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oot/src/code/z_debug.c

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#include <ultra64.h>
#include <global.h>
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#include <PR/os_cont.h>
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typedef struct {
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u8 x;
u8 y;
u8 colorId;
char text[0x15];
} PrintTextBuffer;
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typedef struct {
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u16 push;
u16 held;
} InputCombo;
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GameInfo* gGameInfo;
int D_8015FA94; // no known symbols
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PrintTextBuffer D_8015FA98[0x16];
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s16 D_8011E0B0 = 0; // PrintTextBuffer index
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Color_RGBA8 printTextColors[] = {
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{ 0xFF, 0xFF, 0x20, 0xC0 }, { 0xFF, 0x96, 0x80, 0xC0 }, { 0x80, 0x60, 0x00, 0x40 }, { 0xC0, 0x80, 0x10, 0x80 },
{ 0xFF, 0xC0, 0x20, 0x80 }, { 0xE6, 0xE6, 0xDC, 0x40 }, { 0x80, 0x96, 0xFF, 0x80 }, { 0x80, 0xFF, 0x20, 0x80 },
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};
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InputCombo inputCombos[REG_GROUPS] = {
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{ L_TRIG, U_CBUTTONS }, { L_TRIG, L_CBUTTONS }, { L_TRIG, D_CBUTTONS }, { L_TRIG, A_BUTTON },
{ R_TRIG, D_CBUTTONS }, { L_TRIG, R_CBUTTONS }, { L_TRIG, R_TRIG }, { L_TRIG, L_JPAD },
{ L_TRIG, R_JPAD }, { L_TRIG, U_JPAD }, { L_TRIG, B_BUTTON }, { L_TRIG, Z_TRIG },
{ L_TRIG, D_JPAD }, { R_TRIG, A_BUTTON }, { R_TRIG, B_BUTTON }, { R_TRIG, Z_TRIG },
{ R_TRIG, L_TRIG }, { R_TRIG, U_CBUTTONS }, { R_TRIG, R_CBUTTONS }, { R_TRIG, L_JPAD },
{ R_TRIG, L_CBUTTONS }, { R_TRIG, START_BUTTON }, { L_TRIG, START_BUTTON }, { R_TRIG, R_JPAD },
{ R_TRIG, U_JPAD }, { START_BUTTON, R_TRIG }, { START_BUTTON, A_BUTTON }, { START_BUTTON, B_BUTTON },
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{ START_BUTTON, R_CBUTTONS },
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};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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// initialize GameInfo
void func_800636C0() {
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s32 i;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
gGameInfo->dpadLast = 0;
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gGameInfo->repeat = 0;
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
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gGameInfo->data[i] = 0;
}
}
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// Called when free movement is active.
// 8011D394 to enable camera debugger
void func_8006375C(s32 arg0, s32 arg1, float* d_80855320) {
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}
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// Copy Camera Debugger Text
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) {
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PrintTextBuffer* buf;
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char* bufText;
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s16 i;
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buf = &D_8015FA98[D_8011E0B0];
if (D_8011E0B0 < 0x16) {
buf->x = x;
buf->y = y;
buf->colorId = colorId;
i = 0;
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bufText = buf->text;
while (*bufText++ = *text++) {
if (i++ > 0x14) {
break;
}
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}
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*bufText = '\0';
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D_8011E0B0++;
}
}
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// Draw Text
void func_80063828(GfxPrint* gfxPrint) {
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s32 i;
Color_RGBA8* color;
PrintTextBuffer* buffer;
char* text;
i = 0;
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if (D_8011E0B0 > 0) {
do {
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buffer = &D_8015FA98[i];
text = buffer->text;
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color = &printTextColors[buffer->colorId];
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GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a);
GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y);
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GfxPrint_Printf(gfxPrint, "%s", text);
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i += 1;
} while (i < D_8011E0B0);
}
}
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// Edit REG
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void func_8006390C(Input* input) {
s32 dpad;
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s32 regGroup;
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s32 increment;
InputCombo* input_combo;
s32 i;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
dpad = input->raw.pad & (U_JPAD | L_JPAD | R_JPAD | D_JPAD);
