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Author SHA1 Message Date
Dragorn421
3cfafb2574
ovl_Obj_Switch OK and documented (#372)
* ovl_Obj_Switch OK

* Documentation & Cleanup

* Remove unneeded prototypes, use documentation comments format, add struct offsets

* Got rid of symbols not referenced by code, at the costly price of warnings

* review 2

* remove asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 14:59:28 -05:00
maekclena
7b10ecad4c
ovl_En_Hs (#508)
* ovl_En_Hs

* PR review
2020-12-03 13:57:25 -05:00
Lucas Shaw
a9dc747709
ovl_En_Gm OK (#407)
* im tired so done for tonight

* decompiled

* z_en_gm remove reloc

* added description

* weird formatting fixed

* MTXMODE_APPLY

* Made suggested changes

* update

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 15:00:24 -05:00
petrie911
a7b6323228
En_Rr (#472)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Many likes alike

* matched

* merge ZAP

* now with names

* merge and small cleanup

* removed commends

* got formatter to behave

* move static array

* fixed variable names

* fixes

* pedantic comments
2020-12-02 14:59:45 -05:00
petrie911
bf9a1aadd9
En_Dh (#474)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Is this where I make a Mr Hands joke?

* Manos: the Hands of Fate

* cleanup

* and format
2020-12-02 14:58:57 -05:00
petrie911
fd97e8433e
En_Ssh (House of Skulltula spiders) (#485)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* eek spiders

* now with names

* fixes and formatting

* expanded enum

* void* limb draw
2020-12-02 14:58:21 -05:00
Lucas Shaw
620e3418c7
ovl_En_Nb Decompiled (#298)
* started nabooru

* more work on nabooru

* did more

* file name

* almost done with z_en_nb

* did some more

* most of en_nb decomp

* data migrated en_nb

* did more

* almost finished

* started some documentation on ovl_en_nb

* did more documentation on en_nb

* did some more

* one non matching in en_nb

* ran format.sh

* update

* updated undefined_syms

* updated descriptions

* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS

* made suggested changes and removed reloc file

* Made some suggetsed changes

* Made some updates

* review 3

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 14:57:54 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
Sirius902
09fe32e198
ovl_Magic_Dark (#495)
* merge upstream

* Merge upstream

* Small formatting

* Data section

* MagicDark_Draw

* Gross match of func_80B874E4

* Add func_8005A9CC to functions.h

* Work on func_80B87A18

* func_80B8772C

* Remove comment

* Work on func_80B87A18

* Correct fp constant

* Add regalloc comment ;(

* Move negatives to numbers

* Stupid casts >:(

* Use this->actor when possible

* It's so close

* Use cast + 0xFF

* func_80B87A18

* Delete asm and replace globalCtx2

* Update spec

* static everything

* Name scale

* Use decimal for alpha

* Name some stuff

* Delete reloc

* Name orbOffset

* Name some functions

* Make unused data colors (because it probably is)

* Change >= to >

* Use clamps

* Name MagicDark_DimLighting

* Name gfx

* Rename prototype params

* Cleanup

* Funny cast

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-12-01 21:36:39 -05:00
petrie911
1bb13b8c70
En_Nwc (#475)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* chicks, man

* slight change

* formatted everything

* Update src/overlays/actors/ovl_En_Nwc/z_en_nwc.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 21:29:51 -05:00
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
EllipticEllipsis
330bd35d23
En_Dns OK (#477)
* En_Dns OK

All functions matching, several named. I left unnamed the really short ones that just do purchase checks, and the string of action functions near the end where the purposes are somewhat opaque.

