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# ifndef Z64_AUDIO_H
# define Z64_AUDIO_H
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# include "ultra64.h"
# include "sequence.h"
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typedef void ( * AudioCustomUpdateFunction ) ( void ) ;
# define REFRESH_RATE_PAL 50
# define REFRESH_RATE_MPAL 60
# define REFRESH_RATE_NTSC 60
// Small deviation parameters used in estimating the max tempo
// It is unclear why these vary by region, and aren't all just 1
# define REFRESH_RATE_DEVIATION_PAL 1.001521f
# define REFRESH_RATE_DEVIATION_MPAL 0.99276f
# define REFRESH_RATE_DEVIATION_NTSC 1.00278f
# define AUDIO_MK_CMD(b0,b1,b2,b3) ((((b0) & 0xFF) << 0x18) | (((b1) & 0xFF) << 0x10) | (((b2) & 0xFF) << 0x8) | (((b3) & 0xFF) << 0))
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# define NO_LAYER ((SequenceLayer*)(-1))
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// Also known as "Pulses Per Quarter Note" or "Tatums Per Beat"
# define SEQTICKS_PER_BEAT 48
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# define IS_SEQUENCE_CHANNEL_VALID(ptr) ((u32)(ptr) != (u32)&gAudioCtx.sequenceChannelNone)
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# define SEQ_NUM_CHANNELS 16
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# define SEQ_IO_VAL_NONE -1
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# define MAX_CHANNELS_PER_BANK 3
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# define MUTE_BEHAVIOR_3 (1 << 3) // prevent further noteSubEus from playing
# define MUTE_BEHAVIOR_4 (1 << 4) // stop something in seqLayer scripts
# define MUTE_BEHAVIOR_SOFTEN (1 << 5) // lower volume, by default to half
# define MUTE_BEHAVIOR_STOP_NOTES (1 << 6) // prevent further notes from playing
# define MUTE_BEHAVIOR_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
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# define ADSR_DISABLE 0
# define ADSR_HANG -1
# define ADSR_GOTO -2
# define ADSR_RESTART -3
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// size of a single sample point
# define SAMPLE_SIZE sizeof(s16)
// Samples are processed in groups of 16 called a "frame"
# define SAMPLES_PER_FRAME ADPCMFSIZE
// The length of one left/right channel is 13 frames
# define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
// Both left and right channels
# define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
# define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples
# define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
// Filter sizes
# define FILTER_SIZE (8 * SAMPLE_SIZE)
# define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
# define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
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// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
# define WAVE_SAMPLE_COUNT 64
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# define AUDIO_RELOCATED_ADDRESS_START K0BASE
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typedef enum SoundMode {
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/* 0 */ SOUNDMODE_STEREO ,
/* 1 */ SOUNDMODE_HEADSET ,
/* 2 */ SOUNDMODE_SURROUND ,
/* 3 */ SOUNDMODE_MONO
} SoundMode ;
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typedef enum AdsrStatus {
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/* 0 */ ADSR_STATE_DISABLED ,
/* 1 */ ADSR_STATE_INITIAL ,
/* 2 */ ADSR_STATE_START_LOOP ,
/* 3 */ ADSR_STATE_LOOP ,
/* 4 */ ADSR_STATE_FADE ,
/* 5 */ ADSR_STATE_HANG ,
/* 6 */ ADSR_STATE_DECAY ,
/* 7 */ ADSR_STATE_RELEASE ,
/* 8 */ ADSR_STATE_SUSTAIN
} AdsrStatus ;
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typedef enum SampleMedium {
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/* 0 */ MEDIUM_RAM ,
/* 1 */ MEDIUM_UNK ,
/* 2 */ MEDIUM_CART ,
/* 3 */ MEDIUM_DISK_DRIVE
} SampleMedium ;
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typedef enum SampleCodec {
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/* 0 */ CODEC_ADPCM , // 16 2-byte samples (32 bytes) compressed into 4-bit samples (8 bytes) + 1 header byte
/* 1 */ CODEC_S8 , // 16 2-byte samples (32 bytes) compressed into 8-bit samples (16 bytes)
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/* 2 */ CODEC_S16_INMEMORY ,
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/* 3 */ CODEC_SMALL_ADPCM , // 16 2-byte samples (32 bytes) compressed into 2-bit samples (4 bytes) + 1 header byte
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/* 4 */ CODEC_REVERB ,
/* 5 */ CODEC_S16
} SampleCodec ;
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typedef enum SampleBankTableType {
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/* 0 */ SEQUENCE_TABLE ,
/* 1 */ FONT_TABLE ,
/* 2 */ SAMPLE_TABLE
} SampleBankTableType ;
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typedef enum AudioCacheType {
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/* 0 */ CACHE_TEMPORARY ,
/* 1 */ CACHE_PERSISTENT ,
/* 2 */ CACHE_EITHER ,
/* 3 */ CACHE_PERMANENT
} AudioCacheType ;
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typedef enum AudioCacheLoadType {
/* 0 */ CACHE_LOAD_PERMANENT ,
/* 1 */ CACHE_LOAD_PERSISTENT ,
/* 2 */ CACHE_LOAD_TEMPORARY ,
/* 3 */ CACHE_LOAD_EITHER ,
/* 4 */ CACHE_LOAD_EITHER_NOSYNC
} AudioCacheLoadType ;
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typedef enum AudioLoadStatus {
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/* 0 */ LOAD_STATUS_NOT_LOADED , // the entry data is not loaded
/* 1 */ LOAD_STATUS_IN_PROGRESS , // the entry data is being loaded asynchronously
/* 2 */ LOAD_STATUS_COMPLETE , // the entry data is loaded, it may be discarded if not stored persistently, and either no longer in use, or the memory is needed for something else
/* 3 */ LOAD_STATUS_DISCARDABLE , // the entry data is loaded, and can be discarded
/* 4 */ LOAD_STATUS_MAYBE_DISCARDABLE , // only for font table entries, like COMPLETE but prefer discarding it over a COMPLETE entry
/* 5 */ LOAD_STATUS_PERMANENTLY_LOADED // the entry data is loaded in the permanent pool, it won't be discarded
} AudioLoadStatus ;
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typedef s32 ( * DmaHandler ) ( OSPiHandle * handle , OSIoMesg * mb , s32 direction ) ;
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struct Note ;
struct NotePool ;
struct SequenceChannel ;
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struct SequenceLayer ;
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typedef struct AudioListItem {
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
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/* 0x00 */ struct AudioListItem * prev ;
/* 0x04 */ struct AudioListItem * next ;
/* 0x08 */ union {
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void * value ; // either Note* or SequenceLayer*
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s32 count ;
} u ;
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/* 0x0C */ struct NotePool * pool ;
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} AudioListItem ; // size = 0x10
typedef struct NotePool {
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/* 0x00 */ AudioListItem disabled ;
/* 0x10 */ AudioListItem decaying ;
/* 0x20 */ AudioListItem releasing ;
/* 0x30 */ AudioListItem active ;
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} NotePool ; // size = 0x40
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// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// exterpolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
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typedef struct Portamento {
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/* 0x00 */ u8 mode ; // bit 0x80 denotes something; the rest are an index 0-5
/* 0x02 */ u16 cur ;
/* 0x04 */ u16 speed ;
/* 0x08 */ f32 extent ;
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} Portamento ; // size = 0xC
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typedef struct EnvelopePoint {
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/* 0x0 */ s16 delay ;
/* 0x2 */ s16 arg ;
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} EnvelopePoint ; // size = 0x4
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typedef struct AdpcmLoopHeader {
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/* 0x00 */ u32 start ;
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/* 0x04 */ u32 end ; // s16 sample position where the loop ends
/* 0x08 */ u32 count ; // The number of times the loop is played before the sound completes. Setting count to -1 indicates that the loop should play indefinitely.
