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598 commits

Author SHA1 Message Date
fgenesis
95fb836221 Fix linux build 2014-04-07 05:09:40 +02:00
fgenesis
7630587279 Little bugfix 2014-04-07 04:40:50 +02:00
fgenesis
6d4b9502cb Fix build + use win32 message boxes if on windows (they are nicer for dealing with Lua errors) 2014-04-07 04:19:54 +02:00
fgenesis
906563c957 Merge branch 'experimental' of github.com:fgenesis/Aquaria into experimental 2014-04-07 04:16:34 +02:00
fgenesis
0bf247169a sync with ttvfs repo 2014-04-07 04:16:15 +02:00
C.W. Betts
5d9f7c2c18 Use SDL2's MessageBox API. 2014-04-06 19:28:56 -06:00
fgenesis
b437a7cb2c Fix ttvfs bugs, sync with dev repo 2014-04-07 02:25:58 +02:00
fgenesis
6203bc7ce4 Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
fgenesis
8026cdd905 Update ttvfs to new version 2014-04-06 19:19:33 +02:00
fgenesis
ac034fc708 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2014-04-01 17:26:31 +01:00
fgenesis
209ad526c6 Add canShotHit() interface function
Let entity decide if it wants to collide with shot or not.
2014-04-01 18:16:33 +02:00
fgenesis
84ffb703e1 Fix pathfinding crash 2014-04-01 01:47:41 +02:00
fgenesis
664b2bd5f2 Lua functions:
- Change entity_handleShotCollisionsHair(): Allow setting hair collision width percent
- Change entity_collideSkeletalVsCircle(): Allow colliding with any RenderObject
- Add entity_collideSkeletalVsCirclePos(): Allow specifying (x,y,radius)
2014-03-28 03:54:58 +01:00
fgenesis
b8af382bd9 SceneEditor: Hack for german keyboard layout 2014-03-28 03:52:24 +01:00
fgenesis
a49dda92d6 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2014-03-10 16:45:56 +00:00
fgenesis
3741c6c9f7 oops 2014-03-10 17:42:29 +01:00
fgenesis
65e457423c Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
fgenesis
af463e63b2 Make mouse constraint circle scriptable. New Lua functions:
- setMouseConstraintCircle()
- setMouseConstraint()
2014-03-10 02:26:01 +01:00
fgenesis
071ca187e6 Fix dead object accumulation when hitting note in song circle 2014-03-10 01:56:49 +01:00
fgenesis
fac96e3d51 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2014-03-08 01:21:52 +00:00
fgenesis
04ce34afa2 Add new setting for shots: DieOnKill (default: off) 2014-03-08 02:17:55 +01:00
fgenesis
b95dfee4c6 Add Lua functions: getZoom(), setMaxLookDistance() 2014-03-08 02:17:20 +01:00
fgenesis
2cec85fd05 Improve camera zooming behavior + camera related cleanups
- Now, the camera will now no longer be pulled towards the upper left
  or lower rigtht corner.
- cameraPos was never used as an interpolating vector, cleaned up related code.
- Core::invGlobalScale is now updated whenever Core::globalScale is changed
  (Not a nice solution but it does work)
- Increase cull radius by 10%, should prevent tiles from disappearing when
  zoomed in a lot.
2014-03-07 17:59:36 +01:00
fgenesis
b501ba67e3 Respect more nodes' active status: PATH_STEAM, PATH_WARP, PATH_RADARHIDE, PATH_WATERBUBBLE, PATH_ZOOM.
These nodes will no longer do their thing if active is set to false.
node_[is|set]EffectOn() is now an alias for the node_[is|set]Active() functions.

Also add getMaxCameraValues() Lua function.
2014-03-06 22:31:22 +01:00
fgenesis
8ce3baca7f Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2014-02-25 01:02:22 +00:00
fgenesis
429f612065 Get rid of some unnecessary float<->int casts + some new Lua functions:
- filterNearestEntitiesAdd()
- getEntityToActivate()
- setEntityToActivate()
- hasThingToActivate()
2014-02-23 18:27:42 +01:00
fgenesis
00c7f97ea8 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2014-02-12 16:04:19 +00:00
fgenesis
00ab9a38b6 Add fileExists() Lua function 2014-02-12 16:59:14 +01:00
fgenesis
81de2b8e9d Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2014-01-05 16:59:13 +00:00
fgenesis
a9712944ed Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.
Thanks to Peri for finally making me fix this.
2013-12-28 04:42:02 +01:00
fgenesis
508fae3574 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-12-17 17:51:42 +00:00
fgenesis
624744ca99 Lua API: Setter/getter for gravity 2013-12-17 18:49:03 +01:00
fgenesis
7375a4879d Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-12-12 22:21:29 +00:00
fgenesis
900b481f99 Reload stringbank on map editor map reload 2013-12-12 23:14:37 +01:00
fgenesis
201b3a76bc Add Lua functions (+ related text class changes):
- text_getHeight()
- getUserInputString()
2013-12-12 23:14:17 +01:00
fgenesis
74c2c0fec2 Merge pull request #4 from dodumosu/master
Fix OSX/SDL1.2 build
2013-12-12 02:45:11 -08:00
dodumosu
f3fe225270 Update Core.cpp 2013-12-12 10:34:15 +00:00
fgenesis
5336c8d350 Fix linux build, once more, now for real 2013-12-11 03:36:44 +01:00
fgenesis
82ab3fa60c Fix OSX build with SDL1.2 (nasty, nasty) 2013-12-11 03:06:59 +01:00
fgenesis
47b8c75dcb Fix linux/osx build 2013-12-11 03:06:38 +01:00
fgenesis
124cb3561f Merge branch 'master' into experimental 2013-12-11 01:44:37 +00:00
fgenesis
d8301284c0 Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean 2013-12-11 01:44:03 +00:00
fgenesis
313b539981 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-12-11 01:01:04 +00:00
fgenesis
9d3aa5160f vcproj update 2013-12-11 01:57:11 +01:00
fgenesis
cf73567650 Lua API stuff:
+ isScriptedEntity()
+ findPath()
+ castLine()
- fix off by one in isObstructedBlock() (lower+rightmost row/col missing)
2013-12-11 01:57:00 +01:00
fgenesis
9041197ea7 Should actually upload the file in question... 2013-12-10 03:52:17 +01:00
fgenesis
204152a783 Little optimization for molestPath() 2013-12-10 03:48:40 +01:00
fgenesis
70286954a0 Replace A* pathfinding with much faster jump point search.
This also fixes entities glithing through walls, as diagonal cracks
were assumed walkable.
2013-12-10 03:47:58 +01:00
fgenesis
9ba8e21467 Merge pull request #3 from MaddTheSane/master
OS X: Indentation and syntax
2013-11-19 09:57:13 -08:00
fgenesis
890ca90bd4 Add option to hideInGameMenu() to cancel the options menu if it's active. 2013-11-17 04:36:13 +01:00