* Addressed all comments
(with the exception of one that didn't match)

* missed the header

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* else if review comment addressed

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 19:07:38 -05:00
louist103
4b04e6cb66
Decomp En_Niw_Lady, All OK (#462)
* Fixed upstream

* Migrate .data

* Start functions

* Decomp func_80AB9F24

* Add files via upload

Decomp: func_80ABB228(Draw),EnNiwLady_OverrideLimbDraw,func_80ABB0A0

* Matched a few more

* matched more

* progress

* All matched up.  Whole file OK

* Format, use reloc, deletet ASM

* Fixed a fake match and removed padding from struct

* Small cleanup

* Small cleanup

* Cleanup and some name changes

* Small cleanup

* Add POLY_OPA_DISP macro

* Fix issue in Draw

* Fix ZAP.  hopefully

* PR fixes

* PR fixes

* PR fixes

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-12-01 13:59:02 -05:00
Sirius902
5d03824f93
ovl_Bg_Ganon_Otyuka (#488)
* merge upstream

* Merge upstream

* BgGanonOtyuka_Init

* Migrate data

* Use texture symbol in dlist

* Split gfx into another file

* Cool data stuff

* Cleanup more data

* Name some more stuff

* Add newline

* BgGanonOtyuka_Destroy

* Rename shockwave to flash

* Work on BgGanonOtyuka_Draw

* Work more on draw

* More progress

* More BgGanonOtyuka_Draw

* Stuff

* Terrible match BgGanonOtyuka_Draw

* BgGanonOtyuka_Update

* func_808760DC

* Cleanup BgGanonOtyuka_Draw

* Cleanup

* More cleanup

* Work on func_80875A0C

* Rename to color

* func_80875C88

* func_80875A0C

* Stuff

* Stuff

* Name top and bottom dlists

* Name some verts

* Add back in accidentally removed D_808772E0

* Name side dlist

* Name dlists

* Name flash verts

* Only add unk_198 to BossGanon

* Name drop timer

* Name isFalling

* Name stuff

* Name stuff relating to sides

* Use Side enum

* Use cardinal directions for sides

* More naming / cleanup

* Rename to SIDE_ALL

* Replace enum with defines

* Flash state

* Reorder add

* Rename to flashHeight

* Revert "Rename to flashHeight"

This reverts commit fa1ca87630.

* Correct sides

* Rename to unwalledSides

* Put f32 on 0x8000

* Cleanup

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-29 05:05:30 -05:00
Zelllll
eba7b2c4d6
Decompile En_Vm (Beamos) (#416)
* Decompile En_Vm

* various Beamos fixes

* Beamos fixes

* Cleanup Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Updated En_Vm

* Update Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update En_Vm

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-25 14:20:02 -05:00
emilybrooks
831804ad64
ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
petrie911
013e2d90d3
Obj_Ice_Poly (#473)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Ice ice baby

* slight cleanup

* format

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 22:23:53 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
Sirius902
89f89ac5ea
ovl_En_Okuta (#470)
* merge upstream

* Merge upstream

* Migrate data

* Progress

* Progress

* Progress

* Cleanup data

* Match EnOkuta_Update

* EnOkuta_Draw

* func_80AC25D8

* Work on func_80AC2350

* Name EnOkuta_OverrideLimbDraw

* More progress

* More progress

* Progress

* Progress

* func_80AC2350

* func_80AC1938

* Use LINK_IS_ADULT

* func_80AC1B80

* Name some stuff

* Update spec and remove asm

* Name EnOkuta_SpawnSplash

* Name more stuff

* Name EnOkuta_Appear

* Name ColliderInits

* Reorder comparison to make more sense

* Name some Octorock related functions

* Name some projectile stuff

* Reorder comparison

* Convert remaining uses of unk_194 to decimal

* Name some more stuff

* Rename some wait functions to have 'to'

* Consolidate timers

* Name some more stuff

* Change EnOkuta_SetupWaitToAppear to take this

* Name jumpHeight

* Name this->scale

* Name shots

* Name _SetupWaitToShoot and _SetupShoot

* Name more stuff (might change)