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/* 0x0C */ char unk_0C [ 0x4 ] ;
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} AdpcmLoopHeader ; // size = 0x10
typedef struct AdpcmLoop {
/* 0x00 */ AdpcmLoopHeader header ;
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/* 0x10 */ s16 predictorState [ 16 ] ; // only exists if count != 0. 8-byte aligned
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} AdpcmLoop ; // size = 0x30 (or 0x10)
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typedef struct AdpcmBookHeader {
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/* 0x00 */ s32 order ;
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/* 0x04 */ s32 numPredictors ;
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} AdpcmBookHeader ; // size = 0x8
/**
* The procedure used to design the codeBook is based on an adaptive clustering algorithm .
* The size of the codeBook is ( 8 * order * numPredictors ) and is 8 - byte aligned
*/
typedef s16 AdpcmBookData [ ] ;
typedef struct AdpcmBook {
/* 0x00 */ AdpcmBookHeader header ;
/* 0x08 */ AdpcmBookData book ; // size 8 * order * numPredictors. 8-byte aligned
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} AdpcmBook ; // size >= 0x8
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typedef struct Sample {
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/* 0x00 */ u32 codec : 4 ; // The state of compression or decompression
/* 0x00 */ u32 medium : 2 ; // Medium where sample is currently stored
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/* 0x00 */ u32 unk_bit26 : 1 ;
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/* 0x00 */ u32 isRelocated : 1 ; // Has the sample header been relocated (offsets to pointers)
/* 0x01 */ u32 size : 24 ; // Size of the sample
/* 0x04 */ u8 * sampleAddr ; // Raw sample data. Offset from the start of the sample bank or absolute address to either rom or ram
/* 0x08 */ AdpcmLoop * loop ; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
/* 0x0C */ AdpcmBook * book ; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
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} Sample ; // size = 0x10
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typedef struct TunedSample {
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/* 0x00 */ Sample * sample ;
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/* 0x04 */ f32 tuning ; // frequency scale factor
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} TunedSample ; // size = 0x8
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typedef struct Instrument {
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/* 0x00 */ u8 isRelocated ; // have the envelope and all samples been relocated (offsets to pointers)
/* 0x01 */ u8 normalRangeLo ;
/* 0x02 */ u8 normalRangeHi ;
/* 0x03 */ u8 adsrDecayIndex ; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x04 */ EnvelopePoint * envelope ;
/* 0x08 */ TunedSample lowPitchTunedSample ;
/* 0x10 */ TunedSample normalPitchTunedSample ;
/* 0x18 */ TunedSample highPitchTunedSample ;
} Instrument ; // size = 0x20
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typedef struct Drum {
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/* 0x00 */ u8 adsrDecayIndex ; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x01 */ u8 pan ;
/* 0x02 */ u8 isRelocated ; // have tunedSample.sample and envelope been relocated (offsets to pointers)
/* 0x04 */ TunedSample tunedSample ;
/* 0x0C */ EnvelopePoint * envelope ;
} Drum ; // size = 0x10
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typedef struct SoundEffect {
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/* 0x00 */ TunedSample tunedSample ;
} SoundEffect ; // size = 0x08
/**
* Stores parsed information from soundfont data
*/
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typedef struct SoundFont {
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/* 0x00 */ u8 numInstruments ;
/* 0x01 */ u8 numDrums ;
/* 0x02 */ u8 sampleBankId1 ;
/* 0x03 */ u8 sampleBankId2 ;
/* 0x04 */ u16 numSfx ;
/* 0x08 */ Instrument * * instruments ;
/* 0x0C */ Drum * * drums ;
/* 0x10 */ SoundEffect * soundEffects ;
} SoundFont ; // size = 0x14
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typedef struct ReverbRingBufferItem {
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/* 0x00 */ s16 numSamplesAfterDownsampling ; // never read
/* 0x02 */ s16 chunkLen ; // never read
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/* 0x04 */ s16 * toDownsampleLeft ;
/* 0x08 */ s16 * toDownsampleRight ; // data pointed to by left and right are adjacent in memory
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/* 0x0C */ s32 startPos ; // start pos in ring buffer
/* 0x10 */ s16 lengthA ; // first length in ring buffer (from startPos, at most until end)
/* 0x12 */ s16 lengthB ; // second length in ring buffer (from pos 0)
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/* 0x14 */ u16 unk_14 ;
/* 0x16 */ u16 unk_16 ;
/* 0x18 */ u16 unk_18 ;
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} ReverbRingBufferItem ; // size = 0x1C
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typedef struct SynthesisReverb {
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/* 0x000 */ u8 resampleFlags ;
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/* 0x001 */ u8 useReverb ;
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/* 0x002 */ u8 framesToIgnore ;
/* 0x003 */ u8 curFrame ;
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/* 0x004 */ u8 downsampleRate ;
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/* 0x005 */ s8 unk_05 ;
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/* 0x006 */ u16 windowSize ;
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/* 0x008 */ s16 unk_08 ;
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/* 0x00A */ s16 volume ;
/* 0x00C */ u16 decayRatio ; // determines how much reverb persists
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/* 0x00E */ u16 unk_0E ;
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/* 0x010 */ s16 leakRtl ;
/* 0x012 */ s16 leakLtr ;
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/* 0x014 */ u16 unk_14 ;
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/* 0x016 */ s16 unk_16 ;
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/* 0x018 */ u8 unk_18 ;
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/* 0x019 */ u8 unk_19 ;
/* 0x01A */ u8 unk_1A ;
/* 0x01B */ u8 unk_1B ;
/* 0x01C */ s32 nextRingBufPos ;
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/* 0x020 */ s32 unk_20 ;
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/* 0x024 */ s32 bufSizePerChan ;
/* 0x028 */ s16 * leftRingBuf ;
/* 0x02C */ s16 * rightRingBuf ;
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/* 0x030 */ void * unk_30 ;
/* 0x034 */ void * unk_34 ;
/* 0x038 */ void * unk_38 ;
/* 0x03C */ void * unk_3C ;
/* 0x040 */ ReverbRingBufferItem items [ 2 ] [ 5 ] ;
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/* 0x158 */ ReverbRingBufferItem items2 [ 2 ] [ 5 ] ;
/* 0x270 */ s16 * filterLeft ;
/* 0x274 */ s16 * filterRight ;
/* 0x278 */ s16 * filterLeftState ;
/* 0x27C */ s16 * filterRightState ;
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/* 0x280 */ TunedSample tunedSample ;
/* 0x288 */ Sample sample ;
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/* 0x298 */ AdpcmLoop loop ;
} SynthesisReverb ; // size = 0x2C8
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typedef struct SeqScriptState {
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/* 0x00 */ u8 * pc ; // program counter
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/* 0x04 */ u8 * stack [ 4 ] ;
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/* 0x14 */ u8 remLoopIters [ 4 ] ; // remaining loop iterations
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/* 0x18 */ u8 depth ;
/* 0x19 */ s8 value ;
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} SeqScriptState ; // size = 0x1C
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// Also known as a Group, according to debug strings.
