..
ActionInput.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionInput.h
ActionMapper.cpp
ActionMapper.h
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
ActionSet.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionSet.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionStatus.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionStatus.h
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
AfterEffect.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
AfterEffect.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
Base.cpp
remove pointless self-refs (dsq->... and core->...) in DSQ
2023-05-31 17:37:20 +02:00
Base.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
BaseText.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
bithacks.h
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
BitmapFont.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
BitmapFont.h
BmpFont usage is now a ref instead of a ptr, const-ify glfont
2023-05-31 17:08:52 +02:00
CMakeLists.txt
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Cocoa.mm
Core.cpp
remove RenderObjectLayer::update. now all layers are updated, always.
2024-05-12 18:01:43 +02:00
Core.h
remove RenderObjectLayer::update. now all layers are updated, always.
2024-05-12 18:01:43 +02:00
DarkLayer.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DarkLayer.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DataStructures.cpp
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
DataStructures.h
More work on tile rendering:
2023-08-09 02:41:04 +02:00
DebugFont.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
DebugFont.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Emitter.cpp
tentative fix for particle flip not working properly in some cases
2023-10-20 03:53:29 +02:00
EngineEnums.h
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
Event.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Event.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
FmodOpenALBridge.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
FmodOpenALBridge.h
FrameBuffer.cpp
unbind framebuffer after init; fixes loading bar screen staying black
2024-05-07 00:44:04 +02:00
FrameBuffer.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
GLLoad.cpp
fix issues with glDrawBuffersARB() code path in prev commit
2024-04-26 03:28:07 +02:00
GLLoad.h
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
Gradient.cpp
Preliminary support for vertial orientation:
2024-04-28 02:08:38 +02:00
Gradient.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Image.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Image.h
support loading *.qoi images
2023-05-31 18:07:55 +02:00
Interpolators.cpp
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Interpolators.h
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Joystick.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Joystick.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
MT.h
OpenGLStubs.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
OSFunctions.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
OSFunctions.h
show better errors when we fail to start up
2022-06-20 04:25:18 +02:00
ParticleEffect.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
ParticleManager.cpp
remove iprof and BBGE_PROF ( #74 )
2022-03-17 20:50:42 +01:00
Particles.h
tentative fix for particle flip not working properly in some cases
2023-10-20 03:53:29 +02:00
Precacher.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Precacher.h
Rework texture loading, part 1
2023-05-31 00:55:16 +02:00
Quad.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
Quad.h
editor: fix multi-select, scaling, sideways-scaling, texcoords
2023-10-21 00:33:49 +02:00
QuadGrid.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
QuadGrid.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
ReadXML.cpp
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
ReadXML.h
Rect.h
Cleanup underwater checks, fix rectangular water bubbles
2023-06-23 15:05:05 +02:00
Refcounted.h
Drop textures when no longer needed
2023-05-31 01:36:50 +02:00
RenderBase.cpp
RenderBase.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
RenderGrid.cpp
only update VBO if texcoords actually change
2023-10-25 01:52:03 +02:00
RenderGrid.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
RenderObject.cpp
fix broken scrolling in mod selector in vertical mode
2024-04-28 13:15:41 +02:00
RenderObject.h
fix broken scrolling in mod selector in vertical mode
2024-04-28 13:15:41 +02:00
RenderObject_inline.h
don't update render water surface framebuffer when off screen
2024-04-28 04:04:30 +02:00
RenderObjectLayer.cpp
remove RenderObjectLayer::update. now all layers are updated, always.
2024-05-12 18:01:43 +02:00
RenderRect.cpp
Remove RenderObject::setColorMult() hack and related members
2022-05-21 16:31:10 +02:00
RenderState.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RenderState.h
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RoundedRect.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
RoundedRect.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
ScreenTransition.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
ScreenTransition.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
ScriptObject.cpp
ScriptObject.h
More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
2022-05-18 19:44:42 +02:00
Shader.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
Shader.h
SimpleIStringStream.h
fix derp in 4c52a147b0
2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp
fix broken scrolling in mod selector in vertical mode
2024-04-28 13:15:41 +02:00
SkeletalSprite.h
add AC_SET_FH bone command; rework bone frames; some skel cleanups
2023-12-21 06:04:09 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
SoundManager.h
SpawnParticleData.cpp
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
SplineGrid.cpp
fix bone with spline deform not deforming (forgot tp update VBO)
2024-02-06 01:36:38 +01:00
SplineGrid.h
Merge branch 'experimental' into tile-optimization
2023-10-26 01:41:51 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
StateManager.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
StringBank.cpp
very slightly more verbose loading
2023-06-01 12:59:07 +02:00
StringBank.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Texture.cpp
undo parts of prev commits; move old fudge from font atlas code to tile rendering.
2023-10-20 02:06:45 +02:00
Texture.h
only update VBO if texcoords actually change
2023-10-25 01:52:03 +02:00
TextureMgr.cpp
compile fixes for clang when c++98 is enforced
2024-02-07 03:26:18 +01:00
TextureMgr.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Tile.cpp
Fix logic oversights that would sometimes mess up map tiles when moved to front or back
2024-05-12 17:45:01 +02:00
Tile.h
Fix logic oversights that would sometimes mess up map tiles when moved to front or back
2024-05-12 17:45:01 +02:00
TileRender.cpp
make editor outline not so dull, closer to what it was
2024-05-06 04:27:28 +02:00
TileRender.h
fixes to SceneEditor, some more things are working again
2023-10-20 00:35:25 +02:00
Tileset.cpp
more editor fixes:
2023-10-25 00:46:12 +02:00
Tileset.h
more editor fixes:
2023-10-25 00:46:12 +02:00
TTFFont.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
TTFFont.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Vector.cpp
Vector.h
fix Hair, now using VBO and working
2023-10-26 22:18:19 +02:00
VertexBuffer.cpp
fix some oversights in vertex buffer binding cache
2024-01-11 22:59:26 +01:00
VertexBuffer.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp
Experimenting with GL debug context and GL_ARB_debug_output
2023-08-09 02:34:12 +02:00