z64object.h
z64player.h
z64save.h
z64scene.h Cleanup more u32 being used as pointers. (#1052) 2021-12-07 14:19:13 -05:00
z64transition.h Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00