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oot/include
2022-08-13 09:57:58 -04:00
..
libc Use intptr types in a few specific boot files (#1301) 2022-07-12 12:47:25 -04:00
tables Rename "Scene Setup Index" to "Scene Layer" (#1300) 2022-07-30 17:28:50 -04:00
ultra64 Cleanup libultra controller routines (#1312) 2022-07-30 15:41:32 -04:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h
command_macros_base.h
fault.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
fp.h
functions.h sceneNum -> sceneId (#1338) 2022-07-31 19:44:47 -04:00
global.h
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
macro.inc
macros.h Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
message_data_fmt.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
message_data_static.h Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
padmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
regs.h Cleanup z_debug (reg editor) (#1290) 2022-07-14 19:02:07 -04:00
sched.h More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
segment_symbols.h Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
sequence.h Document Sequence Cutscene Effects (Sequence 109) (#1246) 2022-06-02 03:49:10 -04:00
sfx.h Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
ultra64.h Use intptr types in a few specific boot files (#1301) 2022-07-12 12:47:25 -04:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Cleanup libultra controller routines (#1312) 2022-07-30 15:41:32 -04:00
vt.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64.h sceneNum -> sceneId (#1338) 2022-07-31 19:44:47 -04:00
z64actor.h Doc pass on EnDoor and transition actors (#1243) 2022-07-30 20:57:44 -04:00
z64animation.h Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
z64audio.h Clean up audio sample counts: bytes, samples, frames (#1289) 2022-07-27 17:53:56 -04:00
z64bgcheck.h Doc, macros, enums for SurfaceType.data (#1293) 2022-07-31 20:57:18 +02:00
z64camera.h Document Viewpoints and Scene Cam Types (#1285) 2022-06-20 20:31:53 -04:00
z64collision_check.h Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
z64curve.h Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257) 2022-06-07 00:34:28 -04:00
z64cutscene.h Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
z64cutscene_commands.h Document flag for swinging bottle (#1272) 2022-06-12 18:58:13 -04:00
z64dma.h Use intptr types in a few specific boot files (#1301) 2022-07-12 12:47:25 -04:00
z64effect.h Convert Blure to use array colours (#1347) 2022-08-13 09:57:58 -04:00
z64elf_message.h
z64environment.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z64interface.h
z64item.h Misc Cleanup/Docs (#1315) 2022-07-14 16:26:10 -04:00
z64light.h
z64map_mark.h
z64math.h Remove BINANG_SUB (#1297) 2022-07-12 12:17:07 -04:00
z64object.h
z64ocarina.h Audio Ocarina Documentation (#1026) 2022-05-09 18:59:23 +02:00
z64player.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
z64save.h sceneNum -> sceneId (#1338) 2022-07-31 19:44:47 -04:00
z64scene.h Rename "Scene Setup Index" to "Scene Layer" (#1300) 2022-07-30 17:28:50 -04:00
z64skin.h PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z64transition.h Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00