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if (!~(input->raw.pad | ~L_TRIG) || !~(input->raw.pad | ~R_TRIG) || !~(input->raw.pad | ~START_BUTTON)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUPS; i++) {
if (~(~input_combo->push | input->raw.pad) || ~(~input_combo->held | input->padPressed)) {
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input_combo++;
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} else {
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break;
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}
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}
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if (i < REG_GROUPS) {
if (i == gGameInfo->regGroup) {
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gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
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return;
}
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gGameInfo->regGroup = i;
gGameInfo->regPage = 0;
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}
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} else {
switch (gGameInfo->regPage - 1) {
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case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
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if (dpad == gGameInfo->dpadLast) {
gGameInfo->repeat--;
if (gGameInfo->repeat < 0) {
gGameInfo->repeat = 1;
} else {
dpad ^= gGameInfo->dpadLast;
}
} else {
gGameInfo->repeat = 0x10;
gGameInfo->dpadLast = dpad;
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}
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increment = (dpad & R_JPAD)
? (!~(input->raw.pad | ~(A_BUTTON | B_BUTTON))
? 1000
: !~(input->raw.pad | ~A_BUTTON) ? 100 : !~(input->raw.pad | ~B_BUTTON) ? 10 : 1)
: (dpad & L_JPAD) ? (!~(input->raw.pad | ~(A_BUTTON | B_BUTTON))
? -1000
: !~(input->raw.pad | ~A_BUTTON)
? -100
: !~(input->raw.pad | ~B_BUTTON) ? -10 : -1)
: 0;
gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (dpad & U_JPAD) {
gGameInfo->regCur--;
if (gGameInfo->regCur < 0) {
gGameInfo->regCur = REG_PER_PAGE - 1;
}
} else if (dpad & D_JPAD) {
gGameInfo->regCur++;
if (gGameInfo->regCur >= REG_PER_PAGE) {
gGameInfo->regCur = 0;
}
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}
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if (iREG(0)) {
iREG(0) = 0;
func_800AA000(0, iREG(1), iREG(2), iREG(3));
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}
}
}
}
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// Draw Memory Viewer
void func_80063C04(GfxPrint* gfxPrint) {
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s32 i;
s32 page;
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s32 regGroup;
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s32 test; // removing affects stack
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char name[3];
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page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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// set up register name string
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name[0] = 'R';
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name[1] = regChar[gGameInfo->regGroup]; // r_group type char
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name[2] = '\0';
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
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for (i = 0; i != REG_PER_PAGE; i++) {
if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
}
GfxPrint_SetPos(gfxPrint, 3, i + 5);
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GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
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if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
}
}
}
void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp7C;
Gfx* sp78;
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Gfx* tempRet;
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void* unk2[6];
GfxPrint gfxPrint;
void* unk[2];
Gfx* dispRefs[4]; // stores state of GfxCtx next ptrs
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Graph_OpenDisps(dispRefs, gfxCtx, "../z_debug.c", 628);
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GfxPrint_Ctor(&gfxPrint);
sp78 = gfxCtx->polyOpa.p;
tempRet = Graph_GfxPlusOne(gfxCtx->polyOpa.p);
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gSPDisplayList(gfxCtx->overlay.p++, tempRet);
GfxPrint_Open(&gfxPrint, tempRet);
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if ((OREG(0) == 1) || (OREG(0) == 8)) {
func_80063828(&gfxPrint);
}
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if (gGameInfo->regPage != 0) {
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func_80063C04(&gfxPrint);
}
D_8011E0B0 = 0;
sp7C = GfxPrint_Close(&gfxPrint);
gSPEndDisplayList(sp7C++);
Graph_BranchDlist(sp78, sp7C);
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gfxCtx->polyOpa.p = sp7C;
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if (0) {}
Graph_CloseDisps(dispRefs, gfxCtx, "../z_debug.c", 664);
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GfxPrint_Dtor(&gfxPrint);
}