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343 commits

Author SHA1 Message Date
fgenesis
6971e7898f Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls. 2016-02-15 17:17:18 +01:00
fgenesis
ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
26549f84b7 Fix font bounds calculation
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
9285ce49bd Make world map respect SeeMapMode (like the minimap already does)
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d Add script functions:
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480 Add Lua functions:
+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis
5410028906 Constify some things, no functional changes 2015-08-03 20:33:22 +02:00
fgenesis
21545e1a24 Show refresh rate in resolution selector 2015-07-12 20:25:46 +02:00
fgenesis
e285c26e05 Add world map gem Lua functions:
setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
43a4f60ab1 Little fix to world map partial reveal method coloring.
Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200 Add node_setActivationRange() 2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165 Add isSkippingCutscene() Lua function 2015-06-22 23:58:07 +02:00
fgenesis
209964034d Make maxSpeed float, little cleanup, minor Lua API stuff
Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()

The following old functions (plus all of the above) return float now
(how long moving will take):

* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis
1af3a580ed Minor Lua changes:
+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00
fgenesis
b71c21a0b3 Clear skel cache in animation editor 2015-06-08 02:13:52 +02:00
fgenesis
778a275ce2 RenderObject::updateCull is now float, some Lua additions
- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
fgenesis
66cf20ffa9 Allow loading eats.txt from mods
Thx Daxar for pointing out this was forgotten.
2015-03-16 03:48:20 +01:00
fgenesis
9973afbac6 Allow custom capes in mods 2015-03-09 04:55:03 +01:00
fgenesis
b70de7f94b Add Lua function text_getStringWidth() 2015-03-08 20:44:14 +01:00
fgenesis
220c8f1c08 add Lua function: setBGGradient() 2015-01-28 02:21:48 +01:00
fgenesis
2612b6e251 tiny cleanup 2015-01-28 01:45:52 +01:00
fgenesis
f54d341242 Allow obj_addChild() to specify front or back order 2015-01-14 21:49:04 +01:00
fgenesis
4b32c4364f Allow interactive parallax layer elements 2015-01-14 21:48:37 +01:00
fgenesis
aab0dad1cb Allow Shift+G to increase game time 10x 2014-09-17 05:11:26 +02:00
fgenesis
d82553d6a7 Fixes to element interaction.
It now works with multiple entities doing interaction, and the correct
update list is used, which should save a bit more CPU.
2014-09-13 16:33:32 +02:00
fgenesis
e8ff469205 Revert "Fix crash when adding a gem in entity init()", broke world map.
This reverts commit 17b8cd2079.
2014-08-15 21:18:43 +02:00
fgenesis
07807bfa36 Minor SDL lib file update for win32. Add isShot() Lua function that was forgotten. 2014-08-15 20:29:22 +02:00
fgenesis
300f326777 Use std::vector instead of std::list for RenderObject children 2014-07-21 22:21:22 +02:00
fgenesis
35c8086802 Some changed to pathfinding. This hopefully gets rid of spikes in very short paths. Some untested changes. 2014-07-21 22:20:08 +02:00
fgenesis
6b82ea86be Add some Lua functons for shots:
* shot_canHitEntity
* filterNearestShots
* filterNearestShotsAdd
* getNextFilteredShot
2014-06-22 02:19:45 +02:00
fgenesis
94cd430b84 oops 2014-06-21 18:47:05 +02:00
fgenesis
fceb1d1bcc This should fix some problems on Linux/OSX, which uses absolute paths for mods. Thx Daxar. 2014-06-21 18:14:01 +02:00
fgenesis
4a20874841 Fix unnecessary error message with empty or non-existing songs.xml 2014-06-13 23:40:33 +02:00
fgenesis
17b8cd2079 Fix crash when adding a gem in entity init() 2014-06-13 03:39:01 +02:00
fgenesis
121e0f9e8a Allow passing a shot name to most shot_get*() Lua functions 2014-06-13 01:31:57 +02:00
fgenesis
d95b5cccdd Allow editing repeat scale via editor, and save this in map files.
I chose to add an extra XML tag storing only the needed data in order to
preserve compatibility with older versions that expect the specific
layout of the <SE k="..." /> tag, which can't be changed.
Adding a new tag like <SE m="..." /> with an updated layout is also
not an option, because older versions would not load these, and
maps would be empty as a result.
2014-06-12 20:07:49 +02:00
fgenesis
817d4beb1c Fix tinyXML2 misuse; simplify scene saving code a little 2014-06-10 02:18:55 +02:00
fgenesis
065def0674 Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things 2014-06-09 23:39:33 +02:00
fgenesis
4bafcb3e18 Merge branch 'tinyxml2' into experimental. Thanks to James Le Cuirot for this.
Conflicts:
	Aquaria/UserSettings.cpp
	CMakeLists.txt
2014-06-09 22:31:39 +02:00
fgenesis
1c67b5479b Include tinyxml2, update cmake to use this optionally 2014-06-09 22:21:24 +02:00
fgenesis
8d379653d4 Stash commit 2014-06-09 16:38:19 +02:00
James Le Cuirot
43d41feeb8 Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
fgenesis
8b0ccb2ee4 Fix cmake build + disable "unsafe" Lua package table 2014-05-30 22:51:12 +02:00
fgenesis
86d2fcebda Fix problematic Lua init and add user setting to keep 'os' and 'io' functions.
From the Lua 5.1 manual:
"The luaopen_* functions (to open libraries) cannot be called directly,
like a regular C function. They must be called through Lua,
like a Lua function."

All standard tables are now loaded with luaL_openlibs(), which includes os and io.
Because these are inherently unsafe, there is a new config setting:
<AllowDangerousScriptFunctions on="1" />
This is disabled by default.
The title screen will show a warning when the setting is on.
2014-05-16 01:03:54 +02:00
fgenesis
3db8c9e13a Pathfinding & map grid improvements.
There were still only 6 of 8 bits of the map grid in use.
The last 2 bits are now available as non-colliding user bits,
and are ignored unless specially treated.
The findPath() function can now be told which bits to respect,
which allows to prevent pathfinding to pass through fish tunnels,
for example.
A function for fast user bit map dilation is added as well.
2014-05-16 00:11:52 +02:00
fgenesis
00b5f46154 Unload mod archives when exiting a mod - so that the file doesn't stay open 2014-04-23 05:20:47 +02:00
fgenesis
71c87e1302 Restore pathfinding to be map-block-exact. 2014-04-23 02:07:00 +02:00
fgenesis
a0c53a488f Set positional sound position early 2014-04-15 21:39:32 +02:00
fgenesis
0b4e6854f7 Fix lost health refill on save.
The old HP (before health refill) ended up in the save file.
Loading a save would therefore continue with the HP the player
had before saving.
2014-04-15 21:01:18 +02:00