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tile-optimization
Aquaria
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BBGE
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fgenesis
46d7a68034
remove GRID_DRAW_WORLDMAP and some associated code
2024-11-15 03:28:11 +01:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp
AfterEffect.h
Base.cpp
Base.h
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp
fix missed break in prev^2 commit
2024-10-15 04:11:30 +02:00
Core.h
Change the text input box to use SDL textinput events
2024-10-15 04:07:22 +02:00
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
Reduce Game::fillGrid() complexity from O(n^2) to O(n) when trimming
2024-11-04 04:47:34 +01:00
DebugFont.cpp
DebugFont.h
DirWatcher.cpp
DirWatcher.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
2024-11-09 03:46:52 +01:00
Image.h
save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
2024-11-09 03:46:52 +01:00
Interpolators.cpp
Interpolators.h
Joystick.cpp
Joystick.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
2024-11-04 22:38:29 +01:00
OSFunctions.h
Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
2024-11-04 22:38:29 +01:00
ParticleEffect.cpp
ParticleManager.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp
Quad.h
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderGrid.cpp
remove GRID_DRAW_WORLDMAP and some associated code
2024-11-15 03:28:11 +01:00
RenderGrid.h
remove GRID_DRAW_WORLDMAP and some associated code
2024-11-15 03:28:11 +01:00
RenderObject.cpp
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderRect.cpp
RenderState.cpp
RenderState.h
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp
SkeletalSprite.h
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
SplineGrid.h
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
Worldmap overhaul, part 1
2024-11-15 03:12:14 +01:00
Texture.h
Worldmap overhaul, part 1
2024-11-15 03:12:14 +01:00
TextureMgr.cpp
TextureMgr.h
Tile.cpp
typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same)
2024-09-22 04:32:18 +02:00
Tile.h
don't lose tile flags when changing solidness; update grid when flipping solid tile
2024-09-23 23:29:10 +02:00
TileRender.cpp
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h
VertexBuffer.cpp
VertexBuffer.h
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp