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1573 commits

Author SHA1 Message Date
mzxrules
327a813b37
Fix RaycastFloor flags (#1328)
* fix raycast floor flags

* format.sh

* Name flags

* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox

* change comment to prevent format wrap

* change to "if BGCHECK_GROUND_CHECK_ON is set"

* roman suggestions
2022-08-30 17:49:51 +02:00
Tom Overton
fe8d5988b9
Document object_gndd (Young Ganondorf) (#1353) 2022-08-29 20:03:29 -04:00
Tom Overton
f5f6f2ef6c
Document Ganon objects (#1345)
* Document Ganon objects

* Better name for one texture
2022-08-29 19:44:17 -04:00
engineer124
0b531fd1ee
Improve match for Camera_CalcUpFromPitchYawRoll, add docs (#1361)
* doc Camera_CalcUpFromPitchYawRoll

* reword comments
2022-08-29 14:26:10 -04:00
Dragorn421
7cfee3d8a9
Doc pass on bgcheck-waterbox properties (#1288)
* Doc pass on bgcheck-waterbox properties

* `WATERBOX_ROOM_INDEX...` -> `WATERBOX_ROOM...`

* Fix `WATERBOX_PROPERTIES` macro (was completely wrong)

* `((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT` instead of ternary

* Fix `WATERBOX_PROPERTIES` macro (hopefully for good)
2022-08-29 13:52:42 -04:00
Tharo
0d52a4aebd
More documentation for PreRender.c (#1340)
* More documentation for PreRender.c

* Comment fix

* Suggested changes

* More on coverage reading functions

* Further comment changes

* Further suggestions
2022-08-28 12:18:20 -04:00
engineer124
e25bb1485a
Document the Haas Effect (#1302)
* Document Haas Effect

* More docs

* cleanup

* add comments

* Adjust comment

* More cleanup

* Fix

* Add description of the Haas Effect

* roman suggestion
2022-08-28 17:33:38 +02:00
Lauri Koskela
b24b8ad096
Docker fixes (#1357)
* Update Dockerfile to Ubuntu 22.04

* Fix git directory ownership check with docker build

* Add .dockerignore that ignores everything

Building the Docker image requires no files from the
repo. To avoid slow Docker context copying when building
the image, ignore all files.
2022-08-28 17:21:22 +02:00
krm01
16e62d45be
[Doc] actor En_Dodojr (Baby Dodongo) (#1311)
* doc baby dodongo

* remove unnecessary prototypes

* run formatter

* comment for bug that dragorn noticed

* use boolean return values

* clearer conditional checks on boolean functions

* rename bounceCounter -> counter

* renaming suggestions from review

* rename to EnDodojr_UpdateBounces per review

* rename to SetupSwallowedBombEffects

* rename to TryEatBomb

* last rename hopefully
2022-08-28 17:13:07 +02:00
Dragorn421
0aaf858df5
Fixup asset XMLs (#1363)
* Some TlutOffset stuff

* make unknown-format texture I8

* Fix object_ani TLUT stuff

* Add some missing `TlutOffset`

* object_owl eyes TLUTs

* fix dims and TlutOffset on unused mido textures

* Add missing `TlutOffset`
2022-08-28 16:34:49 +02:00
mracsys
20b90a633b
use correct name for player trade item comparison in en_ko (#1365) 2022-08-26 08:50:44 +02:00
engineer124
9e2aee3fa3
Minor Misc Cleanup (#1360)
* misc cleanup

* missed one

* EffectSsDust_UpdateFire

* revert change, needs more testing
2022-08-23 21:13:03 -04:00
Dragorn421
c0f7f4ad26
Fix extract_assets.py --force for text extraction (#1350) 2022-08-23 20:30:21 -04:00
fig02
fec5cd84af
Doc shrink_window, rename system to Letterbox (#1341)
* docs

* missed some hex

* document Gfx_SetupFrame

* review
2022-08-15 09:39:06 -04:00
EllipticEllipsis
dda78f9e2c
Convert Blure to use array colours (#1347) 2022-08-13 09:57:58 -04:00
Dragorn421
5fc85d0eab
Some TlutOffset cleanup (#1342)
* Add some missing TlutOffsets ("obvious" ones)

* Uppercase hex
2022-08-02 19:00:17 +02:00
Derek Hensley
9c6461751d
sceneNum -> sceneId (#1338)
* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
2022-07-31 19:44:47 -04:00
Dragorn421
706d5596bf
Doc, macros, enums for SurfaceType.data (#1293)
* `SURFACETYPE`0/1 getter macros

* Cleanup/assess/revert existing names

* `SURFACETYPE0_30` -> "soft"

* `SURFACETYPE0_`13/26 -> floortype/floorproperty

* Introduce `SURFACETYPE_FLOORTYPE_` enum

* Introduce `SURFACETYPE_FLOORPROPERTY_` enum

* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"

* Introduce `SURFACETYPE_WALLTYPE_` enum

* Introduce `SURFACETYPE_WALLFLAG_` defines

* `SURFACETYPE1_0` -> "sfx type"

* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup

* Introduce `SURFACETYPE_SFXTYPE_` enum

* Note oddity on `Player.unk_89E` (more docs needed)

* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)

* Introduce `SURFACETYPE_FLOOREFFECT_` enum

* Introduce `SURFACETYPE_CONVEYORSPEED_` enum

* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro

* `wallDamage` -> `hasFlag27`

* Be more underscore-happy

* Revert "`SURFACETYPE`0/1 getter macros"

This reverts commit e61cccf2e6.

* remove mention to removed define

* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`

* Formatting

* 0-pad litteral to 8 nibbles
2022-07-31 20:57:18 +02:00
Dragorn421
6889c275cb
Doc pass on EnDoor and transition actors (#1243)
* Doc pass on EnDoor and transition actors

* (re)Name things

* Forgot to change gameplay_keep.xml

* "actor transition index" -> "transition actor index"

* Run formatter

* Better names for `DOOR_DL_` enum

* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`

* name endoor params macros with get/is, _mask to _flag for the doubledoor flag

* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
2022-07-30 20:57:44 -04:00
Tharo
455321d2e8
Fix various small gfx issues (#1313)
* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
2022-07-30 17:49:10 -04:00
fig02
afbc312024
Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer

* IS_CUTSCENE_LAYER

* review

* backtick

* remove some more mentions of setup

* alt header block

* clarifying comment
2022-07-30 17:28:50 -04:00
Tharo
d7ea63c75d
Fix format.py for python 3.6 (#1337) 2022-07-30 22:53:31 +02:00
Tharo
97e795fc0e
Cleanup libultra controller routines (#1312)
* Cleanup libultra controller routines

* Correct structure name

* Fixes + Suggestions

* Move READFORMAT macro to controller.h
2022-07-30 15:41:32 -04:00
Dragorn421
2f5eac6b76
Move fault_drawer bss to data/ asm because -g3 bss is fun (#1335) 2022-07-30 10:09:42 -04:00
Roman971
0ce2e75560
Rewrite format script in python to improve speed with multiprocessing (#1331)
* Rewrite format script in python to improve speed with multiprocessing

* Make format.py executable
2022-07-30 09:24:52 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Roman971
1652b7e5d7
Fix audio strings with -use_readwrite_const and -signed (#1324)
* Fix audio strings with -use_readwrite_const and -signed

* Add comments for audio flags in makefile
2022-07-29 20:35:09 -04:00
Roman971
7254adec9f
Use intptr types in overlays and dmadata (#1325) 2022-07-29 20:29:48 -04:00
krm01
3122143f96
[Doc] actor En_Skb (Stalchild) (#1299)
* en_skb stalchild actor doc

* missed a sneaky one

* rename Main to DecideNextAction

* action state rename and become enum

* tweak bodybreak comment

* rename SPAWNING to BURIED

* rename to headlessWalkYawOffset

* rename hitboxActive to enableATCollision

* use bools for enableATCollision

* formatting

* move EnSkbActionState out of header

* rename enableATCollision -> setColliderAT

* remove unnecessary prototypes

* renaming per review, settle on breakFlags
2022-07-28 03:02:46 -04:00
engineer124
423fec9f79
Clean up audio sample counts: bytes, samples, frames (#1289)
* Clean up bytes, samples, frames

* Improve macro usage

* More missed macros

* rename macro now that it crosses files

* redefine macros in terms of frames

* Another use of macro

* Fix, it's number of samples, not size

* Partial PR Suggestions

* Small change

* size to length

* Correct/Clarify comments

* remove comment

* More PR suggestions, cleanup

* Bad formatting, fixed
2022-07-27 17:53:56 -04:00
mzxrules
ffcbc0de79
Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
Dragorn421
9647f50451
Cleanup z_debug (reg editor) (#1290)
* Cleanup z_debug

* misc

* pad reg names column to """allow""" 40 characters because why not

* safety parentheses in regs.h

* More safety parentheses, in named regs defines

* sort named regs in order, except for message system regs (?)

