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ActionInput.cpp
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ActionInput.h
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ActionMapper.cpp
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ActionMapper.h
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ActionSet.cpp
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ActionSet.h
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ActionStatus.cpp
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Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
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2024-09-22 02:36:18 +02:00 |
ActionStatus.h
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Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
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2024-09-22 02:36:18 +02:00 |
AfterEffect.cpp
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AfterEffect.h
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Base.cpp
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Base functions use the new randomness now.
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2025-02-01 06:09:37 +01:00 |
Base.h
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
BaseText.h
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bithacks.h
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BitmapFont.cpp
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remove unused code from BitmapFont
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2025-04-02 00:29:52 +02:00 |
BitmapFont.h
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remove unused code from BitmapFont
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2025-04-02 00:29:52 +02:00 |
CMakeLists.txt
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move Strand to BBGE
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2025-03-04 04:05:25 +01:00 |
Cocoa.mm
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Core.cpp
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kill some now unused/unnecessary legacy GL functions
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2025-03-04 04:05:25 +01:00 |
Core.h
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Add new randomness subsystem
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2025-02-01 05:51:54 +01:00 |
DarkLayer.cpp
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rework DarkLayer to use a VBO
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2025-03-04 04:05:25 +01:00 |
DarkLayer.h
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rework DarkLayer to use a VBO
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2025-03-04 04:05:25 +01:00 |
DataStructures.cpp
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DataStructures.h
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Reduce Game::fillGrid() complexity from O(n^2) to O(n) when trimming
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2024-11-04 04:47:34 +01:00 |
DebugFont.cpp
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fix a warning
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2024-09-22 03:23:51 +02:00 |
DebugFont.h
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DirWatcher.cpp
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DirWatcher.h
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Emitter.cpp
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Fix edge case where particles would not be spawned when the emitter was started in every frame.
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2025-04-01 06:50:11 +02:00 |
EngineEnums.h
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Event.cpp
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unused code begone
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2025-02-01 06:10:21 +01:00 |
Event.h
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unused code begone
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2025-02-01 06:10:21 +01:00 |
FmodOpenALBridge.cpp
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FmodOpenALBridge.h
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FrameBuffer.cpp
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FrameBuffer.h
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GameKeyNames.cpp
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GameKeyNames.h
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GameKeys.h
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GLLoad.cpp
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some gl debug stuff
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2025-03-04 04:05:25 +01:00 |
GLLoad.h
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Gradient.cpp
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rework Gradient to use VBO
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2025-03-12 02:39:23 +01:00 |
Gradient.h
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rework Gradient to use VBO
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2025-03-12 02:39:23 +01:00 |
Image.cpp
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save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
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2024-11-09 03:46:52 +01:00 |
Image.h
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save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
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2024-11-09 03:46:52 +01:00 |
Interpolators.cpp
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Interpolators.h
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Joystick.cpp
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Joystick.h
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Localization.cpp
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Localization.h
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MathFunctions.h
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MT.cpp
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MT.h
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OpenGLStubs.h
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kill some now unused/unnecessary legacy GL functions
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2025-03-04 04:05:25 +01:00 |
OSFunctions.cpp
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fix linux build for good
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2025-03-05 01:04:02 +01:00 |
OSFunctions.h
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Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
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2024-11-04 22:38:29 +01:00 |
ParticleEffect.cpp
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ParticleManager.cpp
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simplify particle render
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2025-02-05 05:30:46 +01:00 |
Particles.h
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simplify particle render
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2025-02-05 05:30:46 +01:00 |
Precacher.cpp
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Precacher.h
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Quad.cpp
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
Quad.h
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
QuadGrid.cpp
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rework QuadGrid and some anim editor internal things to use VBOs
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2025-03-15 04:15:19 +01:00 |
QuadGrid.h
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rework QuadGrid and some anim editor internal things to use VBOs
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2025-03-15 04:15:19 +01:00 |
Randomness.cpp
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oops
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2025-02-13 22:54:55 +01:00 |
Randomness.h
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Add new randomness subsystem
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2025-02-01 05:51:54 +01:00 |
ReadXML.cpp
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ReadXML.h
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Rect.h
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Refcounted.h
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RenderBase.cpp
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
RenderBase.h
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
RenderGrid.cpp
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remove GRID_DRAW_WORLDMAP and some associated code
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2024-11-15 03:28:11 +01:00 |
RenderGrid.h
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rework Beam to use VBOs
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2025-03-04 04:05:25 +01:00 |
RenderObject.cpp
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fix Lua func obj_fhTo() and variants, minor related cleanups in RenderObject
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2025-01-13 04:57:35 +01:00 |
RenderObject.h
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RenderObject_inline.h
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RenderObjectLayer.cpp
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RenderState.cpp
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RenderState.h
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RoundedRect.cpp
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rework RoundedRect to use VBOs, remove unused move function, remove unused RoundButton
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2025-03-04 06:06:01 +01:00 |
RoundedRect.h
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rework RoundedRect to use VBOs, remove unused move function, remove unused RoundButton
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2025-03-04 06:06:01 +01:00 |
ScreenTransition.cpp
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rework ScreenTransition to use VBO
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2025-03-12 03:35:56 +01:00 |
ScreenTransition.h
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rework ScreenTransition to use VBO
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2025-03-12 03:35:56 +01:00 |
ScriptObject.cpp
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forgot strings for object types
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2025-03-22 06:13:20 +01:00 |
ScriptObject.h
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Shader.cpp
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Shader.h
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SimpleIStringStream.h
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SkeletalSprite.cpp
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
SkeletalSprite.h
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drawCircle() writes out vertices now instead of directly rendering. Rework related code to use VBO.
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2025-03-12 03:20:35 +01:00 |
Slider.cpp
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Slider.h
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SoundManager.cpp
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SoundManager.h
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SplineGrid.cpp
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SplineGrid.h
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StateMachine.cpp
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StateMachine.h
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StateManager.cpp
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StateManager.h
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Strand.cpp
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move Strand to BBGE
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2025-03-04 04:05:25 +01:00 |
Strand.h
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move Strand to BBGE
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2025-03-04 04:05:25 +01:00 |
StringBank.cpp
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StringBank.h
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Texture.cpp
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Texture.h
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
TextureMgr.cpp
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TextureMgr.h
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Tile.cpp
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typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same)
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2024-09-22 04:32:18 +02:00 |
Tile.h
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don't lose tile flags when changing solidness; update grid when flipping solid tile
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2024-09-23 23:29:10 +02:00 |
TileRender.cpp
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TileRender.h
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Tileset.cpp
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Tileset.h
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TTFFont.cpp
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FTGL: Don't change blending
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2025-03-04 04:05:25 +01:00 |
TTFFont.h
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Vector.cpp
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couple random warning fixes, no functional changes
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2025-01-13 00:56:28 +01:00 |
Vector.h
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Improve particle spawning behavior; small cleanup
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2025-02-05 04:55:06 +01:00 |
VertexBuffer.cpp
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deduplicate CurrentRender and SteamRender into QuadSegmentRender
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2025-04-01 23:26:02 +02:00 |
VertexBuffer.h
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rework QuadGrid and some anim editor internal things to use VBOs
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2025-03-15 04:15:19 +01:00 |
Window.cpp
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Window.h
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Window_SDL1.cpp
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Window_SDL2.cpp
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make window + GL context creation more robust in the presence of weird graphics drivers
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2025-03-04 04:05:25 +01:00 |