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typedef struct SequencePlayer {
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/* 0x000 */ u8 enabled : 1 ;
/* 0x000 */ u8 finished : 1 ;
/* 0x000 */ u8 muted : 1 ;
/* 0x000 */ u8 seqDmaInProgress : 1 ;
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/* 0x000 */ u8 fontDmaInProgress : 1 ;
/* 0x000 */ u8 recalculateVolume : 1 ;
/* 0x000 */ u8 stopScript : 1 ;
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/* 0x000 */ u8 applyBend : 1 ;
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/* 0x001 */ u8 state ;
/* 0x002 */ u8 noteAllocPolicy ;
/* 0x003 */ u8 muteBehavior ;
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/* 0x004 */ u8 seqId ;
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/* 0x005 */ u8 defaultFont ;
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/* 0x006 */ u8 unk_06 [ 1 ] ;
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/* 0x007 */ s8 playerIdx ;
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/* 0x008 */ u16 tempo ; // seqTicks per minute
/* 0x00A */ u16 tempoAcc ; // tempo accumulation, used in a discretized algorithm to apply tempo.
/* 0x00C */ u16 tempoChange ; // Used to adjust the tempo without altering the base tempo.
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/* 0x00E */ s16 transposition ;
/* 0x010 */ u16 delay ;
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/* 0x012 */ u16 fadeTimer ; // in ticks
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/* 0x014 */ u16 fadeTimerUnkEu ;
/* 0x018 */ u8 * seqData ;
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/* 0x01C */ f32 fadeVolume ;
/* 0x020 */ f32 fadeVelocity ;
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/* 0x024 */ f32 volume ;
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/* 0x028 */ f32 muteVolumeScale ;
/* 0x02C */ f32 fadeVolumeScale ;
/* 0x030 */ f32 appliedFadeVolume ;
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/* 0x034 */ f32 bend ;
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/* 0x038 */ struct SequenceChannel * channels [ 16 ] ;
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/* 0x078 */ SeqScriptState scriptState ;
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/* 0x094 */ u8 * shortNoteVelocityTable ;
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/* 0x098 */ u8 * shortNoteGateTimeTable ;
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/* 0x09C */ NotePool notePool ;
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/* 0x0DC */ s32 skipTicks ;
/* 0x0E0 */ u32 scriptCounter ;
/* 0x0E4 */ char unk_E4 [ 0x74 ] ; // unused struct members for sequence/sound font dma management, according to sm64 decomp
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/* 0x158 */ s8 seqScriptIO [ 8 ] ;
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} SequencePlayer ; // size = 0x160
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typedef struct AdsrSettings {
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/* 0x0 */ u8 decayIndex ; // index used to obtain adsr decay rate from adsrDecayTable
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/* 0x1 */ u8 sustain ;
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/* 0x4 */ EnvelopePoint * envelope ;
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} AdsrSettings ; // size = 0x8
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typedef struct AdsrState {
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/* 0x00 */ union {
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struct A {
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/* 0x00 */ u8 unused : 1 ;
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/* 0x00 */ u8 hang : 1 ;
/* 0x00 */ u8 decay : 1 ;
/* 0x00 */ u8 release : 1 ;
/* 0x00 */ u8 state : 4 ;
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} s ;
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/* 0x00 */ u8 asByte ;
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} action ;
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/* 0x01 */ u8 envIndex ;
/* 0x02 */ s16 delay ;
/* 0x04 */ f32 sustain ;
/* 0x08 */ f32 velocity ;
/* 0x0C */ f32 fadeOutVel ;
/* 0x10 */ f32 current ;
/* 0x14 */ f32 target ;
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/* 0x18 */ char unk_18 [ 4 ] ;
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/* 0x1C */ EnvelopePoint * envelope ;
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} AdsrState ; // size = 0x20
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typedef struct StereoData {
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/* 0x00 */ u8 unused : 2 ;
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/* 0x00 */ u8 bit2 : 2 ;
/* 0x00 */ u8 strongRight : 1 ;
/* 0x00 */ u8 strongLeft : 1 ;
/* 0x00 */ u8 stereoHeadsetEffects : 1 ;
/* 0x00 */ u8 usesHeadsetPanEffects : 1 ;
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} StereoData ; // size = 0x1
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typedef union Stereo {
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/* 0x00 */ StereoData s ;
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/* 0x00 */ u8 asByte ;
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} Stereo ; // size = 0x1
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typedef struct NoteAttributes {
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/* 0x00 */ u8 reverb ;
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/* 0x01 */ u8 gain ; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x02 */ u8 pan ;
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/* 0x03 */ Stereo stereo ;
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/* 0x04 */ u8 combFilterSize ;
/* 0x06 */ u16 combFilterGain ;
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/* 0x08 */ f32 freqScale ;
/* 0x0C */ f32 velocity ;
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/* 0x10 */ s16 * filter ;
/* 0x14 */ s16 filterBuf [ 8 ] ;
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} NoteAttributes ; // size = 0x24
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// Also known as a SubTrack, according to sm64 debug strings.
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typedef struct SequenceChannel {
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/* 0x00 */ u8 enabled : 1 ;
/* 0x00 */ u8 finished : 1 ;
/* 0x00 */ u8 stopScript : 1 ;
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/* 0x00 */ u8 muted : 1 ; // sets SequenceLayer.muted
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/* 0x00 */ u8 hasInstrument : 1 ;
/* 0x00 */ u8 stereoHeadsetEffects : 1 ;
/* 0x00 */ u8 largeNotes : 1 ; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1 ;
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union {
struct {
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/* 0x01 */ u8 freqScale : 1 ;
/* 0x01 */ u8 volume : 1 ;
/* 0x01 */ u8 pan : 1 ;
} s ;
/* 0x01 */ u8 asByte ;
} changes ;
/* 0x02 */ u8 noteAllocPolicy ;
/* 0x03 */ u8 muteBehavior ;
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/* 0x04 */ u8 targetReverbVol ;
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/* 0x05 */ u8 notePriority ; // 0-3
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/* 0x06 */ u8 someOtherPriority ;
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/* 0x07 */ u8 fontId ;
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/* 0x08 */ u8 reverbIndex ;
/* 0x09 */ u8 bookOffset ;
/* 0x0A */ u8 newPan ;
/* 0x0B */ u8 panChannelWeight ; // proportion of pan that comes from the channel (0..128)
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/* 0x0C */ u8 gain ; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x0D */ u8 velocityRandomVariance ;
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/* 0x0E */ u8 gateTimeRandomVariance ;
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/* 0x0F */ u8 combFilterSize ;
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/* 0x10 */ u16 vibratoRateStart ;
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/* 0x12 */ u16 vibratoDepthStart ;
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/* 0x14 */ u16 vibratoRateTarget ;
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/* 0x16 */ u16 vibratoDepthTarget ;
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/* 0x18 */ u16 vibratoRateChangeDelay ;
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/* 0x1A */ u16 vibratoDepthChangeDelay ;
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/* 0x1C */ u16 vibratoDelay ;
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/* 0x1E */ u16 delay ;
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/* 0x20 */ u16 combFilterGain ;
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/* 0x22 */ u16 unk_22 ;
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/* 0x24 */ s16 instOrWave ; // either 0 (none), instrument index + 1, or
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// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/* 0x26 */ s16 transposition ;
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/* 0x28 */ f32 volumeScale ;
/* 0x2C */ f32 volume ;
/* 0x30 */ s32 pan ;
/* 0x34 */ f32 appliedVolume ;
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/* 0x38 */ f32 freqScale ;
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/* 0x3C */ u8 ( * dynTable ) [ ] [ 2 ] ;
/* 0x40 */ struct Note * noteUnused ;
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/* 0x44 */ struct SequenceLayer * layerUnused ;
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/* 0x48 */ Instrument * instrument ;
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/* 0x4C */ SequencePlayer * seqPlayer ;
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/* 0x50 */ struct SequenceLayer * layers [ 4 ] ;
/* 0x60 */ SeqScriptState scriptState ;
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/* 0x7C */ AdsrSettings adsr ;
/* 0x84 */ NotePool notePool ;
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/* 0xC4 */ s8 seqScriptIO [ 8 ] ; // bridge between .seq script and audio lib, "io ports"
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/* 0xCC */ s16 * filter ;
/* 0xD0 */ Stereo stereo ;
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} SequenceChannel ; // size = 0xD4
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// Might also be known as a Track, according to sm64 debug strings (?).
typedef struct SequenceLayer {
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/* 0x00 */ u8 enabled : 1 ;
/* 0x00 */ u8 finished : 1 ;
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/* 0x00 */ u8 muted : 1 ;
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/* 0x00 */ u8 continuousNotes : 1 ; // keep the same note for consecutive notes with the same sound
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/* 0x00 */ u8 bit3 : 1 ; // "loaded"?
/* 0x00 */ u8 ignoreDrumPan : 1 ;
/* 0x00 */ u8 bit1 : 1 ; // "has initialized continuous notes"?
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/* 0x00 */ u8 notePropertiesNeedInit : 1 ;
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/* 0x01 */ Stereo stereo ;
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/* 0x02 */ u8 instOrWave ;
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/* 0x03 */ u8 gateTime ;
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/* 0x04 */ u8 semitone ;
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/* 0x05 */ u8 portamentoTargetNote ;
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/* 0x06 */ u8 pan ; // 0..128
/* 0x07 */ u8 notePan ;
/* 0x08 */ s16 delay ;
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/* 0x0A */ s16 gateDelay ;
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/* 0x0C */ s16 delay2 ;
/* 0x0E */ u16 portamentoTime ;
/* 0x10 */ s16 transposition ; // #semitones added to play commands
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// (seq instruction encoding only allows referring to the limited range
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// 0..0x3F; this makes 0x40..0x7F accessible as well)
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/* 0x12 */ s16 shortNoteDefaultDelay ;
/* 0x14 */ s16 lastDelay ;
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/* 0x18 */ AdsrSettings adsr ;
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/* 0x20 */ Portamento portamento ;
/* 0x2C */ struct Note * note ;
/* 0x30 */ f32 freqScale ;
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/* 0x34 */ f32 bend ;
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/* 0x38 */ f32 velocitySquare2 ;
/* 0x3C */ f32 velocitySquare ; // not sure which one of those corresponds to the sm64 original
/* 0x40 */ f32 noteVelocity ;
/* 0x44 */ f32 noteFreqScale ;
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/* 0x48 */ Instrument * instrument ;
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/* 0x4C */ TunedSample * tunedSample ;
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/* 0x50 */ SequenceChannel * channel ;
/* 0x54 */ SeqScriptState scriptState ;
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/* 0x70 */ AudioListItem listItem ;
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} SequenceLayer ; // size = 0x80
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typedef struct NoteSynthesisBuffers {
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/* 0x000 */ s16 adpcmdecState [ 16 ] ;
/* 0x020 */ s16 finalResampleState [ 16 ] ;
/* 0x040 */ s16 mixEnvelopeState [ 32 ] ;
/* 0x080 */ s16 unusedState [ 16 ] ;
/* 0x0A0 */ s16 haasEffectDelayState [ 32 ] ;
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/* 0x0E0 */ s16 combFilterState [ 128 ] ;
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} NoteSynthesisBuffers ; // size = 0x1E0
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typedef struct NoteSynthesisState {
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/* 0x00 */ u8 restart ;
/* 0x01 */ u8 sampleDmaIndex ;
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/* 0x02 */ u8 prevHaasEffectLeftDelaySize ;
/* 0x03 */ u8 prevHaasEffectRightDelaySize ;
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/* 0x04 */ u8 reverbVol ;
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/* 0x05 */ u8 numParts ;
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/* 0x06 */ u16 samplePosFrac ;
/* 0x08 */ s32 samplePosInt ;
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/* 0x0C */ NoteSynthesisBuffers * synthesisBuffers ;
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/* 0x10 */ s16 curVolLeft ;
/* 0x12 */ s16 curVolRight ;
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/* 0x14 */ char unk_14 [ 0x6 ] ;
/* 0x1A */ u8 combFilterNeedsInit ;
/* 0x1C */ char unk_1C [ 0x4 ] ;
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} NoteSynthesisState ; // size = 0x20
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typedef struct VibratoState {
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/* 0x00 */ struct SequenceChannel * channel ;
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/* 0x04 */ u32 time ;
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/* 0x08 */ s16 * curve ; // sineWave
/* 0x0C */ f32 depth ;
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/* 0x10 */ f32 rate ;
/* 0x14 */ u8 active ;
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/* 0x16 */ u16 rateChangeTimer ;
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/* 0x18 */ u16 depthChangeTimer ;
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/* 0x1A */ u16 delay ;
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} VibratoState ; // size = 0x1C
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typedef struct NotePlaybackState {
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/* 0x00 */ u8 priority ;
/* 0x01 */ u8 waveId ;
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/* 0x02 */ u8 harmonicIndex ; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
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/* 0x03 */ u8 fontId ;
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/* 0x04 */ u8 unk_04 ;
/* 0x05 */ u8 stereoHeadsetEffects ;
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/* 0x06 */ s16 adsrVolScaleUnused ;
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/* 0x08 */ f32 portamentoFreqScale ;
/* 0x0C */ f32 vibratoFreqScale ;
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/* 0x10 */ SequenceLayer * prevParentLayer ;
/* 0x14 */ SequenceLayer * parentLayer ;
/* 0x18 */ SequenceLayer * wantedParentLayer ;
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/* 0x1C */ NoteAttributes attributes ;
/* 0x40 */ AdsrState adsr ;
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/* 0x60 */ Portamento portamento ;
/* 0x6C */ VibratoState vibratoState ;
} NotePlaybackState ; // size = 0x88
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typedef struct NoteSubEu {
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struct {
/* 0x00 */ volatile u8 enabled : 1 ;
/* 0x00 */ u8 needsInit : 1 ;
/* 0x00 */ u8 finished : 1 ; // ?
/* 0x00 */ u8 unused : 1 ;
/* 0x00 */ u8 stereoStrongRight : 1 ;
/* 0x00 */ u8 stereoStrongLeft : 1 ;
/* 0x00 */ u8 stereoHeadsetEffects : 1 ;
/* 0x00 */ u8 usesHeadsetPanEffects : 1 ; // ?
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} bitField0 ;
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struct {
/* 0x01 */ u8 reverbIndex : 3 ;
/* 0x01 */ u8 bookOffset : 2 ;
/* 0x01 */ u8 isSyntheticWave : 1 ;
/* 0x01 */ u8 hasTwoParts : 1 ;
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/* 0x01 */ u8 useHaasEffect : 1 ;
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} bitField1 ;
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/* 0x02 */ u8 gain ; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x03 */ u8 haasEffectLeftDelaySize ;
/* 0x04 */ u8 haasEffectRightDelaySize ;
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/* 0x05 */ u8 reverbVol ;
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/* 0x06 */ u8 harmonicIndexCurAndPrev ; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
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/* 0x07 */ u8 combFilterSize ;
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/* 0x08 */ u16 targetVolLeft ;
/* 0x0A */ u16 targetVolRight ;
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/* 0x0C */ u16 resamplingRateFixedPoint ;
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/* 0x0E */ u16 combFilterGain ;
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/* 0x10 */ union {
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TunedSample * tunedSample ;
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s16 * waveSampleAddr ; // used for synthetic waves
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} ;
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/* 0x14 */ s16 * filter ;
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/* 0x18 */ char pad_18 [ 0x8 ] ;
} NoteSubEu ; // size = 0x20
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typedef struct Note {
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/* 0x00 */ AudioListItem listItem ;
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/* 0x10 */ NoteSynthesisState synthesisState ;
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/* 0x30 */ NotePlaybackState playbackState ;
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/* 0xB8 */ char unk_B8 [ 0x4 ] ;
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/* 0xBC */ u32 startSamplePos ; // initial position/index to start processing s16 samples
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/* 0xC0 */ NoteSubEu noteSubEu ;
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} Note ; // size = 0xE0
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typedef struct ReverbSettings {
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/* 0x00 */ u8 downsampleRate ;
/* 0x02 */ u16 windowSize ;
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/* 0x04 */ u16 decayRatio ; // determines how much reverb persists
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/* 0x06 */ u16 unk_6 ;
/* 0x08 */ u16 unk_8 ;
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/* 0x0A */ u16 volume ;
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/* 0x0C */ u16 leakRtl ;
/* 0x0E */ u16 leakLtr ;
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/* 0x10 */ s8 unk_10 ;
/* 0x12 */ u16 unk_12 ;
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/* 0x14 */ s16 lowPassFilterCutoffLeft ;
/* 0x16 */ s16 lowPassFilterCutoffRight ;
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} ReverbSettings ; // size = 0x18
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/**
* The high - level audio specifications requested when initializing or resetting the audio heap .
* The audio heap can be reset on various occasions , including on most scene transitions .
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*/
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typedef struct AudioSpec {
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/* 0x00 */ u32 samplingFrequency ; // Target sampling rate in Hz
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/* 0x04 */ u8 unk_04 ;
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/* 0x05 */ u8 numNotes ;
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/* 0x06 */ u8 numSequencePlayers ;
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/* 0x07 */ u8 unk_07 ; // unused, set to zero
/* 0x08 */ u8 unk_08 ; // unused, set to zero
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/* 0x09 */ u8 numReverbs ;
/* 0x0C */ ReverbSettings * reverbSettings ;
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/* 0x10 */ u16 sampleDmaBufSize1 ; // size of buffers in the audio misc pool to store small snippets of individual samples. Stored short-lived.
/* 0x12 */ u16 sampleDmaBufSize2 ; // size of buffers in the audio misc pool to store small snippets of individual samples. Stored long-lived.
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/* 0x14 */ u16 unk_14 ;
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/* 0x18 */ u32 persistentSeqCacheSize ; // size of cache on audio pool to store sequences persistently
/* 0x1C */ u32 persistentFontCacheSize ; // size of cache on audio pool to store soundFonts persistently
/* 0x20 */ u32 persistentSampleBankCacheSize ; // size of cache on audio pool to store entire sample banks persistently
/* 0x24 */ u32 temporarySeqCacheSize ; // size of cache on audio pool to store sequences temporarily
/* 0x28 */ u32 temporaryFontCacheSize ; // size of cache on audio pool to store soundFonts temporarily
/* 0x2C */ u32 temporarySampleBankCacheSize ; // size of cache on audio pool to store entire sample banks temporarily
/* 0x30 */ s32 persistentSampleCacheSize ; // size of cache in the audio misc pool to store individual samples persistently
/* 0x34 */ s32 temporarySampleCacheSize ; // size of cache in the audio misc pool to store individual samples temporarily
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} AudioSpec ; // size = 0x38
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/**
* The audio buffer stores the fully processed digital audio before it is sent to the audio interface ( AI ) , then to the
* digital - analog converter ( DAC ) , then to play on the speakers . The audio buffer is written to by the rsp after
* processing audio commands . This struct parameterizes that buffer .
