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131 commits

Author SHA1 Message Date
fgenesis
08913e68f4 tbsp lib update 2024-09-22 03:24:08 +02:00
fgenesis
47aa41de19 fix wrong(?) assert that may break stuff on macos.
Time to rip out this old lib. soon, hopefully
2024-08-04 00:35:36 +02:00
fgenesis
98c6b716d7 tiny more unfuck 2024-07-16 03:14:51 +02:00
fgenesis
ab9193d1a9 unfuck freetype.cmake 2024-07-16 03:10:17 +02:00
fgenesis
296c89ee7e keep on tryin' 2024-07-16 02:57:09 +02:00
fgenesis
62c29dc2c9 fix build failing when the Aquaria repo was located in a path containing spaces
(thx NinjaKittyc4)
2024-07-16 02:53:02 +02:00
fgenesis
0153c977df couple more fixes for apple clang build 2024-07-13 19:33:10 +02:00
fgenesis
64c0c649cd compile fixes for apple clang 2024-07-13 06:49:32 +02:00
fgenesis
d4b80525a9 Merge branch 'more-bspline' into tile-optimization 2024-07-07 05:36:51 +02:00
fgenesis
b55b5a033c make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
fgenesis
e34b854338 tbsp: bugfix when outputStride > 1 2024-07-07 03:31:17 +02:00
fgenesis
77611b4188 dmon/win32: make it not need stdint.h 2024-07-05 02:11:25 +02:00
fgenesis
7d2f961573 tbsp: split into alloc, prep, generation steps 2024-07-05 02:10:27 +02:00
fgenesis
fc3580ca64 new tbsp version; working spline control point generation prototype 2024-07-04 21:40:31 +02:00
fgenesis
753718c7ad HOW DID THIS EVER WORK 2024-06-28 00:50:52 +02:00
fgenesis
2373fd7170 fixed to dmon win32 backend (made a PR) 2024-06-27 23:43:58 +02:00
fgenesis
f71c7f5d40 make dmon optional at compile time, and a dedicated runtime option
it's still experimental and might cause problems,
so only enable this if specifically requested,
since it's not needed for regular gameplay
2024-06-27 23:43:26 +02:00
fgenesis
5a6810e063 integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
fgenesis
5676c41f45 integrate dmon from https://github.com/septag/dmon 2024-06-25 04:43:13 +02:00
fgenesis
dd7ab0448f warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
many many more to do but it's a little step closer to get rid of warnings
2024-04-16 01:43:36 +02:00
fgenesis
ebf49310b3 compile fixes for clang when c++98 is enforced 2024-02-07 03:26:18 +01:00
fgenesis
cd91ee51ef attempt to fix ttvfs crashes on osx
it's time to kick out the darn thing, but alas, not quite yet
2023-11-19 20:00:01 +01:00
fgenesis
d1cbc6f783 support loading *.qoi images
Now png/qoi/jpg are supported, and some subset of tga
because we need that to load zga files for savegame thumbnails
2023-05-31 18:07:55 +02:00
fgenesis
4e632f9f6c BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
fgenesis
70b8dcdc3a Rework texture loading, part 1
Major code/logic cleanups + it has a multithreaded batch mode now.
The VFS code doesn't like multiple threads at all,
so for now there's a big lock in front of where it matters.
Changed precacher, map/tileset, and worldmap loading to batched mode.

Still TODO:
- fix broken mod preview images
- reloading resources on debug key
- make mod recache entirely unnecessary
- actually drop resources when no longer needed
2023-05-31 00:55:16 +02:00
fgenesis
29fd4ec44e clean up interpolators; WIP towards bspline support in anim editor 2022-09-13 18:38:44 +02:00
fgenesis
e920be599d add initial tbsp for later 2022-08-24 18:50:55 +02:00
fgenesis
9290acd379 fix taking screenshots 2022-04-29 10:26:25 +02:00
fgenesis
d34a962e78 fix linux/gcc build 2022-04-07 03:11:24 +02:00
fgenesis
49b9e0f05a Rework & cleanup CMake project files
- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
  - Unfortunately we need to enable exceptions for this :(

- Remove these defines:
  * AQUARIA_BUILD_SCENEEDITOR (now always on)
  * AQUARIA_BUILD_CONSOLE (now always on)
  * BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
  * BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
  * BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
2022-04-07 02:38:39 +02:00
fgenesis
96216503c4 remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
fgenesis
2e3cd6a103 use (slightly fixed up) mojoAL instead of openALsoft in SDL2 builds 2022-03-21 18:03:01 +01:00
fgenesis
888a78c6a9 sync SDL headers to newest git 2022-03-21 18:01:34 +01:00
fgenesis
7e10451770 replace old JPS.h with new jps.hh (#74), should make pathfinding 2-3x as fast 2022-03-17 20:59:26 +01:00
fgenesis
26759c8be1 remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
fgenesis
db079a55ef Replace the old Lua small block allocator with a new one (for #74)
Renamed original .c file to .cpp to make VS2008 happy
2021-01-23 14:07:39 +01:00
C.W. Betts
76fc77051c Add ARM support. 2020-10-20 00:32:22 -06:00
fgenesis
3dda97d32a Hopefully fix build against SDL 1.2. Does not yet run!
Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
2017-02-15 04:41:52 +01:00
fgenesis
4095fde219 Move GL headers to ExternalLibs 2017-02-15 01:03:43 +01:00
fgenesis
b7e3e55cf1 Remove some unnecessary includes of glpng 2017-02-15 00:56:00 +01:00
James Le Cuirot
0dd19f9cb3
Add option to use system copy of GLPNG 2017-02-10 10:01:35 +00:00
James Le Cuirot
4d1fa75545
Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
James Le Cuirot
f19011e3dd
Delete duplicate GL headers
Nothing was pointing at BBGE/glext.

Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.

I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
2017-02-09 21:08:57 +00:00
fgenesis
1472c71bfe Merge branch 'experimental' into controllerfixup 2017-02-08 21:55:52 +01:00
fgenesis
5ba014640c Fix compile with VS2008, disable XMLDocument::LoadFile() 2017-02-08 21:53:59 +01:00
fgenesis
daca65d20a Merge branch 'experimental' into controllerfixup 2017-02-08 21:33:05 +01:00
James Le Cuirot
5a16a290fc
Bump TinyXML2 to 4.0.1 2017-02-08 10:21:25 +00:00
fgenesis
7456e785fa Remove mandatory defines and their checks:
BBGE_BUILD_SHADERS
BBGE_BUILD_FRAMEBUFFER
BBGE_BUILD_OPENGL
BBGE_BUILD_OPENGL_DYNAMIC
2017-02-05 22:51:25 +01:00
Valentin Ochs
f9357e7fca Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
fgenesis
a648bdfe30 Small update to ttvfs_zip 2017-01-14 18:38:10 +01:00