* Name EnOkuta_ColliderCheck for now

* Replace some floating point constants

* Change name to make a bit more sense

* Rename mouth to snout

* Just rename parameter to scale

* Fun magic number I guess

* Remove several returns

* Cleanup

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Clang format

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 19:50:13 -05:00
EllipticEllipsis
9a9025f01c
ovl_bg_ice_turara OK (#467)
* ovl_Bg_Ice_Turara.c OK

* =Updated z_bg_ice_turara.c to address comments

* Params and all functions named

* remove unnecessary linebreak

* Update src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed enum names

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 18:32:57 -05:00
Sirius902
385c419aa2
ovl_En_Ik (#461)
* merge upstream

* Merge upstream

* Progress

* Progress

* Fixes

* Migrate bss for now ig

* func_80A772EC

* Use rom reloc

* Cleanup

* Correct prototype

* Rename to _PlayBGM

* Eh revert to _StartMusic

* Match func_80A74398 more

* Fixes

* Work on func_80A74398

* Work on func_80A74398

* Match func_80A74398

* Use thisx

* Name, static, and move some stuff

* Match some graphics functions

* Rename asm for named functions

* Forgot one

* More graphics stuff

* Progress

* More progress

* Fix jump table

* Figure out types for a lot of data

* Fix data

* Type remaining data

* Work on func_80A7492C

* Ugly match for func_80A7492C

* Fix func_80A7492C

* Match some interesting stuff

* Move and remove forward declarations

* Sort declarations

* Progress

* Use quotes for vt import

* Slightly better diff

* Better diff again

* Fix stack on func_80A74BA4

* match func_80A74BA4

* func_80A74674

* Progress

* Progress

* Progress

* Progress

* Eh early return probably makes more sense here

* Progress

* Progress

* Progress

* Autocomplete sucks

* Name stuff in func_80A76E2C

* Work a bit on func_80A75C38

* Ugly match func_80A75FA0

* Name it prevInvincibilityTimer

* EnIk_PostLimbDraw3

* Use hex for line numbers in EnIk_PostLimbDraw3

* EnIk_PostLimbDraw2

* EnIk_PostLimbDraw1

* Use hex for line numbers in EnIk_PostLimbDraw1

* Use ACTORTYPE_ENEMY

* Progress

* Possible fake match of func_80A75C38

* Update spec and remove asm

* Cleanup forward declarations

* Move data to fun places

* Move data into func_80A76E2C

* Move data into func_80A75A38

* Make D_80A7847C an array

* Remove struct padding

* Revert "Remove struct padding"

This reverts commit 87b0bd73da.

* Name colliders

* Use else

* Name shieldColliderItems

* Use new graphics macros

* Cleanup
2020-11-23 08:53:21 -05:00
petrie911
9312c21c2f
Bg_Mizu_Shutter (#487)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* gate

* done

* done

* now with names
2020-11-23 07:53:17 -05:00
Darin
aac882a307
z_bg_spot18_basket (#417)
* OK - data transferred and two functions done

* Not OK

* Not OK

* OK - several more functions

* OK - another function

* OK - 2 more functions

* OK - another function

* OK - one function lefet

* Cleaned up file and removed ASM files

* Removed unneeded forward declaration

* Some cleanup

* More cleanup

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Addressed a few issues

* Changed include statement format

* Changed numbers to hex

* Changed another number to hex
2020-11-22 06:05:35 -05:00
maekclena
0453c7d3cf
ovl_En_Siofuki (#456)
* ovl_En_Siofuki

* PR review

* Rebase

* PR review
2020-11-21 16:03:20 -05:00
petrie911
84a0acc9cf
En_Wonder_Item (#451)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* wonder item and incidental cleanup on wondertalk2

* merge update

* now with function names

* static variables

* the macros will rise again

* better (?) translation

* fix names
2020-11-21 14:18:14 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
petrie911
930cee3061
EnEncount1 (#457)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Leevers and Tektites and Wolfos, ohmy!

* changes and cleanup

* the need for speed
2020-11-19 14:27:32 -05:00
maekclena
0b9b2edf1b
ovl_En_Horse_Link_Child (#469)
* ovl_En_Horse_Link_Child

* PR review
2020-11-19 08:12:15 -05:00
Zelllll
c902175d5a
Decompile En_Crow (Guay Enemy) (#444)
* Decompile En_Crow (Guay Enemy)

* Remove thisx

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Updated En_Crow

* Fixed chained assignment

* Updated En_Crow

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Added parens

* fix formatting

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-15 20:09:59 -05:00
Zelllll
af326f5b78
En_Niw (Cucco) OK (#429)
* Cucco progress

* Cucco decompiled, one non-matching

* Update z_en_niw.c

* Update z_en_niw.h

* Update z_en_niw.c

* Delete EnNiw_Destroy.s

* Delete EnNiw_Draw.s

* Delete EnNiw_Init.s

* Delete EnNiw_Update.s

* Delete func_80AB5BF8.s

* Delete func_80AB5FA0.s

* Delete func_80AB6100.s

* Delete func_80AB627C.s

* Delete func_80AB6324.s

* Delete func_80AB63A8.s

* Delete func_80AB840C.s

* Delete func_80AB70F8.s

* Delete func_80AB6D08.s

* Delete func_80AB6BF8.s

* Delete func_80AB6A38.s

* Delete func_80AB7F60.s

* Delete func_80AB6F04.s

* Delete func_80AB6570.s

* Delete func_80AB7204.s

* Delete func_80AB714C.s

* Delete func_80AB7328.s

* Delete func_80AB7290.s

* Delete func_80AB7420.s

* Delete func_80AB747C.s

* Delete func_80AB8168.s

* Delete func_80AB8258.s

* Delete func_80AB6EB4.s

* Delete func_80AB70A0.s

* Delete func_80AB6450.s

* Delete z_en_niw.data.s

* Delete z_en_niw.reloc.s

* Update undefined_syms.txt

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Add boolean suggestion

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Most suggested changes made

* More changes made, fixed compiler error

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Cleaned up En_Niw

* Cleaned up En_Niw

* Cleaned up En_Niw

* Merged Cucco conflicts

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made requested changes (Cucco)

* Added actor description

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Made requested En_Niw changes

* Removed DECR from En_Niw

* Reduced number of if (1)'s

* Update EnNiw

* Some Cucco documentation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-10-28 13:20:10 -04:00
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
petrie911
3ba022128c
Bg_Hidan_Fwbig (#450)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* long firewall is long

* Fwbig documented, some cleanup on Zl1

* format

* merge and cleanup

* last things
2020-10-27 01:29:01 -04:00
emilybrooks
ce3542f60c
ovl_bg_spot11_oasis OK (#454)
* Decompiled ovl_bg_spot11_oasis

* Forgot to rename the init chain

* Renamed draw function, corrected include statments, corrected the waterbox pointer assignment, removed early return, removed unnecessary cast

* Forgot to add a newline
2020-10-26 20:23:34 -04:00
louist103
eea81d97d8
BgJyaBombchuiwa OK (#452)
* Fixed upstream

* Almost done

* Done

* PR fixes

* PR fix

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-10-26 12:55:37 -04:00
petrie911
93fc51e9b6
Oshihiki (#441)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* matching

* format

* document and format

* .s files

* cleanup and macros in block-related actors

* fixed a few more things, also an error I cso an error I caught in another file.
2020-10-26 09:33:58 -04:00
Roman971
57db7ba526
Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
Ethan Roseman
08c4065a5e
Decompiled ovl_Bg_Haka_MeganeBG (#448) 2020-10-12 20:44:22 -04:00
Sirius902
5c631e3170
ovl_En_Horse_Normal (#403)
* merge upstream

* Merge upstream

* Match EnHorseNormal_Init

* Work on EnHorseNormal_Draw (probably finish depending functions first)

* func_80A6CC88

* Work on EnHorseNormal_Draw

* Clang format

* Properly use OPEN_DISPS

* Stop using thisx lol

* Use the funny angle number

* Use &D_04049AD0 because it's not a display list?