* put all regs in order (message system ones too)
2022-07-14 19:02:07 -04:00
engineer124
79cb1f8d5c
Misc Cleanup/Docs (#1315)
* Misc Cleanup

* More cleanup
2022-07-14 16:26:10 -04:00
Charles Averill
cf52184766
Name EnMd limb indices (#1314) 2022-07-14 20:37:23 +02:00
Derek Hensley
beb56ad27a
Better AudioMgr_StopAllSfx match (#1316)
* Better AudioMgr_StopAllSfx match

* Use same temp name

* remove volatile
2022-07-13 14:20:36 -04:00
Derek Hensley
354a2c29f8
object_cne (#1310) 2022-07-12 22:26:49 -04:00
Roman971
7564502b0b
Use intptr types in a few specific boot files (#1301)
* Add stdint.h with intptr_t and uinptr_t

* Use intptr types in dmamgr and yaz0

* Use intptr types in stackcheck

* Use intptr types in idle

* Run formatter

* Use pointers for StackEntry (+ minor type fix)
2022-07-12 12:47:25 -04:00
Dragorn421
2f07874a5f
Remove BINANG_SUB (#1297) 2022-07-12 12:17:07 -04:00
engineer124
c27e292929
Introduce Sfx Tables (#1296)
* sfx tables

* return audio sound params

* Add docs for tables

* REF -> BASE

* Fix description

* Small fix

* Reorder phrase

* Return sfx.h

* Better docs

* Roman PR Suggestions
2022-07-11 13:45:22 -04:00
Derek Hensley
8607c54e75
BossDodongo_OverrideLimbDraw Better match? (#1322)
* Better match?

* Update src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-07-11 19:24:30 +02:00
engineer124
66946534a1
Audio Misc Cleanup 2 (#1303)
* Misc cleanup

* PR Suggestions
2022-07-04 12:19:39 -04:00
engineer124
8778bf09b5
Introduce Mutebehavior Flags (#1304)
* Add muteBehavior flags

* touchup

* Adjust comment
2022-07-04 12:00:29 -04:00
engineer124
f2d4c3b10b
Document code_800C3C20: Audio_StopAllSfx (#1309)
* Document code_800C3C20

* Associate it with AudioMgr to separate it from the audio library
2022-07-04 11:51:38 -04:00
Dragorn421
ed0ab877c9
Some names and docs on dynapoly (#1287)
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`

* Document 3/4 bgActor flags

* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`

* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`

* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`

* More dynapoly docs

* One comment

* Some `DynaPoly_` -> `DynaPolyActor_`

* run formatter

* .

* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`

* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`

* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`

* `ResetInteractFlags` -> `ClearInteractFlags`

* Remove Has/Is prefix on dyna interact flags getters

* format

* remove now useless comments

* Remove `!= 0` on interact flags getter usage

* ceilings collision -> ceiling collision

* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)

* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)

* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
2022-06-25 09:53:26 -04:00
Dragorn421
397e481f9a
Fix misc 15 (#1298)
* Use `SCENE_` enum more

* Decimal for pos in `D_8011F9B8`

* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`

* thone -> throne

* `s` on local data

* minor sfxId cleanup

* Run formatter

* Fixup 0x19 + 1 = 0x1A, not 0x20 lol

* Tlut -> TLUT

* DemoKankyo params usage cleanup

* Some proofreading (up to z_actor.c)

* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)

* `sZdWaterBox` -> `sZorasDomainWaterBox`

* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
2022-06-24 19:45:05 -04:00
engineer124
fe7afb9b07
Document File-Select Audio Settings: Sound Modes (#1281)
* Round 1

* Cleanup

* Cleanup

* Space

* More spacing

* Apply -> Set (consistency)

* round 1 pr

* Revert some names
2022-06-24 19:27:54 -04:00
Dragorn421
984871eb38
Document SaveContext.gameMode (#1295)
* Document `SaveContext.gameMode`

* end credits

* Remove no longer needed comment
2022-06-23 21:32:48 -04:00
Dragorn421
e16779cc33
Rename game states (#1294)
* `TitleSetup` -> `Setup`

* `Title` -> `ConsoleLogo`

* `Opening` -> `TitleSetup`

* `FileChoose` -> `FileSelect`

* `Select` -> `MapSelect`

* prenmi/sample `Context` -> `State`

* Revert filename changes

* .

* setupstate cleanup

* Oops, `GameState` -> `SetupState`
2022-06-23 23:34:26 +02:00
Dragorn421
81ab6fe831
Remove BINANG_ROT180 (#1241) 2022-06-22 16:10:01 -04:00
fig02
e4884e0cb9
Introduce PLAY_LOG() (#1284)
* play log

* review, try to compromise on comment

* another compromise attempt

* new comment

* remove comma

* fix
2022-06-21 19:25:09 +02:00