*/
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typedef struct AudioBufferParameters {
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/* 0x00 */ s16 specUnk4 ;
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/* 0x02 */ u16 samplingFrequency ; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFrequency ; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
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/* 0x06 */ s16 samplesPerFrameTarget ;
/* 0x08 */ s16 maxAiBufferLength ;
/* 0x0A */ s16 minAiBufferLength ;
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/* 0x0C */ s16 ticksPerUpdate ; // for each audio thread update, number of ticks to process audio
/* 0x0E */ s16 samplesPerTick ;
/* 0x10 */ s16 samplesPerTickMax ;
/* 0x12 */ s16 samplesPerTickMin ;
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/* 0x14 */ s16 numSequencePlayers ;
/* 0x18 */ f32 resampleRate ;
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/* 0x1C */ f32 ticksPerUpdateInv ; // inverse (reciprocal) of ticksPerUpdate
/* 0x20 */ f32 ticksPerUpdateInvScaled ; // ticksPerUpdateInv scaled down by a factor of 256
/* 0x24 */ f32 ticksPerUpdateScaled ; // ticksPerUpdate scaled down by a factor of 4
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} AudioBufferParameters ; // size = 0x28
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/**
* Meta - data associated with a pool ( contained within the Audio Heap )
*/
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typedef struct AudioAllocPool {
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/* 0x0 */ u8 * startRamAddr ; // start addr of the pool
/* 0x4 */ u8 * curRamAddr ; // address of the next available memory for allocation
/* 0x8 */ s32 size ; // size of the pool
/* 0xC */ s32 numEntries ; // number of entries allocated to the pool
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} AudioAllocPool ; // size = 0x10
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/**
* Audio cache entry data to store a single entry containing either a sequence , soundfont , or entire sample banks
*/
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typedef struct AudioCacheEntry {
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/* 0x0 */ u8 * ramAddr ;
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/* 0x4 */ u32 size ;
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/* 0x8 */ s16 tableType ;
/* 0xA */ s16 id ;
} AudioCacheEntry ; // size = 0xC
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/**
* Audio cache entry data to store a single entry containing an individual sample
*/
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typedef struct SampleCacheEntry {
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/* 0x00 */ s8 inUse ;
/* 0x01 */ s8 origMedium ;
/* 0x02 */ s8 sampleBankId ;
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/* 0x03 */ char unk_03 [ 0x5 ] ;
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/* 0x08 */ u8 * allocatedAddr ;
/* 0x0C */ void * sampleAddr ;
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/* 0x10 */ u32 size ;
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} SampleCacheEntry ; // size = 0x14
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/**
* Audio cache entry data to store individual samples
*/
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typedef struct AudioSampleCache {
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/* 0x000 */ AudioAllocPool pool ;
/* 0x010 */ SampleCacheEntry entries [ 32 ] ;
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/* 0x290 */ s32 numEntries ;
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} AudioSampleCache ; // size = 0x294
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typedef struct AudioPersistentCache {
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/* 0x00*/ u32 numEntries ;
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/* 0x04*/ AudioAllocPool pool ;
/* 0x14*/ AudioCacheEntry entries [ 16 ] ;
} AudioPersistentCache ; // size = 0xD4
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typedef struct AudioTemporaryCache {
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/* 0x00*/ u32 nextSide ;
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/* 0x04*/ AudioAllocPool pool ;
/* 0x14*/ AudioCacheEntry entries [ 2 ] ;
} AudioTemporaryCache ; // size = 0x3C
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typedef struct AudioCache {
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/* 0x000*/ AudioPersistentCache persistent ;
/* 0x0D4*/ AudioTemporaryCache temporary ;
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/* 0x100*/ u8 unk_100 [ 0x10 ] ;
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} AudioCache ; // size = 0x110
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typedef struct AudioCachePoolSplit {
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/* 0x0 */ u32 persistentCommonPoolSize ;
/* 0x4 */ u32 temporaryCommonPoolSize ;
} AudioCachePoolSplit ; // size = 0x8
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typedef struct AudioCommonPoolSplit {
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/* 0x0 */ u32 seqCacheSize ;
/* 0x4 */ u32 fontCacheSize ;
/* 0x8 */ u32 sampleBankCacheSize ;
} AudioCommonPoolSplit ; // size = 0xC
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typedef struct AudioSessionPoolSplit {
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/* 0x0 */ u32 miscPoolSize ;
/* 0x4 */ u32 unkSizes [ 2 ] ;
/* 0xC */ u32 cachePoolSize ;
} AudioSessionPoolSplit ; // size = 0x10
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typedef struct AudioPreloadReq {
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/* 0x00 */ u32 endAndMediumKey ;
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/* 0x04 */ Sample * sample ;
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/* 0x08 */ u8 * ramAddr ;
/* 0x0C */ u32 encodedInfo ;
/* 0x10 */ s32 isFree ;
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} AudioPreloadReq ; // size = 0x14
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/**
* Audio commands used to transfer audio requests from the graph thread to the audio thread
*/
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typedef struct AudioCmd {
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/* 0x0 */ union {
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u32 opArgs ;
struct {
u8 op ;
u8 arg0 ;
u8 arg1 ;
u8 arg2 ;
} ;
} ;
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/* 0x4 */ union {
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void * data ;
f32 asFloat ;
s32 asInt ;
u16 asUShort ;
s8 asSbyte ;
u8 asUbyte ;
u32 asUInt ;
} ;
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} AudioCmd ; // size = 0x8
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typedef struct AudioAsyncLoad {
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/* 0x00 */ s8 status ;
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/* 0x01 */ s8 delay ;
/* 0x02 */ s8 medium ;
/* 0x04 */ u8 * ramAddr ;
/* 0x08 */ u32 curDevAddr ;
/* 0x0C */ u8 * curRamAddr ;
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/* 0x10 */ u32 bytesRemaining ;
/* 0x14 */ u32 chunkSize ;
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/* 0x18 */ s32 unkMediumParam ;
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/* 0x1C */ u32 retMsg ;
/* 0x20 */ OSMesgQueue * retQueue ;
/* 0x24 */ OSMesgQueue msgQueue ;
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/* 0x3C */ OSMesg msg ;
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/* 0x40 */ OSIoMesg ioMesg ;
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} AudioAsyncLoad ; // size = 0x58
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typedef struct AudioSlowLoad {
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/* 0x00 */ u8 medium ;
/* 0x01 */ u8 seqOrFontId ;
/* 0x02 */ u16 instId ;
/* 0x04 */ s32 unkMediumParam ;
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/* 0x08 */ u32 curDevAddr ;
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/* 0x0C */ u8 * curRamAddr ;
/* 0x10 */ u8 * ramAddr ;
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/* 0x14 */ s32 state ;
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/* 0x18 */ s32 bytesRemaining ;
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/* 0x1C */ s8 * status ; // write-only
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/* 0x20 */ Sample sample ;
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/* 0x30 */ OSMesgQueue msgQueue ;
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/* 0x48 */ OSMesg msg ;
/* 0x4C */ OSIoMesg ioMesg ;
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} AudioSlowLoad ; // size = 0x64
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typedef struct AudioTableHeader {
/* 0x00 */ s16 numEntries ;
/* 0x02 */ s16 unkMediumParam ;
/* 0x04 */ uintptr_t romAddr ;
/* 0x08 */ char pad [ 0x8 ] ;
} AudioTableHeader ; // size = 0x10
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typedef struct AudioTableEntry {
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/* 0x00 */ u32 romAddr ;
/* 0x04 */ u32 size ;
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/* 0x08 */ s8 medium ;
/* 0x09 */ s8 cachePolicy ;
/* 0x0A */ s16 shortData1 ;
/* 0x0C */ s16 shortData2 ;
/* 0x0E */ s16 shortData3 ;
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} AudioTableEntry ; // size = 0x10
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typedef struct AudioTable {
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/* 0x00 */ AudioTableHeader header ;
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/* 0x10 */ AudioTableEntry entries [ 1 ] ; // (dynamic size)
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} AudioTable ; // size >= 0x20
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typedef struct SampleDma {
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/* 0x00 */ u8 * ramAddr ;
/* 0x04 */ u32 devAddr ;
/* 0x08 */ u16 sizeUnused ;
/* 0x0A */ u16 size ;
/* 0x0C */ u8 unused ;
/* 0x0D */ u8 reuseIndex ; // position in sSampleDmaReuseQueue1/2, if ttl == 0
/* 0x0E */ u8 ttl ; // duration after which the DMA can be discarded
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} SampleDma ; // size = 0x10
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typedef struct AudioTask {
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/* 0x00 */ OSTask task ;
/* 0x40 */ OSMesgQueue * msgQueue ;
/* 0x44 */ void * unk_44 ; // probably a message that gets unused.
/* 0x48 */ char unk_48 [ 0x8 ] ;
} AudioTask ; // size = 0x50
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typedef struct AudioContext {
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/* 0x0000 */ char unk_0000 ;
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/* 0x0001 */ s8 numSynthesisReverbs ;
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/* 0x0002 */ u16 unk_2 ; // reads from audio spec unk_14, never used, always set to 0x7FFF
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/* 0x0004 */ u16 unk_4 ;
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/* 0x0006 */ char unk_0006 [ 0x0A ] ;
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/* 0x0010 */ s16 * curLoadedBook ;
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/* 0x0014 */ NoteSubEu * noteSubsEu ;
/* 0x0018 */ SynthesisReverb synthesisReverbs [ 4 ] ;
/* 0x0B38 */ char unk_0B38 [ 0x30 ] ;
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/* 0x0B68 */ Sample * usedSamples [ 128 ] ;
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/* 0x0D68 */ AudioPreloadReq preloadSampleStack [ 128 ] ;
/* 0x1768 */ s32 numUsedSamples ;
/* 0x176C */ s32 preloadSampleStackTop ;
/* 0x1770 */ AudioAsyncLoad asyncLoads [ 0x10 ] ;
/* 0x1CF0 */ OSMesgQueue asyncLoadUnkMediumQueue ;
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/* 0x1D08 */ char unk_1D08 [ 0x40 ] ;
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/* 0x1D48 */ AudioAsyncLoad * curUnkMediumLoad ;
/* 0x1D4C */ u32 slowLoadPos ;
/* 0x1D50 */ AudioSlowLoad slowLoads [ 2 ] ;
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/* 0x1E18 */ OSPiHandle * cartHandle ;
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/* 0x1E1C */ OSPiHandle * driveHandle ;
/* 0x1E20 */ OSMesgQueue externalLoadQueue ;
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/* 0x1E38 */ OSMesg externalLoadMsgBuf [ 16 ] ;
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/* 0x1E78 */ OSMesgQueue preloadSampleQueue ;
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/* 0x1E90 */ OSMesg preloadSampleMsgBuf [ 16 ] ;
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/* 0x1ED0 */ OSMesgQueue curAudioFrameDmaQueue ;
/* 0x1EE8 */ OSMesg curAudioFrameDmaMsgBuf [ 64 ] ;
/* 0x1FE8 */ OSIoMesg curAudioFrameDmaIoMsgBuf [ 64 ] ;
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/* 0x25E8 */ OSMesgQueue syncDmaQueue ;
/* 0x2600 */ OSMesg syncDmaMesg ;
/* 0x2604 */ OSIoMesg syncDmaIoMesg ;
/* 0x261C */ SampleDma * sampleDmas ;
/* 0x2620 */ u32 sampleDmaCount ;
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/* 0x2624 */ u32 sampleDmaListSize1 ;
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/* 0x2628 */ s32 unused2628 ;
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/* 0x262C */ u8 sampleDmaReuseQueue1 [ 0x100 ] ; // read pos <= write pos, wrapping mod 256
/* 0x272C */ u8 sampleDmaReuseQueue2 [ 0x100 ] ;
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/* 0x282C */ u8 sampleDmaReuseQueue1RdPos ; // Read position for short-lived sampleDma
/* 0x282D */ u8 sampleDmaReuseQueue2RdPos ; // Read position for long-lived sampleDma
/* 0x282E */ u8 sampleDmaReuseQueue1WrPos ; // Write position for short-lived sampleDma
/* 0x282F */ u8 sampleDmaReuseQueue2WrPos ; // Write position for long-lived sampleDma
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/* 0x2830 */ AudioTable * sequenceTable ;
/* 0x2834 */ AudioTable * soundFontTable ;
/* 0x2838 */ AudioTable * sampleBankTable ;
/* 0x283C */ u8 * sequenceFontTable ;
/* 0x2840 */ u16 numSequences ;
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/* 0x2844 */ SoundFont * soundFontList ;
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/* 0x2848 */ AudioBufferParameters audioBufferParameters ;
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/* 0x2870 */ f32 unk_2870 ;
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/* 0x2874 */ s32 sampleDmaBufSize1 ;
/* 0x2874 */ s32 sampleDmaBufSize2 ;
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/* 0x287C */ char unk_287C [ 0x10 ] ;
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/* 0x288C */ s32 sampleDmaBufSize ;
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/* 0x2890 */ s32 maxAudioCmds ;
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/* 0x2894 */ s32 numNotes ;
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/* 0x2898 */ s16 maxTempo ; // Maximum possible tempo (seqTicks per minute), using every tick as a seqTick to process a .seq file
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/* 0x289A */ s8 soundMode ;
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/* 0x289C */ s32 totalTaskCount ; // The total number of times the top-level function on the audio thread has run since audio was initialized
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/* 0x28A0 */ s32 curAudioFrameDmaCount ;
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/* 0x28A4 */ s32 rspTaskIndex ;
/* 0x28A8 */ s32 curAiBufIndex ;
/* 0x28AC */ Acmd * abiCmdBufs [ 2 ] ; // Pointer to audio heap where the audio binary interface command lists (for the rsp) are stored. Two lists that alternate every frame
/* 0x28B4 */ Acmd * curAbiCmdBuf ; // Pointer to the currently active abiCmdBufs
/* 0x28B8 */ AudioTask * curTask ;
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/* 0x28BC */ char unk_28BC [ 0x4 ] ;
/* 0x28C0 */ AudioTask rspTask [ 2 ] ;
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/* 0x2960 */ f32 maxTempoTvTypeFactors ; // tvType factors that impact maxTempo, in units of milliseconds/frame
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/* 0x2964 */ s32 refreshRate ;
/* 0x2968 */ s16 * aiBuffers [ 3 ] ;
/* 0x2974 */ s16 aiBufLengths [ 3 ] ;
/* 0x297C */ u32 audioRandom ;
/* 0x2980 */ s32 audioErrorFlags ;
/* 0x2984 */ volatile u32 resetTimer ;
/* 0x2988 */ char unk_2988 [ 0x8 ] ;
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/* 0x2990 */ AudioAllocPool sessionPool ; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
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/* 0x29A0 */ AudioAllocPool externalPool ; // pool allocated externally to the audio heap. Never used in game
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/* 0x29B0 */ AudioAllocPool initPool ; // A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
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/* 0x29C0 */ AudioAllocPool miscPool ; // A sub-pool to the session pool.
