fgenesis
80175c3df6
another gcc 4.5 breakage, delete old unused leftovers
2016-10-03 22:34:54 +02:00
fgenesis
bc77c89ad3
Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing.
2016-10-03 22:28:29 +02:00
fgenesis
b5e6234269
Move glext function pointer loading to GLLoad.cpp
2016-09-26 04:13:28 +02:00
fgenesis
4751b31653
Save screenshots in PNG instead of TGA format. Closes #34 .
2016-09-26 03:44:15 +02:00
fgenesis
b4c001edb6
Update zlib to 1.2.8, libpng to 1.6.25, and move out of glpng subdir
2016-09-26 03:40:35 +02:00
fgenesis
58df545ec8
cleanup #2 , no functional changes
2016-09-26 01:54:45 +02:00
fgenesis
8f524279b3
warning fix + cleanup, no functional changes
2016-09-26 01:54:30 +02:00
fgenesis
cd24278bf8
Use glGenerateMipmapEXT if available
...
Don't want to do mipmaps on CPU if not necessary.
2016-09-25 22:55:59 +02:00
fgenesis
84da02e4aa
Merge branch 'vs15' into controllerfixup
2016-08-07 23:57:35 +02:00
fgenesis
7b702673fe
Fix some things/typos that were overlooked
2016-08-07 05:20:04 +02:00
fgenesis
21d4b43c29
Fix more opengl linkage problems on windows
2016-08-06 21:00:48 +02:00
fgenesis
916c3214d2
Make SDL2 the default
2016-08-06 20:03:51 +02:00
fgenesis
93ac73179f
Support vs15
2016-08-06 19:50:07 +02:00
fgenesis
812dc7dd7f
Reject joystick axes for Swim[Up|Down|Left|Right] actions.
...
This avoids confusion since the axes are always used, analog, and allow nice control.
If the axes were additionally mapped to Sim* actions, the movement would
no longer be analog as soon as the (digital) action state is enabled.
2016-08-04 02:22:05 +02:00
fgenesis
844ee748e6
Make InGameMenu catch some more actions.
...
Not sure if this is really necessary, but can't hurt
2016-08-04 01:56:19 +02:00
fgenesis
15c78dd2e4
Rix mouse button emulation that broke somewhere along the way
2016-08-04 01:55:32 +02:00
fgenesis
d49531f486
Replace DebugButton in the key config menu with a nicer and UI-focusable button
2016-08-02 04:15:04 +02:00
fgenesis
cd17e34094
Fix typo that broke bone lock orientation
2016-08-02 03:36:06 +02:00
fgenesis
00900a9dfb
Fix bone particles broken in 8472718fb7
2016-08-02 02:44:50 +02:00
fgenesis
2d47b4a7b3
Tiny header cleanup
2016-07-19 02:59:30 +02:00
fgenesis
3de004262b
Attempt to fix joystick enabled/disabled state
2016-07-19 02:45:56 +02:00
fgenesis
bff072039a
Addition to prev. commit: Fix this in a better way.
...
This also gets rid of a 1-frame delay in DSQ action handling.
Hope this doesn't cause any problems, as i'm not sure.
2016-07-18 23:22:42 +02:00
fgenesis
335b26d1e0
Fix resuming paused cutscene
2016-07-18 23:14:20 +02:00
fgenesis
e8f1129c24
Fix startup crash and linking error in release mode
2016-07-18 03:21:24 +02:00
fgenesis
e44ebfaa9f
Forgot stringbank.txt update
2016-07-18 01:35:32 +02:00
fgenesis
619d3d531b
Remove some now unused/unneeded leftovers
2016-07-18 01:34:43 +02:00
fgenesis
ab959bc6d6
Use sentinel that captures most of the input for sourceID -1
2016-07-18 01:27:58 +02:00
fgenesis
c943759ce1
Getting closer to mutliple inputs actually working
...
Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
dcf09343b5
Correctly distinguish between action sources when evaluating ActionMapper
...
I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
77e4bfd292
Various improvements and fixes
2016-07-17 05:54:09 +02:00
fgenesis
411f8950e5
Fix possible fatal error, and jostick not accepting esc
2016-07-17 03:05:26 +02:00
fgenesis
4ee2abda06
Fix key config menu being visible and messed up when it shouldn't, under some circumstances
2016-07-17 02:47:19 +02:00
fgenesis
671d0ace1b
Fix some regressions + improvements:
...
- ACTION_MENU* not sent
- allow using the game UI with keyboard only
- allow mapping ACTION_MENU to controller inputs
- fix joystick axis (-) not working due to typo
2016-07-17 02:34:34 +02:00
fgenesis
bf94d541cd
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
fgenesis
b438064517
Continue implementing support for multiple ActionSets
2016-07-16 03:09:44 +02:00
fgenesis
520239a845
Fix possible crash on startup & disable newly added ActionSets by default
2016-07-15 03:28:36 +02:00
fgenesis
2fd181913e
Preparations for multiple ActionSets support
2016-07-15 03:22:27 +02:00
fgenesis
95fd453a99
Save "Flip Input Buttons" setting
2016-07-14 05:09:50 +02:00
fgenesis
881226fe43
Minor cosmetic fixes + prevent heap overflow after on taking more than 99999999 screenshots
...
Gotta be correct!!11
2016-07-14 05:01:30 +02:00
fgenesis
dcd4fe6c86
Implement configurable screenshot key
2016-07-14 04:59:08 +02:00
fgenesis
a043dd852f
Major input handling improvements ( #28 ):
...
- Support joystick hotplugging
- Support axes as buttons (means xbox360 shoulder triggers can be used as buttons)
- Show pretty joystick axis & button names if possible
- Tabify input actions UI
- Add 'mouse' column to input actions UI
- Allow to configure form hotkeys
- Allow ALL keys, get rid of internal key remapping
- SDL2: Use scancodes instead of keycodes since they are layout independent
- Allow extra mouse buttons (if present)
- Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction"
Makes the configuration less redundant and doesn't send each action twice,
which happened if both were set to the same key.
- Fix Regressions from prev commits (menu not opening on Esc)
Still has a few minor bugs/issues that need to be fixed,
but pushing this now before the commit gets too large again.
2016-07-13 05:00:19 +02:00
fgenesis
082dcacad8
whoops
2016-07-10 01:11:06 +02:00
fgenesis
2efc227ad9
Improve input menu a bit, accept Esc in the designated field, remove "Mic" section from config
2016-07-09 19:42:33 +02:00
fgenesis
798e4c6619
Remove support for input key config locking.
...
Wasn't useful, isn't useful, and confused me to no end.
Better to have this gone.
2016-07-09 19:09:39 +02:00
fgenesis
4b0f45df73
Regression: Fix optionsOnly not being remembered
2016-07-09 15:23:30 +02:00
fgenesis
8472718fb7
Major include refactor; changes to pretty much everything
...
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.
Lots of cleanups on the way too. More dead/unused code removal.
Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
d1778a97b8
wip, temp commit
2016-07-03 18:07:13 +02:00
fgenesis
4e37abd0f5
whoops forgot a file
2016-07-03 18:06:35 +02:00
fgenesis
34a1bcb70f
Really use scancode names + little more cleanup
2016-07-03 15:48:40 +02:00
fgenesis
9414be864a
Huge Game.cpp refactor and various other things
...
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.
Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00