1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-04-07 23:27:12 +00:00
Aquaria/BBGE
fgenesis 49ffcf227b FrameBuffer: change glTexImage2D to use more a compatible format
reported by pbarzena -- apparently causes problems with newer nvidia gpus on win11
but i'm not sure if this is really the problem
2024-01-11 00:06:42 +01:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp Get rid of GL functions with double precision that were accidentally used 2023-08-01 22:39:34 +02:00
AfterEffect.h split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
Base.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
bithacks.h
BitmapFont.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
BitmapFont.h BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
CMakeLists.txt split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
Cocoa.mm
Core.cpp forgot to make a method const 2023-11-17 01:39:46 +01:00
Core.h forgot to make a method const 2023-11-17 01:39:46 +01:00
DarkLayer.cpp FrameBuffer: change glTexImage2D to use more a compatible format 2024-01-11 00:06:42 +01:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h simplify Quad::drawGrid 2022-09-14 05:11:56 +02:00
DebugFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
DebugFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Emitter.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp FrameBuffer: change glTexImage2D to use more a compatible format 2024-01-11 00:06:42 +01:00
FrameBuffer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Image.cpp support loading *.qoi images 2023-05-31 18:07:55 +02:00
Image.h support loading *.qoi images 2023-05-31 18:07:55 +02:00
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h Get rid of GL functions with double precision that were accidentally used 2023-08-01 22:39:34 +02:00
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp
Particles.cpp
Particles.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Precacher.cpp fixes for osx 2023-11-19 19:59:06 +01:00
Precacher.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Quad.cpp split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
Quad.h split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ReadXML.cpp
ReadXML.h
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h Drop textures when no longer needed 2023-05-31 01:36:50 +02:00
RenderBase.cpp
RenderBase.h
RenderGrid.cpp don't quadruple overdraw points in grid debug render 2023-08-01 20:46:55 +02:00
RenderGrid.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
RenderObject.cpp Fix parallax horizontal flip rotation bug, but now maps are wrong 2023-07-03 19:00:12 +02:00
RenderObject.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
RenderObject_inline.h wip towards Element draw refactor; still using old render path 2023-07-10 02:29:21 +02:00
RenderObjectLayer.cpp Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RenderState.h make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScreenTransition.cpp Get rid of GL functions with double precision that were accidentally used 2023-08-01 22:39:34 +02:00
ScreenTransition.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScriptObject.cpp
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp
Shader.h
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp fix Li's head missing. broke in cf2dc71a34 2023-12-29 22:44:23 +01:00
SkeletalSprite.h add AC_SET_FH bone command; rework bone frames; some skel cleanups 2023-12-21 06:04:09 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
SplineGrid.cpp forgot a virtual dtor 2023-08-25 20:14:30 +02:00
SplineGrid.h forgot a virtual dtor 2023-08-25 20:14:30 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StateManager.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StringBank.cpp very slightly more verbose loading 2023-06-01 12:59:07 +02:00
StringBank.h
Texture.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Texture.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
TextureMgr.cpp fixup core resource (un/re)load 2023-06-23 14:27:41 +02:00
TextureMgr.h fixup core resource (un/re)load 2023-06-23 14:27:41 +02:00
Tile.cpp more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
Tile.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
TileRender.cpp more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
TileRender.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
Tileset.cpp fix typo that never loaded tileset idx 0 2023-07-10 16:28:04 +02:00
Tileset.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
TTFFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
TTFFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Vector.cpp
Vector.h make RenderObject::position not modified during rendering; small cleanup 2023-03-02 02:12:32 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp