cadmic
1662ac70af
Fix iQue audio and line numbers ( #2386 )
2024-12-26 17:42:38 -05:00
Tharo
fbeb477e68
iQue text extraction ( #2383 )
...
* iQue text extraction
* More consistent terminology
* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h
* Merge nes and chn in DEFINE_MESSAGE macros
* Remove redundant defines in nes_message_data_static
2024-12-25 12:07:08 -05:00
cadmic
471fe51c82
Set up build system for ique-cn ( #2382 )
...
* Set up build system for ique-cn
* Fix size of fbdemo_circle assets
* Treat iQue as NTSC and Use "NES" for Chinese text
* Revert z_kanfont
2024-12-21 14:13:56 -05:00
Yanis
f88e62bfe1
fix tiny mistake ( #2368 )
2024-12-16 10:53:59 -05:00
Yanis
76c1b621ac
Name cutscenes of remaining actors ( #2366 )
...
* name cs from remaining actors
* small change for consistency
* review
2024-12-15 14:29:52 -05:00
Yanis
b270d58f43
Name cutscenes from Temple of Time ( #2363 )
...
* name temple of time cutscenes
* review
2024-12-15 13:00:51 -05:00
cadmic
8056312c39
Remove ‾ character from source files ( #2371 )
2024-12-15 12:22:45 -05:00
Yanis
2eb0b91516
Name cutscenes from Death Mountain Trail ( #2357 )
...
* name dmt cutscenes
* review
2024-12-15 07:24:17 -05:00
Yanis
db8d351c5b
Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) ( #2339 )
...
* name cs from graveyard, meadow and lake hylia
* `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
2024-12-14 19:53:28 -05:00
Yanis
793516290e
name cs from chamber of sages, link's house, courtyard and shooting gallery ( #2362 )
2024-12-13 23:26:06 -05:00
Yanis
a59a60e414
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ( #2361 )
...
* name cs from dungeons
* review
2024-12-13 21:17:04 -05:00
Yanis
4b20d8269b
Naming cutscenes from Lon-Lon Ranch ( #2359 )
...
* name cs from ranch
* fixed llr credits cs dest part 5 and 6 being inverted
* format
2024-12-13 18:28:48 -05:00
Yanis
d12750b956
Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert Colossus) ( #2355 )
...
* name cs from domain, fountain, lost woods and colossus
* review
2024-12-13 17:28:20 -05:00
Yanis
2f40fed5c1
Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron City) ( #2356 )
...
* name cs from gerudo fortress, dmc and goron city
* format and updated comment about the darunia dancing cutscene
* review 2
2024-12-13 17:03:51 -05:00
Yanis
0fc36972fb
Name Kokiri Forest cutscenes (and related ones) ( #2338 )
...
* named kokiri forest cutscenes (and related parts)
* added missing pal n64 names (and changes in code)
* removed unneeded comments
* add kokiri forest duplicates from spirit temple
* review 1
* review 2 (+ build fix)
2024-12-12 20:21:49 -05:00
Leonid Kapitonov
9305a71458
Document Mido functions, fields, and animations ( #2289 )
...
* Document `func_80AAA250`
new name: `EnMd_ReverseAnimation`
* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`
* Document `struct EnMd` fields (and functions)
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
* Document `func_80AAB158`
new name: `EnMd_UpdateTalking`
* Document `func_80034DD4` @ `z_actor.c`
new name: `Actor_SmoothStep_Attention`
* Document `func_80AAB5A4`
new name: `EnMd_SmoothStep_Attention`
* Document Mido's action functions
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
* rename flag `temp2` -> `canUpdateTalking`
* (re)document Mido's animations
via blender and fast64
* marginally improve comments
* marginally improve comments
* actually, yes, let's name action functions as such
* Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
* rename `eyeIdx` -> `eyeTexIndex`
Mido has two eyes and different textures for them
* Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
* ugh, and fix a typo with blinking
rushing is no good
* drop the `Action` suffix
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
* rename animation states as sequences
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
* `func_80034DD4` -> `Actor_FadeInOut`
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
* rename animation states as sequences
a continuation of b11a9e9942
* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
* clarify a comment
* Document `actor.params` bits allocation
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
2024-12-09 08:06:05 -05:00
Yanis
da7958db22
Name some scene cutscenes (Hyrule Field and Kakariko Village) ( #2321 )
...
* give names for hyrule field and kakariko cutscenes
* review
2024-12-07 06:25:14 -05:00
mracsys
e0bd123312
Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes ( #2310 )
...
* rename time-specific scene file textures
* linter fixes
2024-11-30 13:56:59 -05:00
Tharo
2d454933f3
[Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction ( #2291 )
...
* [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction
* Rework multiversion samplebanks to reduce duplicates
2024-11-12 08:47:34 -05:00
cadmic
d886ebe711
[ntsc-1.0/1.1] Match audio and loose ends ( #2293 )
...
* Match ntsc-1.0/1.1 loose ends
* Revert audioseq_padding
* Fix spelling
2024-11-11 17:50:56 -05:00
Derek Hensley
a53fb02699
EnHy + objects docs ( #1499 )
...
* document object_bba
* Clean up cne
* object bob
* object_aob
* object_cob
* object_bji
* object_ahg
* object_boj
* All functions named plus some cleanup
* enums
* Remove body wiggle comments
* Format
* Remove case comments
* comments with default
* Format
* format
2024-10-15 05:20:46 -04:00
cadmic
d3bf8ae78b
[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 ( #2253 )
...
* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1
* Fix merge with pal-1.0/1.1
2024-10-09 14:22:57 +02:00
cadmic
04498f808f
[PAL N64] Match file select language selection ( #2240 )
...
* [PAL N64] Match file select language selection
* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
cadmic
2f3c8084c9
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 ( #2205 )
...
* [PAL N64] Set up build system and extract assets
* TOOD -> TODO
* Apparently this is what the formatter wants
2024-09-26 15:19:23 -04:00
cadmic
f7a0117e7d
[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ( #2228 )
2024-09-25 23:36:58 -04:00
cadmic
5178011b64
[PAL N64] Match handwritten audio sequences ( #2210 )
...
* [PAL N64] Match handwritten audio sequences
* Remove offset comments from PAL-only audio code
* Reorder includes
2024-09-21 07:30:52 -04:00
cadmic
dc9782b5b3
[PAL N64] Rename file select assets ( #2197 )
2024-09-16 16:40:20 -04:00
Tharo
dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #2137 )
...
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
...
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
AJ Otto
58d8abfe03
Added eye texture offsets for extraction for object_oE5.xml ( #2181 )
...
* Blob object_oE5_Blob_003A40 corrected to extract eye half open and eye closed textures for object_oE5
* Fixed spacing in object_oE5 xml file for commit
2024-09-10 13:53:49 -04:00
cadmic
e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd ( #2136 )
...
* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
...
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
Dragorn421
3a9ebfbbad
Pause doc: World map points ( #2141 )
...
* Pause doc: World map points
* bss
* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
2024-09-07 17:14:08 +09:00
Dragorn421
dc469461a9
Pause docs: WorldMapArea
enum and related data ( #2130 )
...
* Pause docs: WorldMapArea enum and related data
* `WORLD_MAP_AREA_20` -> `_QUESTION_MARK`
* bss
2024-09-04 17:51:08 -04:00
Tharo
f1911cd937
[Audio 7/?] Extract sequences to assembly ( #2119 )
...
* [Audio 7/?] Extract sequences to assembly
Co-authored-by: MNGoldenEagle <17274702+MNGoldenEagle@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
* Suggested changes, some extra sequence disassembler cleanup
* Remove unused multiprocessing import and regen assets/xml/audio/sequences
---------
Co-authored-by: MNGoldenEagle <17274702+MNGoldenEagle@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
2024-09-05 02:55:04 +09:00
cadmic
8366b8731e
Set up build system and disassembly for ntsc-1.2 ( #2021 )
...
* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
...
* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c9
.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
Tharo
ef329e633a
[Audio 2/?] Extract audio samples to wav ( #2020 )
...
* [Audio 2/?] Extract audio samples to wav
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
* How
* Hopefully fix warning I don't get locally
* Pad default sample filenames, comment on the vadpcm frame encoder functions, other suggested changes
* Small tweaks to above
* Remove some obsolete code
---------
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
2024-08-08 22:39:18 -04:00
cadmic
feac688313
Match NTSC file select ( #1998 )
...
* Match NTSC file select
Co-authored-by: inspectredc <inspectredc@gmail.com>
* nes -> eng in macros
* Duplicate more code but use less #ifs
* Format
---------
Co-authored-by: inspectredc <inspectredc@gmail.com>
2024-08-08 00:27:02 -04:00
Tharo
29acf96db2
[Audio 1/?] Extract Samplebanks and Soundfonts to XML ( #2008 )
...
* [Audio 1/?] Extract Samplebanks and Soundfonts to XML
* Remove config.py and use the version yamls for addresses, other suggested changes
* Adjust setup-audio
* Remove some commented out dead code (MM review)
2024-08-08 00:11:39 -04:00
cadmic
0186524300
Match NTSC z_kaleido_scope.c ( #1988 )
...
* Match NTSC z_kaleido_scope.c
* Use new REGs everywhere
* Add comments for YREG initialization
* Use new REGs everywhere for real
* Fix merge
2024-08-08 02:03:22 +02:00
cadmic
c83b93aae4
Match NTSC z_parameter.c and z_construct.c ( #1987 )
...
* Match NTSC z_parameter.c and z_construct.c
* Comment which REG collide
* Use new REGs everywhere
* Use new REGs everywhere for real
2024-07-17 18:52:38 -04:00
cadmic
bf3339a16d
Set up build system and disassembly for gc-us ( #1982 )
...
* Build gc-us
* Set up gc-us disassembly
* Don't disasm unchanged overlays
* Fix gc-eu-mq BSS
* romalign link_animetion for NTSC
* Explicitly set CPP defines to 0/1
* Add #ifs to segment_symbols.h
* Add sButtonTextures now
* Fix message _SHIFTL usage
* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00
Tharo
baf1e8c174
Reworked text extraction + add JP text extraction ( #1980 )
...
* Reworked text extraction + add JP text extraction
* Format
* Suggested changes
* Correct address for gc-us sJpnMessageEntryTable
Co-authored-by: cadmic <cadmic24@gmail.com>
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-07-02 22:42:52 -04:00
cadmic
1b0e35c89a
Extract NTSC assets for gc-us ( #1973 )
...
* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00
cadmic
4dc70fefee
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex ( #1974 )
2024-06-24 17:50:45 -04:00
cadmic
9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu ( #1967 )
...
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00
cadmic
9cbd57d329
Fix miscategorized scenes ( #1946 )
...
* Fix miscategorized scenes
* Sort includes
2024-04-18 22:21:34 -04:00
cadmic
39de6ce293
Extract unused scene headers ( #1930 )
...
* Extract unused scene headers
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "1300a4f36"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "1300a4f36"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Add more unused arguments to CS_LIGHT_SETTING
2024-03-23 12:38:05 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions ( #1928 )
...
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
2024-03-23 12:21:45 -04:00