Dmitry Grigoryev
d15204758f
avoid conflict with quad precision types
2021-01-02 01:54:19 +01:00
James Le Cuirot
5a16a290fc
Bump TinyXML2 to 4.0.1
2017-02-08 10:21:25 +00:00
fgenesis
bb7cb7df71
update libogg, libvorbis, minihttp + enable /MP for vs2008 debug builds.
2017-01-13 13:09:16 +01:00
fgenesis
d84a8bb2c2
fix possible startup crash
2017-01-12 23:57:21 +01:00
False.Genesis
fe0a91129f
Merge pull request #42 from Cat-Ion/foodholders
...
FoodHolder changes
2017-01-12 23:53:38 +01:00
Valentin Ochs
585489611b
[foodholders] Foodholder changes
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- Add convenience functions toggleValid() and isValid() to wrap around
the alpha/alphaMod members
- Fix bug #37 that allows cooking with the third slot at all times
2017-01-12 23:38:07 +01:00
fgenesis
8af953cb63
Replace spaces with tabs (future self: i'm sorry)
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In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd
Merge pull request #41
2017-01-12 22:14:26 +01:00
fgenesis
548da72632
Merge branch 'master' into experimental
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Conflicts:
BBGE/SoundManager.cpp
BBGE/SoundManager.h
2016-06-20 02:05:42 +02:00
fgenesis
84366ad533
hopefully fix build on gcc6, tiny cleanup
...
... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis
06963a8d6a
Implement loadXMLTable() Lua function
2016-06-10 02:26:43 +02:00
fgenesis
82c2122774
Do not restart DamageSprite scale interpolation when healed
2016-05-25 02:11:20 +02:00
fgenesis
589e5a90d4
derp
2016-05-14 17:50:39 +02:00
fgenesis
9bb4226626
Remove RenderObjectLayer::sort() and related
2016-05-14 17:20:13 +02:00
fgenesis
c4b0decc10
Add some RenderObject child related functions:
...
+ obj_getChild()
+ obj_removeChild()
+ obj_removeChildIdx()
+ obj_removeAllChildren()
+ obj_getNumChildren()
2016-05-14 17:14:14 +02:00
fgenesis
d6dc3a8a09
Merge branch 'experimental' into moreclean
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Conflicts:
Aquaria/Avatar.cpp
Aquaria/BoxElement.cpp
Aquaria/BubbleRender.cpp
Aquaria/FFTNotes.cpp
Aquaria/StarRenderer.cpp
Aquaria/WaterFont.cpp
Aquaria/resource.h
BBGE/AnimatedSprite.cpp
BBGE/AnimatedSprite.h
BBGE/BloomEffect.cpp
BBGE/CShim.cpp
BBGE/Collision.cpp
BBGE/Collision.h
BBGE/Core.cpp
BBGE/Core.h
BBGE/Cube.cpp
BBGE/Cutscene.cpp
BBGE/DFSprite.cpp
BBGE/DFSprite.h
BBGE/Datafile.cpp
BBGE/Datafile.h
BBGE/Flags.h
BBGE/Interpolator.cpp
BBGE/Light.cpp
BBGE/Light.h
BBGE/LightCone.cpp
BBGE/Model.cpp
BBGE/Model.h
BBGE/OggStream.cpp
BBGE/PackRead.cpp
BBGE/PointSprites.cpp
BBGE/RenderObject.cpp
BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
fgenesis
e7791c5ddc
Remove RenderObject::collisionRects.
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Another vector that was always empty, optionally filled when specified
by a skeletal file, but none actually did this. Should be safe to remove.
Also small related optimization in Game::collideSkeletalVsCircle().
2016-05-07 01:00:16 +02:00
fgenesis
35a3888c94
Remove RenderObject::collidePosition and related code
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This was always (0, 0) and optionally used for bones if defined in skeletal files.
None of the official skeletal files used this, so this should be safe to remove.
