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Aquaria/BBGE
2025-04-02 00:29:52 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons 2024-09-22 02:36:18 +02:00
ActionStatus.h Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons 2024-09-22 02:36:18 +02:00
AfterEffect.cpp
AfterEffect.h
Base.cpp Base functions use the new randomness now. 2025-02-01 06:09:37 +01:00
Base.h drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
BaseText.h
bithacks.h
BitmapFont.cpp remove unused code from BitmapFont 2025-04-02 00:29:52 +02:00
BitmapFont.h remove unused code from BitmapFont 2025-04-02 00:29:52 +02:00
CMakeLists.txt move Strand to BBGE 2025-03-04 04:05:25 +01:00
Cocoa.mm
Core.cpp kill some now unused/unnecessary legacy GL functions 2025-03-04 04:05:25 +01:00
Core.h Add new randomness subsystem 2025-02-01 05:51:54 +01:00
DarkLayer.cpp rework DarkLayer to use a VBO 2025-03-04 04:05:25 +01:00
DarkLayer.h rework DarkLayer to use a VBO 2025-03-04 04:05:25 +01:00
DataStructures.cpp
DataStructures.h Reduce Game::fillGrid() complexity from O(n^2) to O(n) when trimming 2024-11-04 04:47:34 +01:00
DebugFont.cpp fix a warning 2024-09-22 03:23:51 +02:00
DebugFont.h
DirWatcher.cpp
DirWatcher.h
Emitter.cpp Fix edge case where particles would not be spawned when the emitter was started in every frame. 2025-04-01 06:50:11 +02:00
EngineEnums.h
Event.cpp unused code begone 2025-02-01 06:10:21 +01:00
Event.h unused code begone 2025-02-01 06:10:21 +01:00
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp some gl debug stuff 2025-03-04 04:05:25 +01:00
GLLoad.h
Gradient.cpp rework Gradient to use VBO 2025-03-12 02:39:23 +01:00
Gradient.h rework Gradient to use VBO 2025-03-12 02:39:23 +01:00
Image.cpp save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat 2024-11-09 03:46:52 +01:00
Image.h save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat 2024-11-09 03:46:52 +01:00
Interpolators.cpp
Interpolators.h
Joystick.cpp
Joystick.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h kill some now unused/unnecessary legacy GL functions 2025-03-04 04:05:25 +01:00
OSFunctions.cpp fix linux build for good 2025-03-05 01:04:02 +01:00
OSFunctions.h Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml 2024-11-04 22:38:29 +01:00
ParticleEffect.cpp
ParticleManager.cpp simplify particle render 2025-02-05 05:30:46 +01:00
Particles.h simplify particle render 2025-02-05 05:30:46 +01:00
Precacher.cpp
Precacher.h
Quad.cpp drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
Quad.h drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
QuadGrid.cpp rework QuadGrid and some anim editor internal things to use VBOs 2025-03-15 04:15:19 +01:00
QuadGrid.h rework QuadGrid and some anim editor internal things to use VBOs 2025-03-15 04:15:19 +01:00
Randomness.cpp oops 2025-02-13 22:54:55 +01:00
Randomness.h Add new randomness subsystem 2025-02-01 05:51:54 +01:00
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
RenderBase.h drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
RenderGrid.cpp remove GRID_DRAW_WORLDMAP and some associated code 2024-11-15 03:28:11 +01:00
RenderGrid.h rework Beam to use VBOs 2025-03-04 04:05:25 +01:00
RenderObject.cpp fix Lua func obj_fhTo() and variants, minor related cleanups in RenderObject 2025-01-13 04:57:35 +01:00
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderState.cpp
RenderState.h
RoundedRect.cpp rework RoundedRect to use VBOs, remove unused move function, remove unused RoundButton 2025-03-04 06:06:01 +01:00
RoundedRect.h rework RoundedRect to use VBOs, remove unused move function, remove unused RoundButton 2025-03-04 06:06:01 +01:00
ScreenTransition.cpp rework ScreenTransition to use VBO 2025-03-12 03:35:56 +01:00
ScreenTransition.h rework ScreenTransition to use VBO 2025-03-12 03:35:56 +01:00
ScriptObject.cpp forgot strings for object types 2025-03-22 06:13:20 +01:00
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
SkeletalSprite.h drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO. 2025-03-12 03:20:35 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SplineGrid.cpp
SplineGrid.h
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
Strand.cpp move Strand to BBGE 2025-03-04 04:05:25 +01:00
Strand.h move Strand to BBGE 2025-03-04 04:05:25 +01:00
StringBank.cpp
StringBank.h
Texture.cpp Worldmap overhaul, part 1 2024-11-15 03:12:14 +01:00
Texture.h Worldmap overhaul, part 1 2024-11-15 03:12:14 +01:00
TextureMgr.cpp
TextureMgr.h
Tile.cpp typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same) 2024-09-22 04:32:18 +02:00
Tile.h don't lose tile flags when changing solidness; update grid when flipping solid tile 2024-09-23 23:29:10 +02:00
TileRender.cpp
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp FTGL: Don't change blending 2025-03-04 04:05:25 +01:00
TTFFont.h
Vector.cpp couple random warning fixes, no functional changes 2025-01-13 00:56:28 +01:00
Vector.h Improve particle spawning behavior; small cleanup 2025-02-05 04:55:06 +01:00
VertexBuffer.cpp deduplicate CurrentRender and SteamRender into QuadSegmentRender 2025-04-01 23:26:02 +02:00
VertexBuffer.h rework QuadGrid and some anim editor internal things to use VBOs 2025-03-15 04:15:19 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp make window + GL context creation more robust in the presence of weird graphics drivers 2025-03-04 04:05:25 +01:00