Commit graph

3191 commits

Author SHA1 Message Date
Nikolay Korolev
a9bf0fa97e Merge remote-tracking branch 'upstream/miami' into miami 2020-12-31 19:30:11 +03:00
Nikolay Korolev
56ea1c7be7 fixed some bugs (saves might be broken though) 2020-12-31 19:29:13 +03:00
shfil
d11325cf0f
Fix UB in ProjectileInfo.cpp 2020-12-31 16:34:50 +01:00
aap
d89d3db126 fix UB 2020-12-31 16:14:51 +01:00
aap
80d15d142d fix use of LoadFile 2020-12-30 15:08:18 +01:00
aap
2e38b51e1c foobar! 2020-12-29 20:32:37 +01:00
aap
426364b961 fix custom pipes mem leak 2020-12-29 20:31:06 +01:00
Sergeanur
2bc843fdcd More menu error sound fix 2020-12-29 14:03:59 +02:00
Sergeanur
b9e97ab79d Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Sergeanur
06df781bca Fix error sound in when entering load/save menu 2020-12-29 08:31:38 +02:00
aap
c93fb5e443 fix neo screendroplet moving 2020-12-28 21:58:21 +01:00
Fire-Head
ad560ffaf9 multiple instances sema fix 2020-12-28 23:13:20 +03:00
Sergeanur
5ebcef2718 Use enum in frontend 2020-12-28 20:48:30 +02:00
Sergeanur
6b52fb5fb6 Add shadow to subtitles with cutscene borders off 2020-12-28 15:04:07 +02:00
erorcun
5780200ba3 Fix original wanted stars position 2020-12-28 15:29:21 +03:00
erorcun
7b2f17826a Ped: Real weapon fix 2020-12-28 03:52:23 +03:00
erorcun
d3f2f4f6ac Ped: WeaponInfo: little fixes and renamings 2020-12-28 03:25:26 +03:00
erorcun
2dbe3d5b83 fix 2020-12-27 23:54:21 +03:00
erorcun
9e7cb046b3 move cfo populate func. 2020-12-27 23:46:15 +03:00
erorcun
9afcc355ff Dynamically add pipelines options, only if neo.txd exists 2020-12-27 23:26:00 +03:00
aap
637cff3180 rename unused field 2020-12-27 20:38:03 +01:00
aap
d33f1071ae handling unit conversion 2020-12-27 20:34:19 +01:00
aap
013e9b9992 fix backface culling 2020-12-27 19:53:10 +01:00
aap
00da91b73f tiny rendering fixes 2020-12-27 18:22:11 +01:00
Sergeanur
7959b7fd1f NO_ISLAND_LOADING ported from re3 2020-12-27 18:26:30 +02:00
aap
76e744bb7b switch vehicle pipe default 2020-12-27 16:28:32 +01:00
aap
5a74495d7b little hack to make new postfx not crash 2020-12-27 16:09:01 +01:00
erorcun
904746054c Fix peds running to see dead peds in water 2020-12-27 17:33:32 +03:00
Sergeanur
759f91ce91 Fix drive-by machine gun sound 2020-12-27 10:58:33 +02:00
erorcun
a4ec3cdf0b trivial fix 2020-12-27 06:03:38 +03:00
aap
0f020127f3 fixed some bike bugs 2020-12-26 16:00:06 +01:00
aap
9d62bed9f3 fix a struct init 2020-12-26 15:42:05 +01:00
aap
e9d0a1d015 ffs 2020-12-26 15:22:16 +01:00
aap
17640302bf include case 2020-12-26 15:19:19 +01:00
aap
7613528e7e make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
aap
b41f93fcd6 garage cam fix 2020-12-26 13:45:53 +01:00
Sergeanur
c9c447e7a9 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
aap
688e277e89 fix mblur stencil 2020-12-26 13:02:30 +01:00
aap
8737a1d76a unfix particle bug 2020-12-26 11:43:57 +01:00
Nikolay Korolev
f6fe5c96c9 Merge remote-tracking branch 'upstream/miami' into miami 2020-12-26 12:56:34 +03:00
Nikolay Korolev
149aef929d fixed replay 2020-12-26 12:56:20 +03:00
Sergeanur
3b2558bb9e Add optimize off to fix compiler bug CBike::ProcessControl 2020-12-26 11:54:35 +02:00
erorcun
57098a77ec Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
Sergeanur
99a3fe0a13 Fix not being able to hit lying peds with melee weapon 2020-12-26 10:04:26 +02:00
Sergeanur
441b3864f3 cPedParams ctor 2020-12-26 07:53:30 +02:00
Sergeanur
18bea3cfa5 Fix weapon pickup sound 2020-12-26 07:31:53 +02:00
Sergeanur
783d1edaf1 cVehicleParams ctor 2020-12-25 20:27:37 +02:00
Sergeanur
90ef1d2d31 cAudioManager::ProcessBoatEngine 2020-12-25 19:59:45 +02:00
Sergeanur
9345efbafb cPedParams fixes 2020-12-25 17:42:40 +02:00
Sergeanur
fa6eb3a64f cAudioManager::ProcessOneShotScriptObject 2020-12-25 17:22:18 +02:00