2016-05-07 00:47:45 +02:00
fgenesis
d4a1e1ef1d
Remove another unnecessary file
2016-05-05 20:36:10 +02:00
fgenesis
caee9f8b0c
remove some unused Avatar functions and variables
2016-05-05 20:11:49 +02:00
fgenesis
51baa76816
Remove unused files
2016-05-05 20:09:39 +02:00
Nicolas Braud-Santoni
b29e57d15b
Removing more build options
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This times, it is `AQ_TEST_QUADTRAIL`, `AQUARIA_BUILD_MAPVIS`
and `DISABLE_SUBS` that have disappeared.
2016-05-05 20:02:08 +02:00
Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
fgenesis
b2a0694281
Very tiny cleanup
2016-05-05 03:52:22 +02:00
Nicolas Braud-Santoni
276265be1d
Eliminating obsolete #ifdefs and friends ( #26 )
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The following options have been applied globally, using unifdef(1):
```c
#undef BBGE_BUILD_DIRECTX
#define BBGE_BUILD_OPENGL 1
#define GL_GLEXT_LEGACY 1
#define HAVE_PUTENV 1
#define TIXML_USE_STL 1
#define BBGE_BUILD_SDL 1
```
2016-05-05 03:49:41 +02:00
fgenesis
dff33b0530
Remove unused bones, don't crash when hardcoded bones are not found
2016-04-24 19:28:30 +02:00
fgenesis
339490e3e9
Implemnt AC_SET_PASS and AC_RESET_PASS bone commands
2016-04-17 14:33:23 +02:00
fgenesis
7daf117744
Add findPathFreeMemory() Lua function
2016-04-09 00:01:38 +02:00
fgenesis
83ce096119
fix far off minimap symbols. broke in ce7239056
2016-04-08 23:58:48 +02:00
fgenesis
486541b1d7
actually fix incremental pathfinding for real this time
2016-04-08 23:14:33 +02:00
fgenesis
a88ca0a90d
Update JPS.h & fix typos in incremental pathfinding Lua API that prevented things from ever working
2016-04-07 13:05:57 +02:00
fgenesis
ce7239056b
Minimap icon overhaul:
...
- Allow specifying custom minimap icons for nodes and entities
- Allow overriding minimap textures
- This removes various hacks in MiniMapRender and related
- Allow access to the MiniMapRender object via Lua
(don't delete it or the game will crash)
Little extra: Added destructors for some entity classes
2016-03-21 03:40:56 +01:00
fgenesis
9e0d59460a
Add getInterfaceFunctionNames(), isObstructedRaw(), OT_OUTOFBOUNDS
2016-03-20 19:19:21 +01:00
fgenesis
65e2bd83b2
Implement setSceneDisplayNameInSave() Lua function.
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This allows to specify pretty map names to be shown in save slots for mods.
2016-03-15 02:19:39 +01:00
fgenesis
abc35b4c9d
Fix save slot index confusion in dev mode. + tiny cleanup.
2016-03-13 02:50:43 +01:00
fgenesis
77c7aed8a0
Merge branch 'master' into experimental
2016-02-15 17:17:59 +01:00
fgenesis
6971e7898f
Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls.
2016-02-15 17:17:18 +01:00
fgenesis
198f0353d5
Fix typo in entity_getBoneByInternalId(), add obj_getBlendType()
2016-01-10 23:49:11 +01:00
fgenesis
f55a70b459
Give script-spawned entities a negative ID.
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This should prevent most ID conflicts and problems related to that,
e.g. spurious changes to entity positions while working on a map.
2015-11-29 21:43:21 +01:00
fgenesis
ed089f38f7
Add two more font/text related Lua functions, and some more:
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+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
26549f84b7
Fix font bounds calculation
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BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
9285ce49bd
Make world map respect SeeMapMode (like the minimap already does)
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This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d
Add script functions:
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+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480
Add Lua functions:
...
+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis
5410028906
Constify some things, no functional changes
2015-08-03 20:33:22 +02:00
fgenesis
21545e1a24
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
fgenesis
e285c26e05
Add world map gem Lua functions:
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setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
43a4f60ab1
Little fix to world map partial reveal method coloring.
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Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200
Add node_setActivationRange()
2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165
Add isSkippingCutscene() Lua function
2015-06-22 23:58:07 +02:00