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oot/include
Dragorn421 ccae1f7387
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition & transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -> z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway
2023-08-15 12:21:19 -04:00
..
libc Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 Fix misc 19 (#1488) 2023-01-10 13:03:31 -05:00
alignment.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
alloca.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
fault.h More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
fp.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
functions.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
jpeg.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
message_data_static.h Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
padmgr.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
prerender.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
quake.h Quake Documentation Pass (#1402) 2022-10-15 02:16:37 -04:00
regs.h DbCamera to DebugCamera (#1482) 2023-01-12 16:06:31 -05:00
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sequence.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sfx.h Document Surface Material (#1447) 2022-11-26 18:11:06 -05:00
speedmeter.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
terminal.h Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
tha.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
thga.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
ultra64.h Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h DbCamera to DebugCamera (#1482) 2023-01-12 16:06:31 -05:00
z64.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64actor.h Name movement related functions in z_actor (#1476) 2022-12-30 13:55:14 -05:00
z64animation.h Skelanime/Animation header cleanup (#1434) 2022-11-30 18:46:12 +01:00
z64animation_legacy.h Skelanime/Animation header cleanup (#1434) 2022-11-30 18:46:12 +01:00
z64audio.h Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z64bgcheck.h Document Surface Material (#1447) 2022-11-26 18:11:06 -05:00
z64camera.h Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z64collision_check.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64curve.h Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
z64cutscene.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64cutscene_commands.h another round of trailing whitespaces (#1495) 2023-02-26 17:26:07 +01:00
z64dma.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64effect.h Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z64environment.h Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z64game.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64interface.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64item.h another round of trailing whitespaces (#1495) 2023-02-26 17:26:07 +01:00
z64light.h Some doc on env light settings (#1307) 2022-11-01 19:00:38 -04:00
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h Fix misc GCC compatibility issues (#1463) 2022-12-12 20:55:57 -05:00
z64message.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64object.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64ocarina.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64pause.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64player.h Fix misc 19 (#1488) 2023-01-10 13:03:31 -05:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z64scene.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64skin.h PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z64skybox.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64sram.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64transition.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64transition_instances.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64view.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00