* Stop using fun macros to fix stack

* EnHorseNormal_Draw

* EnHorseNormal_Destroy

* EnHorseNormal_Update

* Use disp macros EnHorseNormal_Draw

* Correctly type D_04049AD0

* func_80A6C570

* Name some draw stuff

* Fix names

* Make if condition more readable

* func_80A6B30C and fix incorrect  pointer types

* Function prototypes

* func_80A6B250

* Add header comment

* Move skin function to functions.h

* Change to stable

* Cleanup a little

* Match some more

* Work on func_80A6BE6C (won't compile yet)

* Work on func_80A6BE6C again

* Progress

* func_80A6CAFC

* Match all but one :)

* Work on func_80A6BE6C

* Work more on func_80A6BE6C

* Multiply floating point by integer lol

* Reorder assignment to almost match

* func_80A6BE6C

* Fix warning and remove unnecessary forward declarations

* Data section

* Cleanup data a bit

* More cleanup and clang format

* Clang format is a little confused

* More cleanup

* Formatting

* Revert formatting on z_bg_spot01_objects2.c

* Name unk_14C

* Add clone comment

* Name clonePos

* Name and cleanup

* Name some animation related stuff

* Remove unnecessary assignment

* Name cloneRotY

* Use ARRAY_COUNT for sAnimations

* Add more to unknown struct layout

* Use u8 for last struct member

* Use s32 for length

* Add padding disclaimer

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various suggestions

* Replace 10430.378f

* Remove padding because alignment

* Move function array out of function

* Remove struct name being present twice unecessarily

* Oops forgot the s

* Don't separate static vars from others

* Some cleanup

* Use ARRAY_COUNT(sJntSphItemsInit)

* Minor cleanup

* Rename enum members

* Oops forgot to rename enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-12 18:45:16 -04:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
maekclena
9d35542207
ovl_En_Butte (#440)
* ovl_En_Butte

* Delete asm and inline static data

* Style

* PR review
2020-10-11 09:21:12 -04:00
i82orbom
6b3b4aa883
z_bg_gnd_soulmeiro.c OK (#439)
* Starts z_bg_gnd_soulmeiro.c

* Init

* Some more progress

* BgGndSoulmeiro_Draw

* Some more progress

* Matched

* Removes unused asm

* PR suggestions

* Update comment

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-10 20:05:59 -04:00
i82orbom
9bfad1ebd6
z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi

* Destroy

* EnKakasi_Init

* func_80A8F660

* func_80A8F75C

* func_80A8F28C

* func_80A8F320 equivalent, non matching due to regalloc

* EnKakasi_Draw

* func_80A8FBB8

* func_80A8FAA4

* func_80A8F9C8

* z_en_kakasi.c OK (1 equivalent, 1 non-matching)

* Fixed one non matching

* z_en_kakasi.c OK

* Removes unused asm

* Some fixes

* Additional fixes

* PR fixes

* Rename angle reference to yaw

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:17:54 -04:00
i82orbom
353d4d134f
z_en_kakasi2.c (#427)
* Decompiles z_en_kakasi2

- EnKakasi2_Init

* Destroy

* func_80A90264

* Finishes z_en_kakasi2

* Remove unused data/reloc

* Some hex fixes

* Some fixes

* Addresses PR comments

* Rename temp to be more generic

* More var renaming, timer modulo

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:15:01 -04:00
kroemker
ca2c493374
Match EnIceHono (#335)
* Match EnIceHono

* Cleanup for PR

* Delete unused asm

* Fix formatting

* Requested style changes

* PR fixes

* More PR fixes

* PR fixes
2020-10-04 12:13:37 -04:00
Sirius902
213bac4657
ovl_En_Ishi (#425)
* merge upstream

