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242 commits

Author SHA1 Message Date
fgenesis
aa60f7cac2 Fix oversight in the Lua interface that would cause certain quad_*() functions not to be registered.
Really wonder why this never failed, and I just noticed this by accident...
2013-02-27 00:06:16 +01:00
fgenesis
ab6e92f256 Add EV_NOAVOID and bone_lookAtPosition() 2013-02-06 21:01:22 +01:00
fgenesis
4433237f3a Add more script functions + little fix in entity poisoning
shot_getEffectTime()
shot_isIgnoreShield()
shot_getFirer()
shot_setTarget()
shot_getTarget()
getLastCollideTileType()
collideCircleWithGrid()
entity_getMaxHealth()
entity_setPoison()
entity_getPoison()
OT_* constants
2013-02-04 15:16:57 +01:00
fgenesis
188469102b add 3 new Lua functions:
entity_getAnimationLoop()
entity_getAnimLayerTimeMult()
obj_getLayer()
2013-02-03 16:13:54 +01:00
fgenesis
76c31f8147 minor fixups (Entity::revive() and some skeletal stuff) 2013-02-03 16:13:07 +01:00
fgenesis
cbd3658b27 Fix *_setRenderPass() regression from 7ff0caaed8. Remove obj_setRealRenderPass() again.
This corrects render pass overriding, especially Li's arm, which was supposed
to be in front of the hug; and being eaten by a grouper, where Naija stayed
visible because the grouper skeletal's render pass was not set correctly.
2013-01-03 02:43:33 +01:00
fgenesis
32aca3b768 Move hair functions to Entity; add quad_setSegs() & obj_setRealRenderPass() 2013-01-03 00:36:24 +01:00
fgenesis
366838d800 little enhancement to scene editor: show more entity details 2012-12-23 22:43:46 +01:00
fgenesis
c358c98256 add some Lua constants 2012-12-23 22:42:34 +01:00
fgenesis
f9ce5c0172 Animation editor enhancement: Move/rotate bones across all keyframes 2012-12-23 22:32:19 +01:00
fgenesis
9eb5b9828a clean out some dead code and some old commented out code 2012-12-19 06:23:51 +01:00
fgenesis
b6ae2a6baa Fix problems intended to fix in (reverted) 8b67ece. 2012-12-15 23:08:59 +01:00
fgenesis
ad4bc9bd21 Revert "Changed a bunch of enums in Entity.h"
This reverts commit 8b67ece907.
2012-12-15 22:46:39 +01:00
fgenesis
0f13f08357 Remove unused stuff
- entity group IDs
- entity node groups (?!)
- WaterFont.[cpp|h]
2012-12-13 19:57:30 +01:00
fgenesis
8b67ece907 Changed a bunch of enums in Entity.h
This simplifies a few things. First, the values of DamageType are now continous,
with the benefit that they can now be stored in a std::bitset.
Second, this repairs entity_getNearestEntity(..., ET_AVATAR) or DT_ENEMY as param,
because these were 0, but the game expected -1 as universal value.
This way, any entity was returned when querying for ET_AVATAR or DT_ENEMY.
Now, 0 is the universal/NONE value, which should avoid mistakes like this.
2012-12-13 19:48:47 +01:00
fgenesis
b242d80c75 Some fixes (...)
- Get colliding hair segment
- drop AnimatedSprite & Interpolator classes
- repair entity_setAutoSkeletalUpdate()
- remove some old code
2012-12-13 18:45:07 +01:00
fgenesis
5d74665323 Faster mousewheel zoom for SceneEditor + reload songbank when reloading a map in the editor 2012-12-13 18:36:13 +01:00
fgenesis
c5700f9c35 Little things to make the world map more user friendly:
- Map markers are now spawned on the player position, not above
- 66% alpha for world map icons, this way some of the stuff below the icon
  can be seen.
- Unified and increased zoom-in distance. This way the view no longer forcefully
  resets to another zoom level when selecting maps of different layers
  (i.e. first an interior map, then zoom in, then select a regular map),
  which was a little jarring. The increased zoom level is useful for
  close-ups on tiny areas like the sun temple.
2012-10-14 03:51:02 +02:00
fgenesis
416c47b4e9 Make world map reveal method configurable via user settings,
and add the possibility for mods to override this setting.
2012-10-14 03:46:47 +02:00
fgenesis
8cad58f0c4 Implement new (optional) world map reveal method.
This one doesn't give the whole map away already just after entering it.
2012-10-13 05:43:47 +02:00
fgenesis
31930051d5 More compile fixes for gcc 2.95 2012-09-23 05:30:47 +02:00
fgenesis
1fdae0c128 Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
fgenesis
cb745baa5e Fix crash in script warning 2012-09-23 03:48:14 +02:00
fgenesis
e29d4e65bd Allow using super-wide resolutions.
Super-tall resolutions break horribly, however.
2012-09-21 02:18:51 +02:00
fgenesis
dec7707562 Fix camera constrain logic for very wide resolutions.
This affected all standard wide resolutions too, but wasn't noticed
because the camera wasn't positioned very far off.
2012-09-21 01:28:25 +02:00
fgenesis
eaa7c27f82 Clear beast form eats in continuity reset.
This fixes eats carrying over into mods.

Also revert one related change from 84c49e5ce0 obsoleted in 3bdb0d6bc6.
2012-09-21 03:02:54 +02:00
fgenesis
755cc9c50f Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
This was a regression from my earlier GridRender optimization patch.
2012-09-17 03:32:18 +02:00
fgenesis
82e0be355c Fix possible crash on End key in SceneEditor (thx KS-10 for reporting).
This was due to a logic bug mistaking tile indices with array indices.
2012-09-17 03:25:13 +02:00
fgenesis
42f4c2d1e6 Hopefully fix the old "song control hint white box" problem, now also for win7.
Has been working fine for XP, though.
2012-09-15 15:37:23 +02:00
fgenesis
f97fe12462 Load a mod's elementeffects.txt if provided 2012-09-02 02:29:33 +02:00
fgenesis
5d41c93c5b Little SceneEditor on-sreen text enhancement, regarding (auto-)save 2012-09-02 02:29:12 +02:00
fgenesis
3bdb0d6bc6 Fix regression added in "Fix loading world map data when loading a mod's saved game" (459a41e1f6)
Loading world map data would reset the visited world map tiles.

Also little fix in savegame loading: Load mod data before reset,
so it knows we're preparing to load a mod.
2012-09-02 02:27:23 +02:00
fgenesis
9e4fe3809e Fix crash added with last commit, thx KS-10 for pointing 2012-07-23 05:06:01 +02:00
fgenesis
9c76fa7ed4 Fix one oversight that prevented localizing scripts properly 2012-07-22 17:53:21 +02:00
fgenesis
7ac095e005 Fix a leftover hardcoded string, thx KS-10 for pointing 2012-07-22 03:39:37 +02:00
fgenesis
1fe6e665e3 Improve mod selector scolling behavior (thx MOM4Evr for pointing) 2012-07-15 21:29:05 +02:00
fgenesis
927928167b Move key config strings into stringbank.txt 2012-07-14 16:54:28 +02:00
fgenesis
de69273229 Localise scripts + silene debug spam in options menu 2012-07-14 15:57:21 +02:00
fgenesis
636c069403 _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
fgenesis
e8872b09e5 Localise sounds, voice, and send current locale to webserver when asking for mod list 2012-07-14 14:34:46 +02:00
fgenesis
8084a4c613 Fix loading stringbank.txt form a mod when loading a saved game, and load treasures.txt from mods if it exists. 2012-07-13 16:10:07 +02:00
fgenesis
918c69d15b Some simplifications in ingredient name handling, by Henrik Holst 2012-07-11 22:00:14 +02:00
fgenesis
345ff6063b Fix locale related oversights 2012-07-11 04:50:19 +02:00
fgenesis
459a41e1f6 Fix loading world map data when loading a mod's saved game 2012-07-11 04:42:53 +02:00
fgenesis
84c49e5ce0 Fix wrongly adding shield song when loading a savegame. Also add obj_getTexture() function. 2012-07-10 22:50:31 +02:00
fgenesis
7b2fa39428 Move localisation code to BBGE, and allow textures to be localised. 2012-07-10 22:16:48 +02:00
fgenesis
b22ceb2aa0 Fix a problem that prevented loading a saved game of a mod in a zip file, which occured when no patches were loaded. 2012-06-30 00:58:06 +02:00
fgenesis
9f244e90b2 Little correction to last patch - really override entity_delete(). 2012-06-27 22:11:30 +02:00
fgenesis
dff86833ef Fix regression from "Script interface improvements & extensions."
This caused a crash due to an already freed point in Avatar.cpp pull target update.
Thanks to Red Skull for reporting.
2012-06-27 21:57:10 +02:00
fgenesis
e924a164c9 Also load localized font files 2012-06-18 18:54:56 +02:00