Commit graph

3117 commits

Author SHA1 Message Date
Magnus Larsen
388dd5cb00 Allow sector ped count to exceed gap-list size
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.
2021-07-26 19:50:10 -07:00
withmorten
d77ed4608f fix 2021-07-26 20:25:36 +02:00
Sergeanur
f19a1aebd4 Remove deceiving comment 2021-07-26 09:16:20 +03:00
Sergeanur
bc3734cae3 Fix smooth spray when shooting with colt or usi while using PC controls 2021-07-26 09:13:16 +03:00
Sergeanur
cafc0f3c10 Fix ridiculously accurate bullets when you shoot behind with enabled free camera 2021-07-26 08:28:01 +03:00
Sergeanur
f73dfa12e6 Make cars and peds to not despawn when you look away 2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac Fix 2021-07-26 04:42:15 +03:00
Sergeanur
a064b3a687 Audio changes:
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Nikolay Korolev
a7e673c2ec sync 2021-07-24 00:47:04 +03:00
Sergeanur
3adf37a3a9 Fix aiming with flamethrower with PC controls 2021-07-22 22:54:30 +03:00
Davi
bd3c3849fe Properly fix blip rendering during scripted sequences
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
Sergeanur
1d1f10d68c Fixes from miami 2021-07-22 20:56:15 +03:00
withmorten
a437d2bc26 fix garbage data written in garage save block 2021-07-19 23:43:51 +02:00
Sergeanur
d0404cbdb7 render -> renderer (original name) 2021-07-18 00:04:26 +03:00
withmorten
8018e40ebf
Merge pull request #1217 from Nopey/master
Fix debug script loader crashing missions
2021-07-15 23:09:28 +02:00
Sergeanur
2ce36a48b9 Make PS2 VB files work together with PC audio files 2021-07-15 18:06:02 +03:00
Sergeanur
4f78733836 Remove stupid cast 2021-07-15 00:47:11 +03:00
erorcun
d2e594db2b
Merge pull request #1236 from Nopey/fix_nearPeds
Fix NearPed count going negative
2021-07-13 18:10:59 +03:00
Magnus Larsen
894495689f Fix NearPed count going negative 2021-07-12 23:51:28 -07:00
Adrian Graber
207378c947 Use svcGetInfo definitions from libnx
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2021-07-13 00:50:49 +02:00
Adrian Graber
a7b38e1b34 Save current usable memory for Switch application 2021-07-13 00:50:49 +02:00
Adrian Graber
5cab196718 Finish cmake stuff for Switch build
* SDL2 for OpenAL not needed anymore
* Add re3_platform_target function and use that instead of manually building NRO
2021-07-13 00:50:49 +02:00
Adrian Graber
3bde84f6c8 Move assets to dedicated folder and redefine GLFW mappings for Switch 2021-07-13 00:50:49 +02:00
Adrian Graber
a99a04ed49 Add Switch controller asset and configuration
* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13 00:50:49 +02:00
Adrian Graber
b09b489ae7 Fix WINDOWS -> WIN32 on cmake 2021-07-13 00:50:49 +02:00
Anonymous Maarten
a247d53367 cmake: fix OpenAL on Switch + using X11 on Linux 2021-07-13 00:50:49 +02:00
Adrian Graber
ca5d3c8811 Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13 00:50:49 +02:00
Adrian Graber
02ec56e8f7 Add platform specific functions for glfw vibration
With implementation for Switch vibration through libnx hid/pad API
2021-07-13 00:50:45 +02:00
Adrian Graber
6da20aa723 Enable Gamepad Menu on Switch 2021-07-13 00:49:21 +02:00
Adrian Graber
28f266302f Add Nintendo Switch initial support 2021-07-13 00:49:13 +02:00
withmorten
a4b92fe9be fix premake 2021-07-12 23:26:49 +02:00
withmorten
f50026828a Vanilla config for Windows and win-x86 only 2021-07-12 04:24:10 +02:00
withmorten
ac3905123e fix 2021-07-12 03:10:02 +02:00
Sergeanur
b4364c3672 Reorganize config.h 2021-07-12 03:34:37 +03:00
erorcun
3515363df5
Merge pull request #1218 from withmorten/ini
switch out current ini_parser.hpp with pulzed/mINI
2021-07-12 02:40:15 +03:00
withmorten
c0cbf8045f switch out current ini_parser.hpp with pulzed/mINI 2021-07-12 01:19:22 +02:00
erorcun
a8fd3f828a
Merge pull request #1149 from withmorten/saves
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:06:59 +03:00
erorcun
291213ed40 Unite all sliders 2021-07-12 00:51:45 +03:00
erorcun
2a6f9c2757 Add ped and car density slider to menu, remove dumb collision "optimization" 2021-07-12 00:12:25 +03:00
Sergeanur
11434f96cc Add PED DENSITY and CAR DENSITY lines to GXT 2021-07-11 23:52:55 +03:00
withmorten
3194fdb2c1 fix the fix (and another fix) 2021-07-11 03:34:43 +02:00
withmorten
d7ceb4870c tiny diff fixes 2021-07-11 03:26:21 +02:00
erorcun
e9baf31ad8 Physical: division by zero fix 2021-07-10 23:24:27 +03:00
erorcun
d82dbf91ef Merge/sync fixes after threaded audio 2021-07-10 23:14:13 +03:00
erorcun
db4ae18e5d Remove waiting for stream closure in multi-thread audio 2021-07-10 23:14:08 +03:00
erorcun
5458632c40 Multi-threaded audio fixes 2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539 Multi-threaded audio streams
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
Magnus Larsen
12efd1209b Fix Cheat menu debug script loader 2021-07-10 10:18:32 -07:00
Magnus Larsen
33c45e4ae0 Fix debug script loader crashing missions
* open_script is now exposed in Script.h, perhaps it should be namespaced
as a static method on CTheScripts? I'm unsure what is preferred.
* I've moved the joypad code out of open_script to prevent buttons held
  down at mission load time from changing the scriptToLoad.
2021-07-10 09:34:17 -07:00
withmorten
011aafa043 finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES 2021-07-10 17:30:27 +02:00