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946 commits

Author SHA1 Message Date
fgenesis
00883143d7 SceneEditor/node-edit: don't display "si[giganticnumberblaaargh]" anymore
That was a leftover from ages ago when selectedIdx was changed from int to size_t
2022-05-14 05:16:19 +02:00
fgenesis
f890d35676 Enable edit+continue debug builds by default 2022-05-14 05:14:35 +02:00
fgenesis
e1f78aaca7 QuadGrid now working 2022-05-14 05:14:08 +02:00
fgenesis
fa35ee41bd some work on quadgrid, still untested 2022-05-13 17:13:27 +02:00
fgenesis
ad36f6cf99 remove unused QuadTrail 2022-05-12 17:35:39 +02:00
fgenesis
ca4d56b620 remove frame recording (Demo.cpp) and related code 2022-05-12 17:28:12 +02:00
fgenesis
9bcb34c984 remove some unused stuff 2022-05-12 17:20:40 +02:00
fgenesis
a29ed11f98 fix vs2008 build 2022-05-12 17:04:21 +02:00
fgenesis
e357a22784 another temp commit 2022-05-07 02:47:59 +02:00
fgenesis
ce4ca7f794 Temp commit, some WIP things:
- QuadGrid draft
- Fix minimap_setHealthBarTex accidentally calling MiniMapRender::setAvatarTex
- don't trunkcate to int in entity_rotateTo*() functions
2022-05-06 19:14:47 +02:00
fgenesis
c81d880b41 Don't crop screenshots for save file icons. Fixes borked save icons. 2022-05-04 20:41:59 +02:00
fgenesis
764d106d50 Work around issues with SDL_WarpMouse() in SDL > 2.0.20
Without this and using an affected SDL version, the song circle
is all jittery; the mouse cursor appears to really like to stick
to notes in the left half of the circle.

This issue first appeared in SDL commit 82793ac279d19b5 and caused
the entire game to hang (infinitely firing mouse motion events);
SDL commit 31f8c3ef4409a93fa fixed the hang but instead made
SDL_WarpCursor() jittery.
(Also see SDL commit 331859079674465 for a follow-up)
2022-05-04 03:04:26 +02:00
fgenesis
e32603e6c0 less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
fgenesis
9290acd379 fix taking screenshots 2022-04-29 10:26:25 +02:00
fgenesis
988c8c79e4 set better default compiler options; optional console in release mode on windows 2022-04-08 19:31:16 +02:00
fgenesis
b1611d4870 oops, spam a little less 2022-04-07 03:14:54 +02:00
fgenesis
a97b1bbd5c try harder to display early errors (eg. before SDL init) 2022-04-07 03:12:21 +02:00
fgenesis
d34a962e78 fix linux/gcc build 2022-04-07 03:11:24 +02:00
fgenesis
49b9e0f05a Rework & cleanup CMake project files
- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
  - Unfortunately we need to enable exceptions for this :(

- Remove these defines:
  * AQUARIA_BUILD_SCENEEDITOR (now always on)
  * AQUARIA_BUILD_CONSOLE (now always on)
  * BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
  * BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
  * BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
2022-04-07 02:38:39 +02:00
fgenesis
f0f9f1a719 Fix wrongly disabled mipmap sampling in GL_GENERATE_MIPMAP mode 2022-04-05 10:02:33 +02:00
fgenesis
e7594ecead Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
fgenesis
a04af25d88 add osx updater from https://github.com/AquariaOSE/updater for easier deployment 2022-04-01 18:05:53 +02:00
fgenesis
2d6ac020e4 initial osx deployment script 2022-04-01 17:54:39 +02:00
fgenesis
dda420f6ba fix texture issue with software mipmaps (resize offending textures to be power-of-2) 2022-03-31 21:05:44 +02:00
fgenesis
96216503c4 remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
fgenesis
da2385d6c6 Merge branch 'build-refactor' into experimental 2022-03-30 23:00:45 +02:00
fgenesis
51a42ff2cf Merge branch 'master' into experimental
# Conflicts:
#	BBGE/Core.cpp
2022-03-30 22:59:33 +02:00
fgenesis
e894f1ad6e keep openAL around but make mojoAL the default 2022-03-30 22:54:03 +02:00
Kreeblah
7377ea0a09
Fixed SDL2 and OpenAL references (#78)
* Fixed SDL2 and OpenAL references

* Revert OpenAL changes
2022-03-30 22:53:23 +02:00
fgenesis
960871ccae actually drop openal from cmake 2022-03-30 19:51:18 +02:00
fgenesis
e07723939f thanks clang 2022-03-30 19:32:37 +02:00
fgenesis
1c301cadf5 forgot cmake 2022-03-30 19:29:36 +02:00
fgenesis
2e3cd6a103 use (slightly fixed up) mojoAL instead of openALsoft in SDL2 builds 2022-03-21 18:03:01 +01:00
fgenesis
888a78c6a9 sync SDL headers to newest git 2022-03-21 18:01:34 +01:00
fgenesis
7e10451770 replace old JPS.h with new jps.hh (#74), should make pathfinding 2-3x as fast 2022-03-17 20:59:26 +01:00
fgenesis
26759c8be1 remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
fgenesis
47f8677aa7 oops 2021-01-23 14:12:31 +01:00
fgenesis
db079a55ef Replace the old Lua small block allocator with a new one (for #74)
Renamed original .c file to .cpp to make VS2008 happy
2021-01-23 14:07:39 +01:00
fgenesis
e4b2ee6e70 make travis happy (confirmed working with SDL1.2 + SDL2) 2021-01-23 13:52:10 +01:00
fgenesis
db054e7382 Fix startup on windows 10 with new SDL2 and sensors disabled by group policies 2021-01-23 13:23:33 +01:00
fgenesis
b69c637da4 fuck that broken apple bullshit 2021-01-13 00:40:33 +01:00
fgenesis
1e9c415624 More work on the mod v1.1 compatibility layer 2021-01-12 23:51:18 +01:00
fgenesis
5897d369b0 Remove unused virtual RenderObject::onDestroy() method 2021-01-12 19:00:31 +01:00
fgenesis
074e92c553 Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
fgenesis
9c180ca5b7 Make key config a bit more user friendly 2021-01-12 18:09:34 +01:00
fgenesis
19daa27528 Add known-good updated usersettings.
The config format has slightly changed after merging the controllerfixup branch,
therefore it's better to have this reference file somewhere.
An old config should import cleanly, but in case it doesn't, this will do.

At this point we can close #28.
2021-01-12 16:36:58 +01:00
fgenesis
4990ae3bf6 Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
fgenesis
37fa087c2e prevent jerkiness when creating window in fullscreen mode 2021-01-12 14:18:33 +01:00
fgenesis
067472d61b avoid creating a (0,0)-sized window at the start 2021-01-12 14:05:22 +01:00
fgenesis
a1f92433d8 fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00