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/* 0x29D0 */ char unk_29D0 [ 0x20 ] ; // probably two unused pools
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/* 0x29F0 */ AudioAllocPool cachePool ; // The common pool for cache entries
/* 0x2A00 */ AudioAllocPool persistentCommonPool ; // A sub-pool to the cache pool, contains caches for data stored persistently
/* 0x2A10 */ AudioAllocPool temporaryCommonPool ; // A sub-pool to the cache pool, contains caches for data stored temporarily
/* 0x2A20 */ AudioCache seqCache ; // Cache to store sequences
/* 0x2B30 */ AudioCache fontCache ; // Cache to store soundFonts
/* 0x2C40 */ AudioCache sampleBankCache ; // Cache for loading entire sample banks
/* 0x2D50 */ AudioAllocPool permanentPool ; // Pool to store audio data that is always loaded. Used for sfxs
/* 0x2D60 */ AudioCacheEntry permanentCache [ 32 ] ; // individual entries to the permanent pool
/* 0x2EE0 */ AudioSampleCache persistentSampleCache ; // Stores individual samples persistently
/* 0x3174 */ AudioSampleCache temporarySampleCache ; // Stores individual samples temporarily
/* 0x3408 */ AudioSessionPoolSplit sessionPoolSplit ; // splits session pool into the cache pool and misc pool
/* 0x3418 */ AudioCachePoolSplit cachePoolSplit ; // splits cache pool into the persistent & temporary common pools
/* 0x3420 */ AudioCommonPoolSplit persistentCommonPoolSplit ; // splits persistent common pool into caches for sequences, soundFonts, sample banks
/* 0x342C */ AudioCommonPoolSplit temporaryCommonPoolSplit ; // splits temporary common pool into caches for sequences, soundFonts, sample banks
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/* 0x3438 */ u8 sampleFontLoadStatus [ 0x30 ] ;
/* 0x3468 */ u8 fontLoadStatus [ 0x30 ] ;
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/* 0x3498 */ u8 seqLoadStatus [ 0x80 ] ;
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/* 0x3518 */ volatile u8 resetStatus ;
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/* 0x3519 */ u8 specId ;
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/* 0x351C */ s32 audioResetFadeOutFramesLeft ;
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/* 0x3520 */ f32 * adsrDecayTable ; // A table on the audio heap that stores decay rates used for adsr
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/* 0x3524 */ u8 * audioHeap ;
/* 0x3528 */ u32 audioHeapSize ;
/* 0x352C */ Note * notes ;
/* 0x3530 */ SequencePlayer seqPlayers [ 4 ] ;
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/* 0x3AB0 */ SequenceLayer sequenceLayers [ 64 ] ;
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/* 0x5AB0 */ SequenceChannel sequenceChannelNone ;
/* 0x5B84 */ s32 noteSubEuOffset ;
/* 0x5B88 */ AudioListItem layerFreeList ;
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/* 0x5B98 */ NotePool noteFreeLists ;
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/* 0x5BD8 */ u8 threadCmdWritePos ;
/* 0x5BD9 */ u8 threadCmdReadPos ;
/* 0x5BDA */ u8 threadCmdQueueFinished ;
/* 0x5BDC */ u16 threadCmdChannelMask [ 4 ] ; // bitfield for 16 channels. When processing an audio thread channel command on all channels, only process channels with their bit set.
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/* 0x5BE4 */ OSMesgQueue * audioResetQueueP ;
/* 0x5BE8 */ OSMesgQueue * taskStartQueueP ;
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/* 0x5BEC */ OSMesgQueue * threadCmdProcQueueP ;
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/* 0x5BF0 */ OSMesgQueue taskStartQueue ;
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/* 0x5C08 */ OSMesgQueue threadCmdProcQueue ;
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/* 0x5C20 */ OSMesgQueue audioResetQueue ;
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/* 0x5C38 */ OSMesg taskStartMsgBuf [ 1 ] ;
/* 0x5C3C */ OSMesg audioResetMsgBuf [ 1 ] ;
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/* 0x5C40 */ OSMesg threadCmdProcMsgBuf [ 4 ] ;
/* 0x5C50 */ AudioCmd threadCmdBuf [ 0x100 ] ; // Audio thread commands used to transfer audio requests from the graph thread to the audio thread
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} AudioContext ; // size = 0x6450
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typedef struct NoteSubAttributes {
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/* 0x00 */ u8 reverbVol ;
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/* 0x01 */ u8 gain ; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x02 */ u8 pan ;
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/* 0x03 */ Stereo stereo ;
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/* 0x04 */ f32 frequency ;
/* 0x08 */ f32 velocity ;
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/* 0x0C */ char unk_0C [ 0x4 ] ;
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/* 0x10 */ s16 * filter ;
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/* 0x14 */ u8 combFilterSize ;
/* 0x16 */ u16 combFilterGain ;
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} NoteSubAttributes ; // size = 0x18
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typedef struct TempoData {
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/* 0x0 */ s16 unk_00 ; // set to 0x1C00, unused
/* 0x2 */ s16 seqTicksPerBeat ;
} TempoData ; // size = 0x4
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typedef struct AudioHeapInitSizes {
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/* 0x00 */ u32 heapSize ; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size)
/* 0x04 */ u32 initPoolSize ; // The entire audio heap is split into two pools.
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/* 0x08 */ u32 permanentPoolSize ;
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} AudioHeapInitSizes ; // size = 0xC
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# endif