* Merge upstream

* Use Petrie's data section

* Move assignment to declaration

* EnIshi_Init without messing with formatting

* EnIshi_Draw

* Update asm

* Remove war of the zeros

* Type function pointers

* Match a few

* Remove extra * in comment

* Progress

* func_80A7E5A8 and add translation

* Cleanup func_80A7E5A8 and work on func_80A7E824

* Work on func_80A7E824

* Cursed asf match for func_80A7E824

* Re-use variable in cursed function to avoid warning

* func_80A7F0A8

* func_80A7F514

* Use C data

* Various fixes

* Move data around

* Clang format and stuff

* Stuff

* Pretty suspicious just saying

* Add janky hack warnings

* Use enum for type

* Cleanup enum a bit

* Use small and large instead of rock and boulder

* Name EnIshi_SetupCollider

* Remove static var space

* Update translation

* Name some stuff

* Name sRockScales

* Use object id defines for func_80029E8C

* Properly type var to s16

* Make match slightly less fake

* Yay no more fake match for func_80A7E824!

* Use thisx all throughout func_80A7E824 for consistency

* Rename to EnIshi_InitCollider

* Remove asm

* Only use thisx where required in func_80A7E824

* Cleanup and naming

* More naming

* Naming

* Finish naming

* Rename sCylinderInit to sCylinderInits

* Actually finish naming

* Minor cleanup

* Header comment

* Format effect function usage properly

* More formatting

* Various changes

* Minor cleanup

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 12:00:15 -04:00
petrie911
704598652a
Kibako (#420)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* box

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* kakera macros

* kakera macros

* names

* one more rename

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-10-04 11:16:21 -04:00
i82orbom
fcea7c23a4
z_en_kakasi3.c OK (#430)
* Decompiles z_en_kakasi3.c

* EnKakasi3_Init

* Some more progress

* 2 remaining

* func_80A918E4

* z_en_kakasi3.c OK

* PR suggestions

* Additional PR fixes

* Removes not needed var in z_en_kakasi3.h struct

* Another PR rev round

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 10:39:21 -04:00
Electrk
4dfc9d3c3c
BgSpot03Taki (#414)
* Migrate data, fix header, add undefined symbol, decompile Init function

* Decompiled Destroy function

* Decompiled func_808ADEF0 and adjusted struct some

* Decompiled Update function

* Fixed sInitChain stuff

* Preliminary Draw function decompilation

* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal

* Working on Draw function still

* More permuter test stuff

* Got Draw matching except for one little TwoTex issue

* Added NON_MATCHING

* Removed false alarm

* Got most of the functions decompiled; 1 non-matching, 1 not started

* Ran format.sh on file

* These two symbols should be arrays

* Got func_808ADAE0 mostly decompiled

* Got func_808ADAE0 fully decompiled!

* Removed necessary files (except _Draw)

* Successfully decompiled Draw function

* Decompiled Draw function
+ Added proper includes to spec

* Removed Draw function assembly

* Moved func_800F46E0 prototype to functions.h

* Renamed unk_174 to bufferIndex

* Replaced state constants with enum

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Made changes as per pull request comments

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:14:28 -04:00
fullgrowngaming
85cf70bcd3
En_Rl OK (#378)
* Approx. half of en_rl matched

* More En_Rl work

* 5 functions left

* One function left

* En_Rl OK and all matching

* Formatted and cleaned up style things.

* Deleted asm and fixed spec

* Forgot to delete the stuff in the data folder again

* Made all requested changes.

* Forgot one requested change

* Implemented dragorn's documentation suggestions

* Implemented dragorn's documentation suggestions

* Made further requested changes

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:09:20 -04:00
fig02
269aa0f36f
en_reeba OK (#434)
* leever progress

* leever progress

* leever progress

* 2 non matchings

* test

* merge master, match two functions

* progress

* OK

* revert permissions change

* remove unwanted file

* review

* use decr

* merge

* merge and review

* early return

* vt
2020-10-04 09:17:44 -04:00