fgenesis
624744ca99
Lua API: Setter/getter for gravity
2013-12-17 18:49:03 +01:00
fgenesis
7375a4879d
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-12-12 22:21:29 +00:00
fgenesis
900b481f99
Reload stringbank on map editor map reload
2013-12-12 23:14:37 +01:00
fgenesis
201b3a76bc
Add Lua functions (+ related text class changes):
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- text_getHeight()
- getUserInputString()
2013-12-12 23:14:17 +01:00
fgenesis
74c2c0fec2
Merge pull request #4 from dodumosu/master
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Fix OSX/SDL1.2 build
2013-12-12 02:45:11 -08:00
dodumosu
f3fe225270
Update Core.cpp
2013-12-12 10:34:15 +00:00
fgenesis
5336c8d350
Fix linux build, once more, now for real
2013-12-11 03:36:44 +01:00
fgenesis
82ab3fa60c
Fix OSX build with SDL1.2 (nasty, nasty)
2013-12-11 03:06:59 +01:00
fgenesis
47b8c75dcb
Fix linux/osx build
2013-12-11 03:06:38 +01:00
fgenesis
124cb3561f
Merge branch 'master' into experimental
2013-12-11 01:44:37 +00:00
fgenesis
d8301284c0
Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean
2013-12-11 01:44:03 +00:00
fgenesis
313b539981
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-12-11 01:01:04 +00:00
fgenesis
9d3aa5160f
vcproj update
2013-12-11 01:57:11 +01:00
fgenesis
cf73567650
Lua API stuff:
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+ isScriptedEntity()
+ findPath()
+ castLine()
- fix off by one in isObstructedBlock() (lower+rightmost row/col missing)
2013-12-11 01:57:00 +01:00
fgenesis
9041197ea7
Should actually upload the file in question...
2013-12-10 03:52:17 +01:00
fgenesis
204152a783
Little optimization for molestPath()
2013-12-10 03:48:40 +01:00
fgenesis
70286954a0
Replace A* pathfinding with much faster jump point search.
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This also fixes entities glithing through walls, as diagonal cracks
were assumed walkable.
2013-12-10 03:47:58 +01:00
fgenesis
9ba8e21467
Merge pull request #3 from MaddTheSane/master
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OS X: Indentation and syntax
2013-11-19 09:57:13 -08:00
fgenesis
890ca90bd4
Add option to hideInGameMenu() to cancel the options menu if it's active.
2013-11-17 04:36:13 +01:00
fgenesis
711db4467f
Display error if mod downloader failed to rename temp file
2013-11-17 04:34:34 +01:00
fgenesis
bb515842a8
Create screenshots dir on startup, if necessary
2013-11-17 02:24:13 +01:00
fgenesis
ca9ed11680
Update README
2013-11-17 02:23:53 +01:00
fgenesis
96195219e8
Move scripts to files, to make automated overriding easier
2013-11-17 02:23:39 +01:00
C.W. Betts
5ca82aea1c
Indenting
2013-11-15 18:45:53 -07:00
C.W. Betts
b9ed32049f
Use more modern Objective-C syntax.
2013-11-15 18:45:13 -07:00
fgenesis
373ccff7e4
Fix build on linux
2013-11-14 20:37:50 +01:00
fgenesis
ab752e1156
replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking.
2013-11-14 20:07:39 +01:00
fgenesis
7de589e275
Add custom upper<->lowercase translation tables for better localization support.
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Translation tables by Henrik Holst.
2013-11-14 17:58:33 +01:00
fgenesis
7a9df46830
Replace some leftover luaReturnNum(0) with luaReturnNil()
2013-11-14 15:20:52 +01:00
fgenesis
cccd42227f
Merge branch 'experimental'
2013-11-05 16:51:26 +01:00
fgenesis
c60e2c3757
Merge branch 'vfsfix'
2013-11-05 16:47:24 +01:00
fgenesis
8e1be3a5d2
Attempt to fix some VFS problems
2013-11-05 14:55:37 +01:00
fgenesis
e8b9261004
Attempt to fix some VFS problems
2013-11-05 14:53:57 +01:00
fgenesis
18a6475236
Merge pull request #2 from cuddlyogre/master
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Now Visual Studio 2010 Compatible
2013-11-03 08:49:38 -08:00
fgenesis
7d27489ac3
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-11-02 14:28:01 +00:00
fgenesis
1701c9a67d
More Lua functions:
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- entity_hasSkeletal()
- entity_getNumAnimLayers()
- filterNearestEntities() to fill an internal filter buffer
- getNextFilteredEntity() to iterate over the filter buffer
2013-11-02 15:22:55 +01:00
cuddlyogre
1f6887fcb0
Now Visual Studio 2010 Compatible
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Removed a "using namepsace std;" to stop an ambiguous symbol error
regarding the "hash" datatype when compiling with Visual Studio 2010. As
a result, I had to add a "std::" to an ostringstream.
Duplicated, upgraded, and reworked the existing Visual Studio 2008
project so that it now compiles successfully with Visual Studio 2010.
Both debug and release work without a hitch on Windows 7. The original
Visual Studio 2008 solution is still there if it is needed.
2013-10-31 18:44:02 -05:00
fgenesis
c9bcbd3c1e
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-10-28 03:32:55 +00:00
fgenesis
8d444a3327
Get rid of a few unnecessary continueity resets.
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Continuity resets load a bunch of small files from disk;
this speeds up the startup precess very slightly if the files
are not in the OS's file cache yet.
2013-10-28 04:29:46 +01:00
fgenesis
9377b6edb9
Add Lua function isShuttingDownGameState()
2013-10-28 04:28:05 +01:00
fgenesis
c312572ff7
Do not allow rolling when riding.
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Rolling while riding does not make sense, is not handled/animated at all,
and it looks strange. I wonder why nobody has fixed this in all this time.
2013-10-28 04:27:44 +01:00
fgenesis
0cb36b9830
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-10-25 01:35:15 +01:00
fgenesis
3fe9ffc2cd
Fix setGemPosition(), add more Lua functions:
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- isShader()
- isParticleEffect()
- pe_start()
- pe_stop()
- pe_isRunning()
- isMiniMapCursorOkay()
2013-10-25 01:47:24 +02:00
fgenesis
69e25640fb
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
fgenesis
77b56cf19b
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-10-21 02:27:29 +01:00
fgenesis
fa6ca8d60a
Add 2 Lua functions:
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+ obj_getWorldScale()
+ obj_getParent()
2013-10-21 02:34:57 +02:00
fgenesis
b0c098bbcd
Compile fix for prev. commit
2013-10-21 02:34:30 +02:00
fgenesis
d97bb25b9e
Add some Lua functions, changes to hair.
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+ beam_getEndPos()
+ entity_setCurrentHealth()
+ entity_setMaxHealth()
+ beam_getEndPos()
+ entity_hasAnimation()
- Add 3 new parameters to entity_damage: shot, hitX, hitY
- entity_getAnimationLength() supports string as 2nd parameter now.
This will lookup an animation's length via name.
Passing an ANIMLAYER_* constant works as it used to.
2013-10-19 17:30:42 +02:00
fgenesis
61a5f5c35c
Merge pull request #1 from MaddTheSane/master
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OS X changes
2013-10-17 16:14:00 -07:00
fgenesis
7a2219783a
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2013-09-29 00:27:54 +01:00