1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-29 12:03:51 +00:00
Aquaria/BBGE
fgenesis d3cbc181bd some more TileRender optimization
- no longer uses GL matrix stack manipulation, all matrix math is done locally
- use fixed rotation matrixes for fh/fv
- don't touch GL buffers (fixes crash with prev. commit)
2024-01-11 23:02:34 +01:00
..
ActionInput.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
ActionInput.h temp commit 2018-01-21 12:47:32 +01:00
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.h temp commit 2018-01-21 12:47:32 +01:00
ActionStatus.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionStatus.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AfterEffect.cpp small clarification in framebuffer, no functional change 2023-08-26 02:09:44 +02:00
AfterEffect.h Cleanups and fixes to AfterEffect 2023-08-25 21:49:16 +02:00
Base.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
bithacks.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
BitmapFont.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
BitmapFont.h BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
CMakeLists.txt initial support for static vertex buffers. TileRender uses that now. 2023-07-20 23:11:18 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
Core.h Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
DarkLayer.cpp FrameBuffer: change glTexImage2D to use more a compatible format 2024-01-11 00:06:42 +01:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h More work on tile rendering: 2023-08-09 02:41:04 +02:00
DebugFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
DebugFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Emitter.cpp tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp Preparations to get rid of DSQ::inputMode -- Pass device to action() methods. 2017-01-14 22:53:20 +01:00
Event.h Fix build on osx 2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp fix linux/gcc build 2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp Merge branch 'experimental' into tile-optimization 2024-01-11 00:25:23 +01:00
FrameBuffer.h small clarification in framebuffer, no functional change 2023-08-26 02:09:44 +02:00
GameKeyNames.cpp Fix crash in static initializer (how did this ever work?) 2017-02-27 02:03:46 +01:00
GameKeyNames.h Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
GameKeys.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.cpp Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00
GLLoad.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Image.cpp support loading *.qoi images 2023-05-31 18:07:55 +02:00
Image.h support loading *.qoi images 2023-05-31 18:07:55 +02:00
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Joystick.h Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
LensFlare.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h some more TileRender optimization 2024-01-11 23:02:34 +01:00
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
Particles.h tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
Precacher.cpp fixes for osx 2023-11-19 19:59:06 +01:00
Precacher.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Quad.cpp editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
Quad.h editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ReadXML.cpp remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ReadXML.h Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h Drop textures when no longer needed 2023-05-31 01:36:50 +02:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00
RenderGrid.cpp only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
RenderGrid.h Cleanups and fixes to AfterEffect 2023-08-25 21:49:16 +02:00
RenderObject.cpp get rid of beforeScaleOffset 2023-08-26 00:58:47 +02:00
RenderObject.h get rid of beforeScaleOffset 2023-08-26 00:58:47 +02:00
RenderObject_inline.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
RenderObjectLayer.cpp Move CombinedRenderAndGPUState up one level 2023-08-25 00:39:35 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp Move CombinedRenderAndGPUState up one level 2023-08-25 00:39:35 +02:00
RenderState.h make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScreenTransition.cpp Get rid of GL functions with double precision that were accidentally used 2023-08-01 22:39:34 +02:00
ScreenTransition.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Shader.h Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp fix Li's head missing. broke in cf2dc71a34 2023-12-29 22:44:23 +01:00
SkeletalSprite.h add AC_SET_FH bone command; rework bone frames; some skel cleanups 2023-12-21 06:04:09 +01:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SoundManager.h Fix some warnings 2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
SplineGrid.cpp Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
SplineGrid.h Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StateManager.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StringBank.cpp very slightly more verbose loading 2023-06-01 12:59:07 +02:00
StringBank.h Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
Texture.cpp undo parts of prev commits; move old fudge from font atlas code to tile rendering. 2023-10-20 02:06:45 +02:00
Texture.h only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
TextureMgr.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
TextureMgr.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Tile.cpp tiny fix for tile deletion 2023-12-29 22:43:43 +01:00
Tile.h SceneEditor: hovering tiles works again 2023-09-08 19:23:03 +02:00
TileRender.cpp some more TileRender optimization 2024-01-11 23:02:34 +01:00
TileRender.h fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
Tileset.cpp more editor fixes: 2023-10-25 00:46:12 +02:00
Tileset.h more editor fixes: 2023-10-25 00:46:12 +02:00
TTFFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
TTFFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Vector.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Vector.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
VertexBuffer.cpp fix some oversights in vertex buffer binding cache 2024-01-11 22:59:26 +01:00
VertexBuffer.h fix some oversights in vertex buffer binding cache 2024-01-11 22:59:26 +01:00
Window.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window.h fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL1.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL2.cpp Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00